The placebo effect in full force here OR boost mode adds anti-aliasing and boosts resolutionI tried out some fighting games and damn...DOA and SFV especially look a lot more crisp and SMOOTH Battlefront is noticeably improved too.
The placebo effect in full force here OR boost mode adds anti-aliasing and boosts resolutionI tried out some fighting games and damn...DOA and SFV especially look a lot more crisp and SMOOTH Battlefront is noticeably improved too.
Pretty much. It really isn't that hard to understand.DUDE. Devs could already do this. Boost Mode has no effect on Pro Modes whatsoever.
No, shut up, you're about to retort -- listen to me: BOOST MODE MEANS NOTHING DIFFERENT FOR DEVELOPERS. It only affects old games that don't have Pro patches.
Developers cannot opt out of making a Pro patch in new games. And if they were already going to do the bare minimum in enabling Pro mode, they were already going to do the bare minimum.
Repeat after me: Boost Mode only affects old games without Pro patches.
Seriously, -VipeR. You're embarassing yourself.
DUDE. Devs could already do this. Boost Mode has no effect on Pro Modes whatsoever.
No, shut up, you're about to retort -- listen to me: BOOST MODE MEANS NOTHING DIFFERENT FOR DEVELOPERS. It only affects old games that don't have Pro patches.
Developers cannot opt out of making a Pro patch in new games. And if they were already going to do the bare minimum in enabling Pro mode, they were already going to do the bare minimum.
Repeat after me: Boost Mode only affects old games without Pro patches.
Seriously, -VipeR. You're embarassing yourself.
Hopefully, but from a business perspective it should happen, unless a game is not selling well and devs want to show off.
Define this PRO MODE.
Which is exactly why it could be bad news, now devs do not have to increase the visual assets of the game, just have the same 1080p game with its unlocked 30fps/60 fps cap run at a steadier pace thanks to the "Boost Mode" , and call it a day. And a "Pro mode"
I hope you guys get my point, which is not to jump on the bandwagon. Lets EXPECT future games to take full Advantage of the PRO visually And by uncapping the 30fps if its possible (Real PRO mode). NOT JUST have it 1080p and have the system take care of steadier fps (2-3boost)
.
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.
If anything this could become bad news. Now for new games, developers can take the easy way out and opt out from making a REAL PRO version with significantly higher IQ, , and just have the system run the game at a steadier fps, with some minor better loading.
I'm pretty sure he quotes himself to purely get under people's skin, like metfant and his ilk. It seems to personally draw out the asshole in some people whenever he does that. You also come off as an asshole with that snide comment about onQ.
This is what mark cerny said. He never even hint about boost mode. He said their priority was making sure every games works day one. Was it possible that they would release a boost mode? Sure, lots of people were asking for a toggle to allow it but it kinda phizzled out after a few months.
Read what i wrote again, i said onQ is very clear with his statements. You insinuated that he was being vague. There is literally nothing in my statement that mentions Scorpio or Pro being more powerful. Thats the thing that irks me with you, onQ says one thing and you all make up a version of it that he never even said and proceed to chastise and hector him over it with personal snide comments. Put the dude on ignore if you don't care about what he has to say or don't like him. At this point you appear to be obsessed with him, it is very unbecoming.
Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
Hopefully, but from a business perspective it should happen, unless a game is not selling well and devs want to show off.
Define this PRO MODE.
Which is exactly why it could be bad news, now devs do not have to increase the visual assets of the game, just have the same 1080p game with its unlocked 30fps/60 fps cap run at a steadier pace thanks to the "Boost Mode" , and call it a day. And a "Pro mode"
I hope you guys get my point, which is not to jump on the bandwagon. Lets EXPECT future games to take full Advantage of the PRO visually And by uncapping the 30fps if its possible (Real PRO mode). NOT JUST have it 1080p and have the system take care of steadier fps (2-3boost)
.
Yeah, but this is kind of an automatic thing now, SONY could have improved the emulator, no ?????As I mentioned earlier in the thread - many/most PS2 classics were patched last year after Pro launched. Couldn't see any resolution changes in those I tried though.
Well, that game's rez is 900p, so I imagine the framerate would be close to 60fps if that were the case, wont be locked though. Dying Light, also had an unlocked framerate at some point..I've heard that Assassins Creed Unity install off disc (no patches) runs with an unlocked framerate. You'd have to play the game offline, but curious how that would run.
Well, pretty much all the badly coded games we expect to have issues, but I suspect that list may not be too large. RER2 was definitely a head scratcher on PS4, so it's not surprising that it crashes. Hell, that game should run locked 60fps with 16xAF on OG PS4.Has anyone made a dedicated thread about broken games (SOMA, RE:RE2)? A whitelist/blacklist would be useful for Pro folks...
Well, I'd like that for PS2/PS3 classics, I think that's doable in the emulator.......I'm sure it's coming later on but i can't wait for an os level checkerboard implementation for all the games. 1440p,1800p-4k CB. Just like this update, let users pick what they want best.
Never say never, it's possible, somethings would have to change, but yes, it's likely not happening this generation, perhaps PS4 BC on PS5 then....That would never happen. You're not going to change how games are rendered at an OS level.
Howdy...
Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
*snip*
Define this PRO MODE.
Which is exactly why it could be bad news, now devs do not have to increase the visual assets of the game, just have the same 1080p game with its unlocked 30fps/60 fps cap run at a steadier pace thanks to the "Boost Mode" , and call it a day. And a "Pro mode"
I hope you guys get my point, which is not to jump on the bandwagon. Lets EXPECT future games to take full Advantage of the PRO visually And by uncapping the 30fps if its possible (Real PRO mode). NOT JUST have it 1080p and have the system take care of steadier fps (2-3boost)
.
Before I start...AWESOME! and you're doing the Lord's work compiling this list and videos! Thank you!
Not calling any of this into question, because there is no reason for these games NOT to improve..but as I don't have time to look at all the videos right now...How many claims of improvement are backed up by any actual numbers/testing? Or are they just people using they old eyeball test?
I only ask because when the news first broke of boost mode you had people in the same thread saying "Bloodborne shows no improvement" and a few posts later "Bloodborne is definitely improved"
Most people's eyeballs see what they want to see and are nowhere near as accurate as they think they are...
The only game which has actual framerate numbers from testing is Rainbow 6 Siege, because there's an FPS counter built into the UI. None of the other videos have been run through an analysis tool.Not calling any of this into question, because there is no reason for these games NOT to improve..but as I don't have time to look at all the videos right now...How many claims of improvement are backed up by any actual numbers/testing? Or are they just people using they old eyeball test?
Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
TOTAL GAMES: 64
GAMES WITH NO IMPROVEMENT SEEN: 8
GAMES REPORTED TO CRASH OR RUN WORSE: 3*
*Note that crashes may be unrelated to Boost mode
GAME LIST
Arcania - Framerate improvements
Assassin's Creed Black Flag - No visibile improvements
Assassin's Creed Unity - Large framerate improvements
Boost mode only
Boost mode only
Assetto Corsa - Framerate improvements
Boost mode only, video is only 30fps so little evidence
Attack on Titan - Framerate improvements
Batman Arkham Knight - Framerate improvements
Boost mode off/on, Batmobile play
Batman The Telltale Series - Framerate possibly improved, still bad
Battlefield 4 - Framerate improvements in multiplayer
Boost mode only
Bioshock Infinite - Framerate improvements
Bloodborne - Framerate improvements in the rare cases where it drops far, but little visible difference during regular gameplay. Much faster load times.
Boost mode on/off
Boost mode off/on
Broforce - Improved framerate, but still not smooth
Boost mode only
Call of Duty Ghosts - Better hold to 60fps in multiplayer
Contrast - Framerate improvements
Costume Quest 2 - Framerate improvements
Dark Cloud 2 - No visible improvements
Darksiders 2 - Framerate improvements, tearing gone
Dark Souls III - Framerate improvements, still framepacing issues.
Boost mode off/on
Daylight - Framerate improvements
Dead Island - Still stuttery, no visible improvement
Dead Nation - Framerate improvements
Destiny - Slightly faster load times
Dishonored - Framerate improvements
Dragon Age Inquisition - Maybe minor framerate improvements
Boost mode only
Dragon Quest Builders - No visible improvement
Driveclub - Framerate already locked 30fps, no improvement. Motion blur sometimes slightly improved.
Dying Light - Framerate possibly improved, but also report of added stuttering
EDF 4.1 - Framerate possibly improved
Everybody's Gone to the Rapture - Framerate improved, but still issues
The Evil Within - Framerate greatly improved, especially when not letterboxed. Faster load times
Boost mode off/on
Final Fantasy XIV - Improved framerate in populated zones
Boost mode off
Boost mode on
Boost mode only
Furi - Framerate improvements, much less tearing
Grand Theft Auto V - Improved framerate in city driving
Boost mode only
Grow Home - Very stuttery, no visible improvements (possibly worse?)
Homefront Revolution - Framerate improvements
Just Cause 3 - Framerate greatly improved, especially during explosive chaos.
Boost mode only
Boost mode off/on
Killzone Shadow Fall - Minor framerate improvements
Boost mode off
Boost mode on
Legend of Kay - Framerate improvements
Lords of the Fallen - Framerate improvements, tearing much reduced
Mad Max - Framerate improvements
Marvel Ultimate Alliance - Framerate improvements. Faster loading times.
Oddworld New and Tasty - Framerate improvements
Project Cars - Framerate improvements, though still some issues in crowded wet conditions
Boost mode only
Pure Pool - Framerate improvements
Rainbow 6 Siege - Framerate greatly improved in uncapped Terrorist Hunt mode.
Boost mode only
Resident Evil 5 - Framerate improvements
Resident Evil Revelations 2 - Framerate improvements, but also report of crashing
Boost mode on
Boost mode off
Saints Row 4 - Framerate improvements, but still not consistent
Shadow Warrior - Large framerate improvements
Sleeping Dogs - Framerate improvements on foot, but still issues when moving quickly in cars
Boost mode only
Soma - Crashes, or runs inconsistently and worse than without boost
Star Wars Battlefront - Framerate improvements
Street Fighter V - Faster load times
Table Top Racing - Framerate improvements
Tales from the Borderlands - No comparisons given
Boost mode only
The Talos Principle - Framerate improvements
Boost mode only
Tembo the Badass Elephant - Crashes. May be unrelated to boost mode
Tomb Raider - Framerate improvements
Trivial Pursuit Live - Still stuttery, no visible improvement
Until Dawn - Framerate improvements
Boost mode only
The Vanishing of Ethan Carter - Framerate improvements
Warriors Orochi 3 Ultimate - Framerate improvements
War Thunder - Framerate improvements
Witcher 3 - Framerate improvements in previous problem areas. Much faster load times.
Boost mode off
Boost mode on
Boost mode only
Yakuza 0 - Framerate improvements, most tearing eliminated
Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
TOTAL GAMES: 64
GAMES WITH NO IMPROVEMENT SEEN: 8
GAMES REPORTED TO CRASH OR RUN WORSE: 3*
*Note that crashes may be unrelated to Boost mode
GAME LIST
Arcania - Framerate improvements
Assassin's Creed Black Flag - No visibile improvements
Assassin's Creed Unity - Large framerate improvements
Boost mode only
Boost mode only
Assetto Corsa - Framerate improvements
Boost mode only, video is only 30fps so little evidence
Attack on Titan - Framerate improvements
Batman Arkham Knight - Framerate improvements
Boost mode off/on, Batmobile play
Batman The Telltale Series - Framerate possibly improved, still bad
Battlefield 4 - Framerate improvements in multiplayer
Boost mode only
Bioshock Infinite - Framerate improvements
Bloodborne - Framerate improvements in the rare cases where it drops far, but little visible difference during regular gameplay. Much faster load times.
Boost mode on/off
Boost mode off/on
Broforce - Improved framerate, but still not smooth
Boost mode only
Call of Duty Ghosts - Better hold to 60fps in multiplayer
Contrast - Framerate improvements
Costume Quest 2 - Framerate improvements
Dark Cloud 2 - No visible improvements
Darksiders 2 - Framerate improvements, tearing gone
Dark Souls III - Framerate improvements, still framepacing issues.
Boost mode off/on
Daylight - Framerate improvements
Dead Island - Still stuttery, no visible improvement
Dead Nation - Framerate improvements
Destiny - Slightly faster load times
Dishonored - Framerate improvements
Dragon Age Inquisition - Maybe minor framerate improvements
Boost mode only
Dragon Quest Builders - No visible improvement
Driveclub - Framerate already locked 30fps, no improvement. Motion blur sometimes slightly improved.
Dying Light - Framerate possibly improved, but also report of added stuttering
EDF 4.1 - Framerate possibly improved
Everybody's Gone to the Rapture - Framerate improved, but still issues
The Evil Within - Framerate greatly improved, especially when not letterboxed. Faster load times
Boost mode off/on
Final Fantasy XIV - Improved framerate in populated zones
Boost mode off
Boost mode on
Boost mode only
Furi - Framerate improvements, much less tearing
Grand Theft Auto V - Improved framerate in city driving
Boost mode only
Grow Home - Very stuttery, no visible improvements (possibly worse?)
Homefront Revolution - Framerate improvements
Just Cause 3 - Framerate greatly improved, especially during explosive chaos.
Boost mode only
Boost mode off/on
Killzone Shadow Fall - Minor framerate improvements
Boost mode off
Boost mode on
Legend of Kay - Framerate improvements
Lords of the Fallen - Framerate improvements, tearing much reduced
Mad Max - Framerate improvements
Marvel Ultimate Alliance - Framerate improvements. Faster loading times.
Oddworld New and Tasty - Framerate improvements
Project Cars - Framerate improvements, though still some issues in crowded wet conditions
Boost mode only
Pure Pool - Framerate improvements
Rainbow 6 Siege - Framerate greatly improved in uncapped Terrorist Hunt mode.
Boost mode only
Resident Evil 5 - Framerate improvements
Resident Evil Revelations 2 - Framerate improvements, but also report of crashing
Boost mode on
Boost mode off
Saints Row 4 - Framerate improvements, but still not consistent
Shadow Warrior - Large framerate improvements
Sleeping Dogs - Framerate improvements on foot, but still issues when moving quickly in cars
Boost mode only
Soma - Crashes, or runs inconsistently and worse than without boost
Star Wars Battlefront - Framerate improvements
Street Fighter V - Faster load times
Table Top Racing - Framerate improvements
Tales from the Borderlands - No comparisons given
Boost mode only
The Talos Principle - Framerate improvements
Boost mode only
Tembo the Badass Elephant - Crashes. May be unrelated to boost mode
Tomb Raider - Framerate improvements
Trivial Pursuit Live - Still stuttery, no visible improvement
Until Dawn - Framerate improvements
Boost mode only
The Vanishing of Ethan Carter - Framerate improvements
Warriors Orochi 3 Ultimate - Framerate improvements
War Thunder - Framerate improvements
Witcher 3 - Framerate improvements in previous problem areas. Much faster load times.
Boost mode off
Boost mode on
Boost mode only
Yakuza 0 - Framerate improvements, most tearing eliminated
Yakuza 0 - Framerate improvements, most tearing eliminated
This game doesn't have a Pro patch? Does it get a pass as it's 'just' a translation?
What onQ does, i can see how it can come off as egotistical but it is all in good fun. But this right here?The difference is, I don't mind that. I'm not worried about what people on a massive, anonymous game forum think about me. I have no need to promote my "image." It doesn't matter.
The need to post about how "right" you are ("I told you so") comes across as petty and egotistical to me. It's also counterproductive, because when you go out of your way to try to prove to me that you are X or Y, I can usually assume you are not, or at least that you are insecure about it (otherwise, why the effort).
Takes childish and just outright mean to another level.Good points. It seems like a rather sad attempt to bolster his image and credibility on the forum -- which I guess took a beating, or else he wouldn't have to go to these lengths to try to restore them. He seems rather desperate for other people to recognize how smart and prescient he is. That kind of thing (trying to convince people you're smart) usually backfires. If you're trying that hard to convince people you're brilliant, they are going to wonder why.
I hope you guys get my point, which is not to jump on the bandwagon. Lets EXPECT future games to take full Advantage of the PRO visually And by uncapping the 30fps if its possible (Real PRO mode). NOT JUST have it 1080p and have the system take care of steadier fps (2-3boost)
.
Thats a big difference. ThanksHere's a comparison of blowing up a gas station in Just Cause 3 I did: Just Cause 3 - Gas Station Explosion PS4 Pro | Boost Mode On/Off Comparison
Be warned! The game will still drop when many things are exploding at once, but it no longer drops as low and as my video shows, will no longer drop every single time there is an explosion!
Here you go!
Arguing the semantics of 'might' or 'will' in a statement is kinda silly too tho.Sigh...
Ok, so Cerny is referring to the Pro improving older PS4 games without a patch...Obviously he doesn't call it boost mode...But he is talking about that in comparison to how MS allowed the Xbone S to improve some games right out of the box...
As for onq...As for being vague..It's because he made a prediction with a qualifier to cover his ass...You can't say "Sony MIGHT..." and then go claim you're Nostradamus when they do..because you covered your ass by saying they MIGHT do it...So if they never did it, you pretend that you were just speculating...
As for the Scorpio/Pro power topic...This is the problem...YOU didn't mention it, but that was one of his "predictions" he came out and stated that he thought the Pro would have a second GPU...And he also said Scorpio MIGHT only be 6tf fp16...
You can't have your cake and eat it too..
"Sony MIGHT allow old games to use the full Pro hardware later on"
Sony does it..
"I'm a genius!!"
"Scorpio MIGHT be a 6tf fp16 GPU"
Turns out to be completely false...
*Crickets...Never mentioned again
^^^thats the issue at hand
I feel you on this.What onQ does, i can see how it can come off as egotistical but it is all in good fun. But this right here?
Takes childish and just outright mean to another level.
I was missing three, actually; I didn't have Dead Rising 2 either. All of them have been added and the new version posted to the comparison thread. Any further updates I make will be there, but I'll probably just let giancarlo123x handle that, since it's his thread.You are missing 2 -
but there is no real financial incentive for say Guerilla to go back and patch KZ:Shadowfall...Do you think taking the time to dedicate somebody's time (and therefore salary) to patching that game would create enough sales of the game at this point to make it financially worth it? I don't...
This is Sony just allowing the Pro to act more like a PC...When you swap in a new video card, and overclock your CPU older games will run better (generally speaking) even though nobody is going back and reoptimizing for your new hardware...
Basically what you're seeing here is the Pro just brute forcing improvements in performance using regular PS4 code...
If there is anything in the game that is dependant on CPU or GPU load, you will see improvements...
Things like: the game should hold higher resolution more often in games that use dynamic res...Frame rates should generally be better, any effects that scale based on load will improve..rushy mentioned in driveclub they dynamically scale motion blur based on GPU load, so you will get better motion blur more often...
In theory, Sony could add a system level resolution selection and you could probably force some games to render at higher resolutions..But you would probably be asking for more bugs here
Did a quick test for Street Fighter V loading times.
Launching the game to SFV Logo screen:
Normal: 42.3 s
Boost: 35.6 s
Main Menu to Stage Select (for Versus):
Normal: 20.2 s
Boost: 14.4 s
Character Select to Match in Hillside Plaza (Ryu and Ken selected):
Normal: 20.7 s
Boost: 17.3 s
I was actually in the process of making a post similar to this but glad you beat me to it!Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
TOTAL GAMES: 64
GAMES WITH NO IMPROVEMENT SEEN: 8
GAMES REPORTED TO CRASH OR RUN WORSE: 3*
*Note that crashes may be unrelated to Boost mode
GAME LIST
Arcania - Framerate improvements
Assassin's Creed Black Flag - No visibile improvements
Assassin's Creed Unity - Large framerate improvements
Boost mode only
Boost mode only
Assetto Corsa - Framerate improvements
Boost mode only, video is only 30fps so little evidence
Attack on Titan - Framerate improvements
Batman Arkham Knight - Framerate improvements
Boost mode off/on, Batmobile play
Batman The Telltale Series - Framerate possibly improved, still bad
Battlefield 4 - Framerate improvements in multiplayer
Boost mode only
Bioshock Infinite - Framerate improvements
Bloodborne - Framerate improvements in the rare cases where it drops far, but little visible difference during regular gameplay. Much faster load times.
Boost mode on/off
Boost mode off/on
Broforce - Improved framerate, but still not smooth
Boost mode only
Call of Duty Ghosts - Better hold to 60fps in multiplayer
Contrast - Framerate improvements
Costume Quest 2 - Framerate improvements
Dark Cloud 2 - No visible improvements
Darksiders 2 - Framerate improvements, tearing gone
Dark Souls III - Framerate improvements, still framepacing issues.
Boost mode off/on
Daylight - Framerate improvements
Dead Island - Still stuttery, no visible improvement
Dead Nation - Framerate improvements
Destiny - Slightly faster load times
Dishonored - Framerate improvements
Dragon Age Inquisition - Maybe minor framerate improvements
Boost mode only
Dragon Quest Builders - No visible improvement
Driveclub - Framerate already locked 30fps, no improvement. Motion blur sometimes slightly improved.
Dying Light - Framerate possibly improved, but also report of added stuttering
EDF 4.1 - Framerate possibly improved
Everybody's Gone to the Rapture - Framerate improved, but still issues
The Evil Within - Framerate greatly improved, especially when not letterboxed. Faster load times
Boost mode off/on
Final Fantasy XIV - Improved framerate in populated zones
Boost mode off
Boost mode on
Boost mode only
Furi - Framerate improvements, much less tearing
Grand Theft Auto V - Improved framerate in city driving
Boost mode only
Grow Home - Very stuttery, no visible improvements (possibly worse?)
Homefront Revolution - Framerate improvements
Just Cause 3 - Framerate greatly improved, especially during explosive chaos.
Boost mode only
Boost mode off/on
Killzone Shadow Fall - Minor framerate improvements
Boost mode off
Boost mode on
Legend of Kay - Framerate improvements
Lords of the Fallen - Framerate improvements, tearing much reduced
Mad Max - Framerate improvements
Marvel Ultimate Alliance - Framerate improvements. Faster loading times.
Oddworld New and Tasty - Framerate improvements
Project Cars - Framerate improvements, though still some issues in crowded wet conditions
Boost mode only
Pure Pool - Framerate improvements
Rainbow 6 Siege - Framerate greatly improved in uncapped Terrorist Hunt mode.
Boost mode only
Resident Evil 5 - Framerate improvements
Resident Evil Revelations 2 - Framerate improvements, but also report of crashing
Boost mode on
Boost mode off
Saints Row 4 - Framerate improvements, but still not consistent
Shadow Warrior - Large framerate improvements
Sleeping Dogs - Framerate improvements on foot, but still issues when moving quickly in cars
Boost mode only
Soma - Crashes, or runs inconsistently and worse than without boost
Star Wars Battlefront - Framerate improvements
Street Fighter V - Faster load times
Table Top Racing - Framerate improvements
Tales from the Borderlands - No comparisons given
Boost mode only
The Talos Principle - Framerate improvements
Boost mode only
Tembo the Badass Elephant - Crashes. May be unrelated to boost mode
Tomb Raider - Framerate improvements
Trivial Pursuit Live - Still stuttery, no visible improvement
Until Dawn - Framerate improvements
Boost mode only
The Vanishing of Ethan Carter - Framerate improvements
Warriors Orochi 3 Ultimate - Framerate improvements
War Thunder - Framerate improvements
Witcher 3 - Framerate improvements in previous problem areas. Much faster load times.
Boost mode off
Boost mode on
Boost mode only
Yakuza 0 - Framerate improvements, most tearing eliminated
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.
If anything this could become bad news. Now for new games, developers can take the easy way out and opt out from making a REAL PRO version with significantly higher IQ, , and just have the system run the game at a steadier fps, with some minor better loading.
When firmware 4.5 comes out of beta, I will include a more complete list in my thread about Pro enhancements.
Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
TOTAL GAMES: 64
GAMES WITH NO IMPROVEMENT SEEN: 8
GAMES REPORTED TO CRASH OR RUN WORSE: 3*
*Note that crashes may be unrelated to Boost mode
GAME LIST<snip>
Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
TOTAL GAMES: 64
GAMES WITH NO IMPROVEMENT SEEN: 8
GAMES REPORTED TO CRASH OR RUN WORSE: 3*
*Note that crashes may be unrelated to Boost mode
GAME LIST
Arcania - Framerate improvements
Assassin's Creed Black Flag - No visibile improvements
Assassin's Creed Unity - Large framerate improvements
Boost mode only
Boost mode only
Assetto Corsa - Framerate improvements
Boost mode only, video is only 30fps so little evidence
Attack on Titan - Framerate improvements
Batman Arkham Knight - Framerate improvements
Boost mode off/on, Batmobile play
Batman The Telltale Series - Framerate possibly improved, still bad
Battlefield 4 - Framerate improvements in multiplayer
Boost mode only
Bioshock Infinite - Framerate improvements
Bloodborne - Framerate improvements in the rare cases where it drops far, but little visible difference during regular gameplay. Much faster load times.
Boost mode on/off
Boost mode off/on
Broforce - Improved framerate, but still not smooth
Boost mode only
Call of Duty Ghosts - Better hold to 60fps in multiplayer
Contrast - Framerate improvements
Costume Quest 2 - Framerate improvements
Dark Cloud 2 - No visible improvements
Darksiders 2 - Framerate improvements, tearing gone
Dark Souls III - Framerate improvements, still framepacing issues.
Boost mode off/on
Daylight - Framerate improvements
Dead Island - Still stuttery, no visible improvement
Dead Nation - Framerate improvements
Destiny - Slightly faster load times
Dishonored - Framerate improvements
Dragon Age Inquisition - Maybe minor framerate improvements
Boost mode only
Dragon Quest Builders - No visible improvement
Driveclub - Framerate already locked 30fps, no improvement. Motion blur sometimes slightly improved.
Dying Light - Framerate possibly improved, but also report of added stuttering
EDF 4.1 - Framerate possibly improved
Everybody's Gone to the Rapture - Framerate improved, but still issues
The Evil Within - Framerate greatly improved, especially when not letterboxed. Faster load times
Boost mode off/on
Final Fantasy XIV - Improved framerate in populated zones
Boost mode off
Boost mode on
Boost mode only
Furi - Framerate improvements, much less tearing
Grand Theft Auto V - Improved framerate in city driving
Boost mode only
Grow Home - Very stuttery, no visible improvements (possibly worse?)
Homefront Revolution - Framerate improvements
Just Cause 3 - Framerate greatly improved, especially during explosive chaos.
Boost mode only
Boost mode off/on
Killzone Shadow Fall - Minor framerate improvements
Boost mode off
Boost mode on
Legend of Kay - Framerate improvements
Lords of the Fallen - Framerate improvements, tearing much reduced
Mad Max - Framerate improvements
Marvel Ultimate Alliance - Framerate improvements. Faster loading times.
Oddworld New and Tasty - Framerate improvements
Project Cars - Framerate improvements, though still some issues in crowded wet conditions
Boost mode only
Pure Pool - Framerate improvements
Rainbow 6 Siege - Framerate greatly improved in uncapped Terrorist Hunt mode.
Boost mode only
Resident Evil 5 - Framerate improvements
Resident Evil Revelations 2 - Framerate improvements, but also report of crashing
Boost mode on
Boost mode off
Saints Row 4 - Framerate improvements, but still not consistent
Shadow Warrior - Large framerate improvements
Sleeping Dogs - Framerate improvements on foot, but still issues when moving quickly in cars
Boost mode only
Soma - Crashes, or runs inconsistently and worse than without boost
Star Wars Battlefront - Framerate improvements
Street Fighter V - Faster load times
Table Top Racing - Framerate improvements
Tales from the Borderlands - No comparisons given
Boost mode only
The Talos Principle - Framerate improvements
Boost mode only
Tembo the Badass Elephant - Crashes. May be unrelated to boost mode
Tomb Raider - Framerate improvements
Trivial Pursuit Live - Still stuttery, no visible improvement
Until Dawn - Framerate improvements
Boost mode only
The Vanishing of Ethan Carter - Framerate improvements
Warriors Orochi 3 Ultimate - Framerate improvements
War Thunder - Framerate improvements
Witcher 3 - Framerate improvements in previous problem areas. Much faster load times.
Boost mode off
Boost mode on
Boost mode only
Yakuza 0 - Framerate improvements, most tearing eliminated
Nice, Capcom is taking it's sweet time with pro-patching SFV, but this sounds good. DOA5 should be native 4k at 60fps on the pro with TAA, if not 2160p checkerboarded with TAA and 16xAF. It's based on a PS3/360 game, but I guess we will take these enhancements in the meantime..I tried out some fighting games and damn...DOA and SFV especially look a lot more crisp and SMOOTH Battlefront is noticeably improved too.
Do I sound some sarcasm in this post?........I was also told we would only get an uptick of 2-3 frames with boost. I think some will shudder when they see real tests,especially on unlocked framerate games, (it's also a reason why I always favored unlocked games). Shadowfall, TRDE and so many more will be eyeopeners. I hope some devs at least uncap their games at the minimum.......Man these consoles are really CPU bound. Such a big improvement with the Pro
Enabling full use of your hardware is not using your hardware fully, they're not exactly synonymous, especially not in every pro patch scenario.Dude. They have to enable the full use of all the CPU and GPU cores at their Pro clock when running in Pro mode.
Which is exactly what Boost Mode does.
Someone needs to test fallout 4 before their patch and see to see if it runs worse after their patch.
When does this patch land anyway, by the looks of it, fallout 4 runs really well now, though it might be limited by the 30fps cap.Someone needs to test fallout 4 before their patch and see to see if it runs worse after their patch.
The Jasons run faster
Wow. I'm sold. Off to trade in my launch PS4 for a PRO!
How is this great news.
You guys are delusional.
This is mehh at best.
YAY 3 extra fps to replay bloodborne and witcher 3. Get a grip.
If anything this could become bad news. Now for new games, developers can take the easy way out and opt out from making a REAL PRO version with significantly higher IQ, , and just have the system run the game at a steadier fps, with some minor better loading.
Bookmarked next time someone says the Pro is shit or not worth it
Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)
TOTAL GAMES: 64
GAMES WITH NO IMPROVEMENT SEEN: 8
GAMES REPORTED TO CRASH OR RUN WORSE: 3*
*Note that crashes may be unrelated to Boost mode
GAME LIST
Arcania - Framerate improvements
Assassin's Creed Black Flag - No visibile improvements
Assassin's Creed Unity - Large framerate improvements
Boost mode only
Boost mode only
Assetto Corsa - Framerate improvements
Boost mode only, video is only 30fps so little evidence
Attack on Titan - Framerate improvements
Batman Arkham Knight - Framerate improvements
Boost mode off/on, Batmobile play
Batman The Telltale Series - Framerate possibly improved, still bad
Battlefield 4 - Framerate improvements in multiplayer
Boost mode only
Bioshock Infinite - Framerate improvements
Bloodborne - Framerate improvements in the rare cases where it drops far, but little visible difference during regular gameplay. Much faster load times.
Boost mode on/off
Boost mode off/on
Broforce - Improved framerate, but still not smooth
Boost mode only
Call of Duty Ghosts - Better hold to 60fps in multiplayer
Contrast - Framerate improvements
Costume Quest 2 - Framerate improvements
Dark Cloud 2 - No visible improvements
Darksiders 2 - Framerate improvements, tearing gone
Dark Souls III - Framerate improvements, still framepacing issues.
Boost mode off/on
Daylight - Framerate improvements
Dead Island - Still stuttery, no visible improvement
Dead Nation - Framerate improvements
Destiny - Slightly faster load times
Dishonored - Framerate improvements
Dragon Age Inquisition - Maybe minor framerate improvements
Boost mode only
Dragon Quest Builders - No visible improvement
Driveclub - Framerate already locked 30fps, no improvement. Motion blur sometimes slightly improved.
Dying Light - Framerate possibly improved, but also report of added stuttering
EDF 4.1 - Framerate possibly improved
Everybody's Gone to the Rapture - Framerate improved, but still issues
The Evil Within - Framerate greatly improved, especially when not letterboxed. Faster load times
Boost mode off/on
Final Fantasy XIV - Improved framerate in populated zones
Boost mode off
Boost mode on
Boost mode only
Furi - Framerate improvements, much less tearing
Grand Theft Auto V - Improved framerate in city driving
Boost mode only
Grow Home - Very stuttery, no visible improvements (possibly worse?)
Homefront Revolution - Framerate improvements
Just Cause 3 - Framerate greatly improved, especially during explosive chaos.
Boost mode only
Boost mode off/on
Killzone Shadow Fall - Minor framerate improvements
Boost mode off
Boost mode on
Legend of Kay - Framerate improvements
Lords of the Fallen - Framerate improvements, tearing much reduced
Mad Max - Framerate improvements
Marvel Ultimate Alliance - Framerate improvements. Faster loading times.
Oddworld New and Tasty - Framerate improvements
Project Cars - Framerate improvements, though still some issues in crowded wet conditions
Boost mode only
Pure Pool - Framerate improvements
Rainbow 6 Siege - Framerate greatly improved in uncapped Terrorist Hunt mode.
Boost mode only
Resident Evil 5 - Framerate improvements
Resident Evil Revelations 2 - Framerate improvements, but also report of crashing
Boost mode on
Boost mode off
Saints Row 4 - Framerate improvements, but still not consistent
Shadow Warrior - Large framerate improvements
Sleeping Dogs - Framerate improvements on foot, but still issues when moving quickly in cars
Boost mode only
Soma - Crashes, or runs inconsistently and worse than without boost
Star Wars Battlefront - Framerate improvements
Street Fighter V - Faster load times
Table Top Racing - Framerate improvements
Tales from the Borderlands - No comparisons given
Boost mode only
The Talos Principle - Framerate improvements
Boost mode only
Tembo the Badass Elephant - Crashes. May be unrelated to boost mode
Tomb Raider - Framerate improvements
Trivial Pursuit Live - Still stuttery, no visible improvement
Until Dawn - Framerate improvements
Boost mode only
The Vanishing of Ethan Carter - Framerate improvements
Warriors Orochi 3 Ultimate - Framerate improvements
War Thunder - Framerate improvements
Witcher 3 - Framerate improvements in previous problem areas. Much faster load times.
Boost mode off
Boost mode on
Boost mode only
Yakuza 0 - Framerate improvements, most tearing eliminated