• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

NieR: Automata |OT| "I wouldn't expect too much from this game if I were you."

LotusHD

Banned
When y'all first told me about the message, I was worried it'd be kinda vague. But no, it's pretty fucking obvious imo, so whoever manages to ignore it or not understand it, I have no words...
 

Squire

Banned
Lol. I'm pretty sure IGN US is gonna give this game a much higher score, especially after giving Tales an 8.8.

"Vague narrative"? Seems like it plays out pretty cleanly from my end. Also yeah, that polish review gives me a bit of trepidation about how far reviewers are actually going to play to get the full narrative

I think the major outlets like IGN, GaneSpot etc will all have played through at least 2-3 routes of the game because SEs American/European PR branches will have directly communicated to them that they should.

Most of these reviews being linked now are people that just got this off of the HK/JP stores like everyone in the thread.
 

Jiraiza

Member
Damn that IGN JP score, lol. Their cons are something that I'd probably agree with though (I haven't played the full game, but I am not a fan of bullet hell aspects). First one is too much bullet hell (?), and 2nd one reads like not enough save points (?). (I can't understand the 3rd one via google translate.)



Pros:



The Polish reviewer only played through one ending, so I don't think that review is worth reading.

+Refined combat
+Peerless story with a strong philosophical foundation
+A spiritual successor to "Nier"

-Too many "shooting" components throughout the game (not sure if this is referring to the pod shooting or the hacking mechanics) Edit: Probably the flight unit sections.
-Getting around and having to do retries can be annoying
-Relatively boring boss battles in comparison to the original

More or less.
 
I brought that up earlier in the thread and I fear western reviewers would encounter this problem.

When y'all first told me about the message, I was worried it'd be kinda vague. But no, it's pretty fucking obvious imo, so whoever manages to ignore it or not understand it, I have no words...

I wonder if we should calculate our own averages using only the reviews that are clear that they achieved all main endings?

Seems like a worthy endevour to me, at least to see its impact.

It's a damn obvious message though, so shame to those who don't follow through with it.

More or less.

Could you translate the blurb over the pros and cons so that I can add it to the review thread?
 
+Refined combat
+Peerless story with a strong philosophical foundation
+A spiritual successor to "Nier"

-Too many "shooting" components throughout the game (not sure if this is referring to the pod shooting or the hacking mechanics)
-Getting around and having to do retries can be annoying
-Relatively boring boss battles in comparison to the original

More or less.

Having completed the game, I actually agree that the boss battles are a dramatic step down from the first Nier's, but in the game's defense, that was a very high bar to clear.
 

killatopak

Gold Member
-Relatively boring boss battles in comparison to the original

Wait is this true?

I haven't played the game but since the game designer seems to be the same from the one who made Revengeance, I struggle to think how it could be less entertaining than the ones in NieR, granted I really liked NieR boss battles and the bullet hell sections is a large part of that.
 

Jiraiza

Member
Could you translate the blurb over the pros and cons so that I can add it to the review thread?

NieR: Automata is an unparalleled "Action RPG" wonderfully born from the quirkiness of NieR and the craftmanship of Platinum games, which also happens to be plagued by the "shooting" segments throughout the game. Regrettably, it would have been better if not for those "shooting" segments.

This is a little liberal (and I'm making assumptions here), so don't take my translation for granted. Feel free to make corrections if someone points out any errors.
 

JayEH

Junior Member
If this game is a gateway drug to get people trying out PG's other games (or other character action games in generals) then I will be happy. Worked the other way around for me, came for Platinum stayed for Taro :p

I agree about bosses. There were a couple of really good ones but not up to the usually PG standard, best boss is the e3 one imo.
 

Coda

Member
In what context? Are they standard Platinum style bosses? I'm content with that.

I can kind of agree with the underwhelming boss battles. If you're used to Platinum's best boss battles like ones from Bayonetta 2 and The Wonderful 101 you may be a bit disappointed here. They're not bad by any means, but they usually are pretty quick and don't require a lot of effort to beat.

I think as far as the scope of the game is concerned though it wasn't really an issue for me, I still enjoyed them. I figured going in that they wouldn't be Bayonetta 2 or W101 levels.
Route C does get pretty action-y although.
 

Jiraiza

Member
In what context? Are they standard Platinum style bosses? I'm content with that.

Uhh, I'm not too familiar with NieR's boss battles, but if they're quirky as hell, then the review is saying that Automata's boss battles don't reach that level of quirkness, so it's relatively boring in comparison. So the first one set the bar a little high in terms of what kind of boss mechanics they were expecting to see.
 

LotusHD

Banned
best boss is the e3 one imo.

2nd time I've heard this. That's kinda disappointing.

But oh well, this is essentially my first Platinum game, so I don't have any big expectations like the rest of you anyhow. For example, just the mech from the demo was pretty tantalizing to me, in terms of what to expect.
 

raven777

Member
Why is that?

Well it felt too standard stuff in most cases. The E3 boss battle was great, but there was nothing in the rest of the game (I didn't play the hidden boss stuff so I can't compare that) that was in that level.
Also bosses were usually very quick because their health is usually low and some of the chip/pod skills are way too OP.
Too much bullet stuff for bosses were also annoying factor for me.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
to be fair i think they mean that boss battles are
spread across multiple routes, there aren't that many on each playthrough,
Furthermore the boss battles themselves are generally against robots and other people and lack the setpieces of either Platinum's previous games and the diversity of the original game's bosses in terms of shade, robot and human design, i can see why some would think they are disappointing. Generally speaking though i think they are fine
 
Wait is this true?

I haven't played the game but since the game designer seems to be the same from the one who made Revengeance, I struggle to think how it could be less entertaining than the ones in NieR, granted I really liked NieR boss battles and the bullet hell sections is a large part of that.

Overall, they feel much more mundane and rote than Nier's, and only a few of them really measure up to their predecessor.
 

killatopak

Gold Member
Does Automata boss battles incorporate story elements in it?

Because NieR did something amazing in the boss battles at the Junk Heap.

Mainly on the first playthrough the boss flies up into the ceiling and starts trashing it and made debris fall, requiring you to dodge them and there was even a dialog between NieR and Weiss about it. On the second playthrough, it's actually because the robot wants to destroy the ceiling allowing the child shade to escape from NieR unabated slaughter since they were just caught up in a misunderstanding.

It was beautiful looking back.

Overall, they feel much more mundane and rote than Nier's, and only a few of them really measure up to their predecessor.
That's discouraging. I hope I still have fun with them though. Demo's boss battle scale really wowed me so I hope scale can make up with the lack of complexity.
 

Exentryk

Member
Well it felt too standard stuff in most cases. The E3 boss battle was great, but there was nothing in the rest of the game (I didn't play the hidden boss stuff so I can't compare that) that was in that level.
Also bosses were usually very quick because their health is usually low and some of the chip/pod skills are way too OP.
Too much bullet stuff for bosses were also annoying factor for me.

I was worried you'd say the bosses have some annoying QTE or gimmicks, lol. Phew!

I like being OP and killing things efficiently and quickly, so this won't bother me. The shooting aspects might, but let's see.
 

raven777

Member
I was worried you'd say the bosses have some annoying QTE or gimmicks, lol. Phew!

I like being OP and killing things efficiently and quickly, so this won't bother me. The shooting aspects might, but let's see.

I actually kinda wish some bosses had QTE or gimmicks like MGR tbh lol
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
And here I thought the only thing Nier would win in would be the OST and maybe the story. Interesting.

I mean it is still opinions and all that, but the setting def does not lend to a huge variance of boss encounters. OST and Story wise i just have to say they are around the same level.

YOu can tell this game is a more budget Platinum title and some sacrifices also had to be made for the open world design too in terms of the types of setpieces they are traditionally known for. But as this is not an action game, i dont see it as an issue with not including setpieces or QTE's into the combat
 

Coda

Member
Does Automata boss battles incorporate story elements in it?

Because NieR did something amazing in the boss battles at the Junk Heap.

Mainly on the first playthrough the boss flies up into the ceiling and starts trashing it and made debris fall, requiring you to dodge them and there was even a dialog between NieR and Weiss about it. On the second playthrough, it's actually because the robot wants to destroy the ceiling allowing the child shade to escape from NieR unabated slaughter since they were just caught up in a misunderstanding.

It was beautiful looking back.


That's discouraging. I hope I still have fun with them though. Demo's boss battle scale really wowed me so I hope scale can make up with the lack of complexity.

I remember that now! It's been a while since I played the original Nier, back when it came out.
Yes there is one part in the game where the boss changes the landscape in an area on the map, but it isn't too unique or out of the ordinary.

I actually kinda wish some bosses had QTE or gimmicks like MGR tbh lol

There were a couple moments during some where I thought it was gonna happen then didn't. It's the Platinum DNA in me.
 

Hasemo

(;・∀・)ハッ?
Could you translate the blurb over the pros and cons so that I can add it to the review thread?
Pros and cons from the Polish review:
Pros:
+ Varied post apocalyptic world
+ Great story
+ Great music
+ Immersive gameplay
+ With a deep message

Cons:
- Too short (sounds like the reviewer played only the first playthrough)
- Few enemy types
- Camera problems here and there
- Long loadings
 

Coda

Member
The QTEs in MGR and Bayonetta are pretty thrilling and I say that as someone that doesn't typically care for that design choice any more than most other people. You'd be surprised.

They've always been known to somehow make QTEs thrilling, between the camera angles, rumble and feeling of impact, Platinum somehow always makes it feel fresh. I think it's just that there's usually pure epicness happening during their QTEs so it makes it thrilling compared to other games with boring QTEs.
 
So now that nier is a success
in japan
are we going to see more yoko taro x platinum support. A man can dream........ or I'll settle for og nier ps4 edition it's all a dream so far.
 

raven777

Member
Bruh... you're testing our friendship here :p

I mean I am generally against QTEs in general but there are some nice QTEs that add spice to boss battles. MGR was one of those games where I felt QTE was done right in boss battles, so I wanted something similar in Automata considering MGR team was working on it.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
So now that nier is a success
in japan
are we going to see more yoko taro x platinum support. A man can dream........ or I'll settle for og nier ps4 edition it's all a dream so far.

Kingdom Hearts x Platinum Games

or

Parasite Eve x Platinum Games
 
And here I thought the only thing Nier would win in would be the OST and maybe the story. Interesting.

There was a certain sense of desperation and energy in all of Nier's boss battles that I just didn't get from Automata, even when the writing was clearly trying to make me feel that way. Like look at the Jack of Hearts or Hook or Wendy(Giant Eyeball) or the desert temple golem or basically any boss in Nier. Every fight has a sense of weight and purpose to it, and not only are all the battles distinct from one another, but the battles themselves all have multiple phases or a forward motion that makes them individually varied.
 

Coda

Member
Pros and cons from the Polish review:
Pros:
+ Varied post apocalyptic world
+ Great story
+ Great music
+ Immersive gameplay
+ With a deep message

Cons:
- Too short (sounds like the reviewer played only the first playthrough)
- Few enemy types
- Camera problems here and there
- Long loadings

I agree with the Pros, but I don't agree with the Cons. The load times are fine for a big open world game like this (playing on the Pro). There are actually a ton of enemy types, but sometimes they just look the same. Didn't have any issues with the camera.

My only con was performance issues (don't know if some of them are Pro specific). It doesn't ruin the game though, combat is mainly smooth. I only had issues when traversing the world.
 

JayEH

Junior Member
Kingdom Hearts x Platinum Games

1.0
1.0
1.0


Parasite Eve x Vanquish x Platinum Games.

1.0
1.0
1.0
 

Exentryk

Member
The QTEs in MGR and Bayonetta are pretty thrilling and I say that as someone that doesn't typically care for that design choice any more than most other people. You'd be surprised.

They've always been known to somehow make QTEs thrilling, between the camera angles, rumble and feeling of impact, Platinum somehow always makes it feel fresh. I think it's just that there's usually pure epicness happening during their QTEs so it makes it thrilling compared to other games with boring QTEs.

I mean I am generally against QTEs in general but there are some nice QTEs that add spice to boss battles. MGR was one of those games where I felt QTE was done right in boss battles, so I wanted something similar in Automata considering MGR team was working on it.

Alright alright, I'll take your words for it then. Will try to get my hands on MGR during some gaming lull if possible. I did enjoy the gimmick of Automata's demo boss at the end though
(beating it with his own arm was great, lmao)
 

Hasemo

(;・∀・)ハッ?
I agree with the Pros, but I don't agree with the Cons. The load times are fine for a big open world game like this (playing on the Pro). There are actually a ton of enemy types, but sometimes they just look the same. Didn't have any issues with the camera.

My only con was performance issues (don't know if some of them are Pro specific). It doesn't ruin the game though, combat is mainly smooth. I only had issues when traversing the world.
Honestly it's not a great review.

As for the pros and cons themselves, I thought that the game could use a bit more variety with regular enemy types, but the loading times never bothered me.
Won't comment on the "game is short" con, because the review makes it sound like the reviewer didn't understand that you MUST play through the game more than once and that the second playthrough won't take you another 20 hours.
 

deim0s

Member
People still expecting this as a Platinum balls-to-the-wall-crazy game? This is a Yoko Taro game first with your basic P+ combat engine.


Did the 9s ending... :O But
I think I'll backup my save first
.

Debug mode is fun. MGR should've got this mode. :/

Edit: I'm going to place Automata above Nier. This game didn't make me sad and depressed like the last one.
 

Greddleok

Member
I can kind of agree with the underwhelming boss battles. If you're used to Platinum's best boss battles like ones from Bayonetta 2 and The Wonderful 101 you may be a bit disappointed here.

That's kinda sad. What difficulty did you play on? Maybe it'd be worth pumping up the difficulty to hard for my first play through.

On the same note, are there any difficulty related trophies?
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
So what's the general consensus of the game? Great, Good, bad, disappointing?

Great so long as you don't expect it to be crazy-ass-Platinum-stylish action game but rather a competent and decent action RPG game with Yoko Taro craziness.
 
Top Bottom