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Crash Bandicoot N.Sane Trilogy runs at 1440p@30fps on PS4 Pro

leeh

Member
1440p is sawft as fuck if Uncharted 4 is anything to go by :/

Really don't get how this isn't higher res on Pro. I coulda sworn they mentioned something about 4K.

And yet every PSVR game is 60fps or more.

It's not the specs.
Let's just make this very clear. There is one reason it doesn't run at 4k, because the Pro isn't powerful enough.

But of course its the developers. They just left the game in debug mode which was 1440p, forgot, pushed and got a coffee instead.

Give me strength.
 
Let's just make this very clear. There is one reason it doesn't run at 4k, because the Pro isn't powerful enough.

But of course its the developers. They just left the game in debug mode which was 1440p, forgot, pushed and got a coffee instead.

Give me strength.

Several games more demanding than this run at a much higher resolution.

But of course it's because the Pro isn't powerful enough. Here on NeoGAF we believe in equality and all devs are created equal amirite? Arkane are equal to Guerilla Games, and no devs shall be called lazy in my vicinity.
 
Am I really the only one who doesn't see what the big deal is?

If that's solely stopping you from buying this then, I don't know what to say.

some people play frames per second, others play to have an entertaining time.

as another poster mentioned, the average person doesnt know, nor give a single fuck about fps, only about the experience.

the 60fps or nothing at all crowd need to get out of their little bubble and realize this.

this trilogy is gonna get a ton of accolades for all the painstaking work put into it. a love letter to all crash fans.
 

leeh

Member
Several games more demanding than this run at a much higher resolution.

But of course it's because the Pro isn't powerful enough. Here on NeoGAF we believe in equality and all devs are created equal amirite? Arkane are equal to Guerilla Games, and no devs shall be called lazy in my vicinity.
What's the basis of you're conclusion that other games that run at higher resolutions are more demanding?

I expect a full report on comparative rendering techniques, graphical pipelines with full documented evidence to why this isn't ran higher.

Not the rantings of someone who doesn't have a god damn clue and is just making excuses for a console he loves running a game at a resolution they don't approve with.
 

LQX

Member
If remaking a platformer I think at-least 60fps should be mandated over everything else. That said I would really like to know what holds back a game like this when we have games like Horizon running on the same system.
 
What's the basis of you're conclusion that other games that run at higher resolutions are more demanding?

I expect a full report on comparative rendering techniques, graphical pipelines with full documented evidence to why this isn't ran higher.

Not the rantings of someone who doesn't have a god damn clue and is just making excuses for a console he loves running a game at a resolution they don't approve with.

That's what gets me.

Nobody in this thread has any idea how this game is structured, how it's rendered, how the gameplay is or isn't tied to frames, what is or isn't intensive in the program itself, how things are loaded, nothing. There's a lot of "but this doesn't look as impressive as ______" but not a lot of understanding how this stuff is actually done.
 

leeh

Member
That's what gets me.

Nobody in this thread has any idea how this game is structured, how it's rendered, how the gameplay is or isn't tied to frames, what is or isn't intensive in the program itself, how things are loaded, nothing. There's a lot of "but this doesn't look as impressive as ______" but not a lot of understanding how this stuff is actually done.
What really annoys me is that the massive amount of people who contribute to making this remaster will probably have a quick read through of threads like this and get really down, disheartened and quite upset that their passion project over the past years is being slaughtered for not running a higher resolution because the target platform couldn't do it at the quality they wanted.

Its an absolute disgrace that people accuse the studio of being lazy. Game studios are most definitely the most tired, hard working and dedicated people in the entire software industry.

Its insulting and embarrassing.
 

MazeHaze

Banned
some people play frames per second, others play to have an entertaining time.

as another poster mentioned, the average person doesnt know, nor give a single fuck about fps, only about the experience.

the 60fps or nothing at all crowd need to get out of their little bubble and realize this.

this trilogy is gonna get a ton of accolades for all the painstaking work put into it. a love letter to all crash fans.
Ah yes. The good old "well the average person won't care! It's still gonna sell!"

Like, what? Who gives a fuck about the "average person?" This is a thread where people who do care can discuss the performance. Not for console warriors to valiantly stand up and declare that it's gonna win awards. That shit is so cringey.

Also I think this is all fine. I can't tell the difference between 1440 and 4k from my couch, and 30fps is fine for this as long as it it locked.
 

MUnited83

For you.
some people play frames per second, others play to have an entertaining time.

as another poster mentioned, the average person doesnt know, nor give a single fuck about fps, only about the experience.

the 60fps or nothing at all crowd need to get out of their little bubble and realize this.

this trilogy is gonna get a ton of accolades for all the painstaking work put into it. a love letter to all crash fans.
Some people actually like when a game plays better, which increasing the FPS factually does, than just some shiny graphics.
 
What's the basis of you're conclusion that other games that run at higher resolutions are more demanding?

I expect a full report on comparative rendering techniques, graphical pipelines with full documented evidence to why this isn't ran higher.

Not the rantings of someone who doesn't have a god damn clue and is just making excuses for a console he loves running a game at a resolution they don't approve with.

The basis is I have eyes. I don't live in a fantasy land where I think all devs do a great job and all devs are created equal. Some people are good at their job. Some people are not.

and fucking LOL @ 'a console he loves'. If I loved the PS4 Pro, I wouldn't be making fun of garbage resolution it runs most games at. Hold on let me put a company logo in my avatar quick to show my platform allegiance! Memes!
 
some people play frames per second, others play to have an entertaining time.

as another poster mentioned, the average person doesnt know, nor give a single fuck about fps, only about the experience.

the 60fps or nothing at all crowd need to get out of their little bubble and realize this.

this trilogy is gonna get a ton of accolades for all the painstaking work put into it. a love letter to all crash fans.

Fps is gameplay man, glad you care more about the accolades tho.
 

Piggus

Member
Several games more demanding than this run at a much higher resolution.

But of course it's because the Pro isn't powerful enough. Here on NeoGAF we believe in equality and all devs are created equal amirite? Arkane are equal to Guerilla Games, and no devs shall be called lazy in my vicinity.

Please tell us more about your in-depth knowledge of their rendering methods.

If you think VV are "lazy" or not good at their jobs despite all of the things they've implemented based on fan feedback, then I don't even know what to say to you other than you might want to get a better armchair for your living room dev command center.
 
Please tell us more about your in-depth knowledge of their rendering methods.

If you think VV are "lazy" or not good at their jobs despite all of the things they've implemented based on fan feedback, then I don't even know what to say to you other than you might want to get a better armchair for your living room dev command center.

Don't think I called VV lazy or said they're not good at their jobs, I just said some devs are good at their jobs and some devs aren't. You know, like in every fucking job out there. But out of curiosity, what did they implement based on fan feedback?
 

Opa-Pa

Member
Glad that we made it to the point of equaling all legitimate criticism to calling the devs lazy, which I have seen like... 1 person in the entire thread actually do. But hey none of these dumbasses have any clue about games so whatever.

There is absolutely nothing remaining in this remake from the original PS1 game. They used PS1 grey mesh level block-ins for reference. That's it.

It's really annoying that Activision decided to call these "remasters" even in the title just because it's a popular buzzword, it helps make the differences between those and remakes even more ambiguous to the general public. How anyone who's really into games can't see these are remakes is beyond me tho lol.
 
Oh come on still its not even a remake of the game there's no excuses for 30 fps

...it's very very literally a ground up remake.

It's really annoying that Activision decided to call these "remasters" even in the title just because it's a popular buzzword, it helps make the differences between those and remakes even more ambiguous to the general public. How anyone who's really into games can't see these are remakes is beyond me tho lol.

It's infuriating. I've even seen the game's producer do sarcastic air-quotes when she called it a remaster lmao

Don't think I called VV lazy or said they're not good at their jobs, I just said some devs are good at their jobs and some devs aren't. You know, like in every fucking job out there. But out of curiosity, what did they implement based on fan feedback?

They've changed the way things look, sound, etc. Sound effect nitpicks on Reddit were called out specifically and fixed, they mentioned they changed the drop shadow after seeing complaints, etc. Lighting changes, went back and retextured certain things. Personally I think a lot of it's just them progressively iterating on the game, and improving on their own merits, but a lot of it has been specifically called out by the devs as changes they made via online feedback.
 

thumb

Banned
I don't think Crash is the type of game that needs 60 FPS tho.

If the timing of your button presses matters, 60FPS is called for.

I have no idea why everyone is excusing this low poly PS1 remaster for running at 30FPS. If this game were given to Bluepoint, it would be 60.
 

Piggus

Member
Don't think I called VV lazy or said they're not good at their jobs, I just said some devs are good at their jobs and some devs aren't. You know, like in every fucking job out there. But out of curiosity, what did they implement based on fan feedback?

They've significantly adjusted colors and overall tone based on feedback (a dev even said he reads Gaf) to closer match the originals. I've noticed a lot of audio adjustments as well. One of things they they said was the hardest but most important to get right was the jump physics, so they made sure it was thoroughly tested by fans who put a lot of time into playing the originals.

http://imgur.com/a/i10M7

Now it's your turn to tell us about your in-depth knowledge of their rendering pipeline or reasoning to stick with 30 fps. And no, "muh eyeballs" isn't an answer.
 

thumb

Banned
This game was made from the ground up for PS4 with nothing but the original's level models for reference. It's not a remaster. Ignore the buzzword.

"From the ground up" means they could have made it 60FPS from the ground up. Really, if they're starting from first principles, they could have designed all of their assets and rendering targets for this.
 

Hektor

Member
some people play frames per second, others play to have an entertaining time.

Some people buy a remake because they care about the things it can and those it won't improve on.

If all you want to have is an "entertaining time" why even care about this remake, the originals already exist.

If the timing of your button presses matters, 60FPS is called for.

I have no idea why everyone is excusing this low poly PS1 remaster for running at 30FPS. If this game were given to Bluepoint, it would be 60.

Bluepoint is a porting studio, they've bascially never developed a game outside one small DL only title no one played, so that's a very bold claim.

Oh come on still its not even a remake of the game there's no excuses for 30 fps

It is a remake, by every definition of the word
 
people who truly give a damn about crash arent gonna care about fps. for them its the memories about what its like to control a fictional marsupial and pass on their enjoyment to future generations of gamers. of what gaming should be.

everyone else, well, they'll stay angry and bitter.

its their loss.
 
^ This is why when I say "30FPS doesn't matter to me here" I offer up other things about the remakes that I think provide OTHER reasons to play the new game, like my earlier post.

"From the ground up" means they could have made it 60FPS from the ground up. Really, if they're starting from first principles, they could have designed all of their assets and rendering targets for this.

I'm not making a statement on the frame rate. I'm making a statement on your blatantly erroneous statement.
 
people who truly give a damn about crash arent gonna care about fps. for them its the memories about what its like to control a fictional marsupial and pass on their enjoyment to future generations of gamers. of what gaming should be.

everyone else, well, they'll stay angry and bitter.

its their loss.

Amazing logic. You win this argument and have successfully defended the honor of your favorite multinational corporation.
 
Thread started Okish but now I'm starting to wonder who truly cares about crash and who are just using this to console war at ps pro at this point

The amount of underhanded insults is as childish as can be too
 
I don't think Crash is the type of game that needs 60 FPS tho.

I loved the original Crash games but 60 FPS would be an objective improvement which makes jump timings tighter, the game moves smoother, you get more opportunity to view all those frames of animation. It's not about needing 60 FPS, it's that it'll be an objectively better game with 60 FPS and the developers chose not to go in that direction and didn't provide the opportunity of choice.

Crash is lucky in that because of how levels are designed, camera control is not needed because if there was camera control then a good amount of motion blur would almost assuredly be applied which I disliked about UC4 and R&C.
 
I hope motion blur is high quality enough to mask the 30 fps visuals. I don't mind games at that framerate but raw 30 fps looks shitty on my TV (either that or I wait until I buy an OLED screen lol)
 

Hellshy.

Member
Let's just make this very clear. There is one reason it doesn't run at 4k, because the Pro isn't powerful enough.

But of course its the developers. They just left the game in debug mode which was 1440p, forgot, pushed and got a coffee instead.

Give me strength.

I'd like to hear why you know it is not powerful enough and why other native 4k games on ps4 pro are less demanding than this platformer? I don't know a lot but I also can't see much of a reason why it couldn't run at 4k. I don't see a high cpu demand,physis or large draw distances.

I don't think the devs are lazy btw. Every game has a budget. I would think in this case it is more likely the budget is the reason since it might take more time and money to get the game running in native 4k.
 
Hold on, wasn't the initial shot footage of this game (at an event, filmed from behind someone playing it) showing the game running at 60? And, the trailers too?
 
My guess is they went for 30fps so they can emulate the game 1:1, making the gameplay as accurate as they can, with the short dev time they are given.
 

farisr

Member
Hold on, wasn't the initial shot footage of this game (at an event, filmed from behind someone playing it) showing the game running at 60? And, the trailers too?
Nope. Only the first reveal trailer had 60fps footage, every other video has shown the game running at 30fps.
 

jstripes

Banned
It's either some of the game's code is tied to 30 fps, or the devs just want to ship it and don't see 60 fps as necessary, since the nostalgia factor alone will push sales as long as it's not a flaming wreck.
 
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