I guess I'm just referencing the fact that video games make the overwhelming percentage of their profit from males 25-34. They have the most expendable income to blow on games, and the first generation of full-time-hobby gamers are in their mid 30s now. Creating games with child protagonists seems like an odd choice in that light, and I think it's even stranger to then make the child protagonist companion be a slightly older female with an extremely "voluptuous" figure. Don't get me wrong, me and Taro Yoko both love the ladies and I'm not trying to turn the discussion into a sexism argument, I just think the whole aesthetic of the character designs is really weird. All of the Switch commercials we've seen so far have shown athletic people in their early 20s, do you know a lot of people like that who are looking for long RPGs with 11 year old main characters? I just don't know who the target audience for these character designs is.
The target audience would be me