• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Crash Bandicoot N Sane Trilogy - Review Thread

Blindy

Member
Playing devil's advocate here but I think if you played half of all 3 games it's enough to give a solid opinion, especially if you played the originals.
Given the games get tougher in the 2nd half of content, especially Crash 1....it's kinda scary a reviewer would find these games difficult only half way in. Can you imagine them trying to jump into the 2nd half of content?

Maybe that's why he could not finish the games and went with the review.

Reminds me of last year's Doom debacle with Polygon with that hilarious video of that person having lousy aim in the game. That was hilarious.
 
From what I gather the difficulty does not seem fair because times have changed. For example, in the souls series if you die it's entirely your fault. You can't blame the controls, physics, or anything else which is what makes playing them so rewarding. Crash on the other hand is filled with 'cheap' deaths that are a product of outdated game design.
I completely disagree with cheap deaths. This isn't I wanna be the guy. The crash games are completely fair with its levels imo.
 
If it is true that Tropical Freeze was lower in score because its was hard in deaths, then again is entirely on them man. I just finished the RetroStudios game and when you die, its just your fault, all yours.

And of what Crash are we talking here? only crash that its "hard" in terms of death its just Crash 1, and people who was really into the series says the fixed a lot of those problem with this remake.

I just think that gamespot are just bad at playing the game.

Did the same reviewer do Tropical Freeze? If not then it's kind of irrelevant to the conversation. If so then you should know their opinion will not align with yours on platformers and seek out a journalist who has taste similar to yours.

From what I have read most of the hard complaints are centered around Crash 1 which is also nearly universally referred to as the worst of the bunch.

Not so sure gamespot is bad at the game and even if they are should it matter? Don't you judge a game based off of how much fun you derive from it not how skilled you are?

I dunno man. I'm trying to see your perspective here though.
 

Croash

Member
Considering what happened to the Crash franchise from 2001 to 2010, and now that it's been 9 years since the last Crash console game release, we had every right to be worried about the next Crash game!

Even scarier, a remake is the perfect recipe for disaster if you disrespect the original.

We're thankfully not in the darkest timeline. This appears to have been an excellent effort, and it will hopefully lead to better, original Crash games that follow this platformer design/formula.
 
81 is a good score. 4 out of 5 is pretty good odds really. Seems a good score to me. I have a few friends who love the Crash games - I am happy they are getting a good remaster set.
 
I completely disagree with cheap deaths. This isn't I wanna be the guy. The crash games are completely fair with its levels imo.

Crash 1 has always been bullshit. I'm sorry. A lot of the difficulty in Crash 1 was outdated and punishing game design. I actually enjoy that the game is harder but its like not clean difficulty to have, "oh here is thos blind jump, haha the planks are invisible!!!!", "Oh here is this off screen box, got ya!!!" Now you have to guess". "Oh you fucked up the puzzle in that cortex bonus room that's all dark? Guess you gotta do the whole level agains!!!" Man naw, fuck that. That is just lazy design.

Crash 2 and 3 reviewed better precisely cause they avoided doing the dumb bullshit design of Crash 1.
 

Necro900

Member
I completely disagree with cheap deaths. This isn't I wanna be the guy. The crash games are completely fair with its levels imo.

Agreed. Even the (apparently) dreaded run towards the camera levels are never really unfair: you need to keep watching the bottom half of the screen and be ready to jump.
It's a game of reflexes, keep focus and you may as well clear the level on the first try. It's not rocket science, I could do it then, can do it now and I'm not even that good at platformers.

I'm starting to think those who reference those levels as unfair/badly designed have only seen footage of them, cause they indeed look harder than they really are.

That said, I wish the controls were slightly more responsive/tighter, but that's my only issue with the game.
 
I hope they try their hand at a new Crash game in the same line of the classics but with better platforming and level design first, give Crash series what Donkey Kong Country: Return and DKC:TF gave to the DKC series.

I would love that too, I think Vicarious Visions might be up to the challenge. Yeah their last few years weren't so amazing, but they did some excellent GBA games back in the day. I could see it working.

After they do my Spyro Trilogy that is.
 

silva1991

Member
Some will lose their sanity(pun intended) while going through Crash 1 end game if they thought the first half is so hard in a negative way.

I hope DSP plays it. Can't wait for another TIHYDP video :D

So can this critical response put all the "Crash was never good" nonsense to bed?

"It's not as bad as we thought it was"

"it's only as bad as Tropical Freeze now
(because low 80 MC)"
 
Crash 1 has always been bullshit. I'm sorry. A lot of the difficulty in Crash 1 was outdated and punishing game design. I actually enjoy that the game is harder but its like not clean difficulty to have, "oh here is thos blind jump, haha the planks are invisible!!!!", "Oh here is this off screen box, got ya!!!" Now you have to guess". "Oh you fucked up the puzzle in that cortex bonus room that's all dark? Guess you gotta do the whole level agains!!!" Man naw, fuck that. That is just lazy design.

Crash 2 and 3 reviewed better precisely cause they avoided doing the dumb bullshit design of Crash 1.

That's the draw of the game to me! I'm playing 1-3 in that order.. taking my time and languish through part one. But that is what I like about the game. One hit kills platformer. I can't wait!
 

Anarion07

Member
Given the games get tougher in the 2nd half of content, especially Crash 1....it's kinda scary a reviewer would find these games difficult only half way in. Can you imagine them trying to jump into the 2nd half of content?

Maybe that's why he could not finish the games and went with the review.

Reminds me of last year's Doom debacle with Polygon with that hilarious video of that person having lousy aim in the game. That was hilarious.

Reminds me of a Dark Souls Review by German magazine GamePro. That was the worst ever. They didn't even lock on to enemies, raise their shield and complained about how hard it was.
 

Toxi

Banned
So the Gamespot guy only played through half of each game?
I don't think that necessarily ruined the review. Games are a large time commitment, and if you don't love a game, finishing it can be an ordeal. Just look at how many people don't finish games on this forum. The reviewer still got a good impression of the games' level design and mechanics, and I don't think finishing any of the three games would have changed their opinions on those.
 
Agreed. Even the (apparently) dreaded run towards the camera levels are never really unfair: you need to keep watching the bottom half of the screen and be ready to jump.
It's a game of reflexes, keep focus and you may as well clear the level on the first try. It's not rocket science, I could do it then, can do it now and I'm not even that good at platformers.

I'm starting to think those who reference those levels as unfair/badly designed have only seen footage of them, cause they indeed look harder than they really are.

That said, I wish the controls were slightly more responsive/tighter, but that's my only issue with the game.
This remake changed the controls of crash in crash 1 where he controls way better. I'm pretty sure it's the crash 2 and 3 controls in crash 1. And while I could be wrong I swear the game added checkpoint boxes at certain points if you kept dying plus the game allows you to save at anytime in the level select worlds, all of which aren't in the original. The original was heinous as fuck, but not unbeatable. Maybe cause I played them so much it's not all that hard for me but idk. I do think this collection is a solid 8 out of 10. My biggest complaint are the load times. There really bad on the original PS4.
 

Mugy

Member
Did the same reviewer do Tropical Freeze? If not then it's kind of irrelevant to the conversation. If so then you should know their opinion will not align with yours on platformers and seek out a journalist who has taste similar to yours.

From what I have read most of the hard complaints are centered around Crash 1 which is also nearly universally referred to as the worst of the bunch.

Not so sure gamespot is bad at the game and even if they are should it matter? Don't you judge a game based off of how much fun you derive from it not how skilled you are?

I dunno man. I'm trying to see your perspective here though.

I'll expand my answer later. But thank you for following my idea!
 

Yukinari

Member
Polygon and Gamespot must really get off easy when their reviewers complain about difficulty or cant even finish a game. Star Fox Zero comes to mind.
 
That's the draw of the game to me! I'm playing 1-3 in that order.. taking my time and languish through part one. But that is what I like about the game. One hit kills platformer. I can't wait!

That's great you like it. I like Crash 1 because of the difficulty as well (I dont think it has anything else over 2 or 3 frankly) but it will never not be bullshit design to me. Whenever I read Crash 1 is fair I just cringe. Naw, not really. There is a reason they changed aspects of Crash 1 for this remake.

Anyway, enough of me complaining about it :p
 

CHC

Member
Absolutely good enough for me. Any criticisms of the original games' flaws fall flat on me because I know exactly what I'm in for. So long as the remaster is faithful, I'm happy.
 

Hindl

Member
I don't really get the complaint about him only completing half of the games. What if he just didn't want to continue in each game? That's his opinion, and if he was forced to play through the end even though he wanted to drop it, his score probably would've dropped even more
 

Loudninja

Member
GamingTrend 9/10
So, does the original Crash Bandicoot trilogy hold up? Two-thirds of me says “heck yes.” The first Crash Bandicoot may not have aged well, and there are portions of Cortex Strikes Back and Warped that are frustrating, but I had a ridiculous amount of fun with them. I felt encouraged to go back to find the remaining gems, see my best time, and explore the secret warp rooms. Vicarious Visions did a great job with remastering the Crash Bandicoot trilogy. Maybe we can see our favorite purple dragon done with the same amount of justice?
http://gamingtrend.com/reviews/coll...anding-crash-bandicoot-n-sane-trilogy-review/
 

Lylo

Member
Absolutely good enough for me. Any criticisms of the original games' flaws fall flat on me because I know exactly what I'm in for. So long as the remaster is faithful, I'm happy.


That's the perfect mindset, i don't like the Crash games, i never liked. I played the demo at E3 and it didn't changed mind about the games. But my wife absolutely loves Crash, she played the demo with a big smile on her face, so the conclusion is the game is perfect for her, who am i to shit on the game? I'll buy it tomorrow and she'll be very happy. The same applies to all the Crash fans out there.
 
Crash 1 has always been bullshit. I'm sorry. A lot of the difficulty in Crash 1 was outdated and punishing game design. I actually enjoy that the game is harder but its like not clean difficulty to have, "oh here is thos blind jump, haha the planks are invisible!!!!", "Oh here is this off screen box, got ya!!!" Now you have to guess". "Oh you fucked up the puzzle in that cortex bonus room that's all dark? Guess you gotta do the whole level agains!!!" Man naw, fuck that. That is just lazy design.

Crash 2 and 3 reviewed better precisely cause they avoided doing the dumb bullshit design of Crash 1.

I feel that jak 2, crash 1, and uncharted 3 were the peak of naughty dogs artificial difficulty bs. Crash 1 because of its fucked perspective platform challenges towards the end, jak 2 because of the incredibly strict time limits on very difficult platforming and combat sections, and uncharted 3 because of its fucked hit detection and what felt like endless enemy waves.
 
I actually touched upon the frame-rate in my review: while it would have been nice to have the option, the 30FPS "thing" quickly faded into the back and was forgotten. It's fine, no real issue from myself.

I saw many reviewers saying the controls didn't feel as responsive as one would want in 2017, that's something that could have been somewhat alleviated by increasing the framerate.
 

Renna Hazel

Member
Lower scores than I was expecting, but I guess having 3 complete remakes of classic games for 40 dollars just isn't as alluring to some. I'm having a hard time seeing a 6, but to each their own I suppose.
 

sloppyjoe_gamer

Gold Member
I saw many reviewers saying the controls didn't feel as responsive as one would want in 2017, that's something that could have been somewhat alleviated by increasing the framerate.

Try harder.

The originals themselves i believe weren't even 30fps....i truly don't get the 60 fps framerate fascination some of you have with these Crash remasters.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
I don't think that necessarily ruined the review. Games are a large time commitment, and if you don't love a game, finishing it can be an ordeal. Just look at how many people don't finish games on this forum. The reviewer still got a good impression of the games' level design and mechanics, and I don't think finishing any of the three games would have changed their opinions on those.

He's getting paid to play video games.

Not like Crash games are that long. You could beat the whole trilogy in under 10 hours.
 

nynt9

Member
Lower scores than I was expecting, but I guess having 3 complete remakes of classic games for 40 dollars just isn't as alluring to some. I'm having a hard time seeing a 6, but to each their own I suppose.

Reviewers get everything for free so value proposition doesn't factor into their mentality as much as it does for consumers who actually have to pay for stuff.
 

Toxi

Banned
Lower scores than I was expecting, but I guess having 3 complete remakes of classic games for 40 dollars just isn't as alluring to some. I'm having a hard time seeing a 6, but to each their own I suppose.
81 is pretty damn strong for 20 year old games.
 

Tesser

Member
I saw many reviewers saying the controls didn't feel as responsive as one would want in 2017, that's something that could have been somewhat alleviated by increasing the framerate.

Well they certainly feel less responsive in the original/first game but I didn't really have that much a problem with traditional platforming levels in either 2 or 3 outside of the rare occasion now and again. And it's not as if I've played the original trilogy that much prior to N. Sane - different strokes I suppose. The vehicle/non-traditional levels in Crash 3 though...yeh, some handle poorly at the worst of times.
 
Top Bottom