As huge Persona 5 fan actually kind of disagree with that. Honestly Three Houses did much better job with character interaction. In modern Persona games characters usually just interacts with MC in their S.link in Three Houses Support system characters just not interacted with MC but also each other, Atlus could really learn something from Three Houses for next Persona game.I enjoyed it alot. The school/time off parts aren't as good as say persona 5, but still enjoyable. It was the first fire emblem game I ever played, makes me want to go and try previous entries.
I played like 6 hours of it and stopped. It is so unbelivably bloated that it's just not fun anymore. All I really wanted to do was the strategy RPG stuff, but there's so much bullshit between missions that I stopped caring before long. And they took out the rock-paper-scissors mechanic, so even the combat sections feel kinda watered down. It is not what I wanted at all.
Gamecube game remains my favorite by a huge margin.
Quite simply, this is a great game. It has enough to please both veterans of the Fire Emblem series and newcomers alike. I pumped over 100 hours into it and it flew by. That’s a sure sign that this game is something special. The story is surprisingly compelling. The gameplay is typically addictive in that Fire Emblem fashion. The new school elements are a surprisingly smooth and enjoyable addition. The music is great, although more tracks would be welcome. Some people seem to state that the game is too easy, though I found it to be suitably challenging for a decently experienced Fire Emblem player such as myself. The only negatives I can seriously attribute to this game are that not all of the games mechanics are comfortably explained in the early game and that it has one of the all-time underwhelming endings I’ve ever seen. Not unusual for video games, but after such an epic journey, it’s a bit stark and disappointing. Anyway, if you enjoy games, you’d do yourself a disservice not to play this.
Basically this. I would also say that it did a much better job with the social stuff than P5. And it is still a Fire Emblem game, so the strategy parts are as fun as ever and streamlined at the right places. I also like that they were trying some new approaches with the story and with the school setting. I liked Three Houses more than Fates and Awakening (which I also liked quite a lot).I LOVE it, I'm currently doing NG on Golden Deer route, originally this game was my 3rd favorite game after Astral Chain and Sekiro and now I'm thinking this game easily tied with those two as my favorite game this year.
As huge Persona 5 fan actually kind of disagree with that. Honestly Three Houses did much better job with character interaction. In modern Persona games characters usually just interacts with MC in their S.link in Three Houses Support system characters just not interacted with MC but also each other, Atlus could really learn something from Three Houses for next Persona game.
Exactly this. It’s a good game and I destroyed the hell out of it but come on now, it’s overrated and sadly this happens by the wrong people.Seems like a decent game. Nothing to be glorificaded though, could be a little less overrated.
Looking at the early negative takes in this thread, I feel justified for waiting out the hype to see what the real opinions were. Should be interesting to see where the thread goes, both negative and positive.
Something about this game, and series as of late, screams not-for-me. I feel like this franchise has lost it’s identity, both in great storytelling and characters, and the polish and focus on gameplay. It feels more like a random third party PS Vita anime game ever since it hit the 3DS.
I do have to admit that the newest story looks more mature and well-done than past installments, so that’s something in it’s favor.
I played like 6 hours of it and stopped. It is so unbelivably bloated that it's just not fun anymore. All I really wanted to do was the strategy RPG stuff, but there's so much bullshit between missions that I stopped caring before long. And they took out the rock-paper-scissors mechanic, so even the combat sections feel kinda watered down. It is not what I wanted at all.
Gamecube game remains my favorite by a huge margin.
This is the main reason I haven't picked it up yet.
I really liked the older fire emblem games and Awakening but this one seems to go too far with the whole relationships stuff.
The best implementation was indeed the gamecube one where you could talk to party member in between missions but the focus was mostly on the missions themselves. Awakening was fun too in that it expanded on some of these idea while still keeping the focus on the combat/missions (the whole "kids" element was fun too)
But every review and impression I've read about this makes it sound like half the game if not more is spend outside of combat doing classes and the whole persona like relationship stuff and it completely killed my interest.
Outside of buying materials (which I didn't realize you could do until my 2nd playthough), you can do all of it through the preparations screen, unless you are talking about the actual unlocking of them? I see those as non-issues since unlocking them only takes a few minutes when you're prompted to do so.Yes and no. I also appreciate the fact that you can either automate classes or even skip entire weeks and months even. But unfortunately, you ARE kinda punished for doing so.
Some useful and actually basic stuff is locked behind monastery-activities like smithing or batallions to name a few. If you do choose to just skip all monastery stuff, you unwillingly handicap yourself.
Theirs 20+ chapters for most routes a few segments where you do have to go around the monestary seems like a minor inconvenience to the overall package..Heck, there are even two segments where the game forces you to play the monastery-part and won´t let you jump to whatever day you want