Hmmm sorry but TLOU 2 narratively does not benefit that much from being an interractive experience. Playable parts are just connector tissue between the important parts. You going through a house alone full of clickers has no bearing on anything. You killing tons and tons of people has no bearing on anything, as much as this game tries to humanize their minion NPCs.
This games story can totally be experienced through cutscenes alone (note, cutscenes can be interactable and walking sequences of just talking). Sure I'm not defending the experience is the same, playing it is more complete, but saying you can't criticize the story and what happens in it without playing is asinine.
If we were talking about something like Nier Automata for example, where I don't see how it's narrative benefits greatly from being a videogame, sure. But TLOU? A game that tries to emulate a movie as much as possible? Nah.