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Incredible Ratchet & Clankgameplay demo reveals PS5’s SSD difference

INC

Member
thats not how this works. if you are making a comparison post you are supposed to compare two things. cant just post one thing and call it a comparison.

You dont rule me hun


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ps. I promise to do better next time
 
I’m sick of all this tbh. Now an “alternate reality” bubble opens on a screen and you pass through it and just because it’s a different level in supposed to be floored?

Look, neither console has shown anything truely next gen. Lets just be honest. That being said, these are launch window games, in a global pandemic with ppl working from home.

Just as always, the games will get better and better over time.

Considering we’ve reached the point of diminishing return on graphics, this sort of stuff is next gen. You might find “alternate reality” bubbles lame, but in context massive levels are loading in a second. Ratchet is a proof of concept but it doesn’t take much to imagine the practical uses of that.

If they can load an entire level in a second, then one might assume smaller data even quicker.

So in Skyrim it takes 10 seconds to enter a dungeon building on PS4. On PS5 that might be instant, you click on the door, you enter the room, despite it being a different cell. So not only are you spending less time doing nothing and more time playing, but the experience will be more immersive.

Off the top of my head:

  • Wouldn’t it have been nice to able to ride the helicopter across landing zones in MGSV
  • Or not have movement traversal speed capped in Horizon to not break the game
  • God of War would have eliminated the loading realm and the byfrost could be achieved better
  • Naughty Dog, who know every technical trick in the book, could have done even something more impressive than Last of Us 2
  • How about instantly loading into a track on Crash Team Racing when the session becomes full
  • In Death Stranding the BT bleeding effect into the normal world with trees melting and the land shifting could have been even more intense
  • Imagine a Silent Hill game and your in an open world and you turn the corner and suddenly you are transported to the nightmare world
 
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You sound idiotic man, we all know Xbox was the hardware that suffered severe heating issues in the past. Have you forgotten the shitshow that was Xbox 360 and Red Ring of Death, where MS admitted they wanted to get ahead of Sony and thus launched their console despite being aware of the defects? That shit has never happened and will never happen on PlayStation. Also this overheating PS5 concern is the mother of all Fuds along with Tflop concerns.
You can't deny that the PS4 sounds like a jet turbine while stressed out whereas the Xbox One is mostly quiet and the 1X needs to be checked that its even still powered on because its so quiet. Well done on bringing up a console built in the early 2000's though!

I personally saw my friends fat PS3 get the Yellow light of death too, my PS2 discdrive also outright stopped working. You're experiences may different, but just because Playstation is your favourite brand and you love them unconditionally doesn't mean they dont break down like any other piece of hardware.
 

wolywood

Member
"SSD-powered"

Lol. Cerny said that there will now be fewer elevator sequences to disguise the loading. True next gen. I swear to god the marketing consists only of trolls or they test more and more how mentally challenged the customers are.

"Thanks to the awesome power of SSD, time spent awkwardly squeezing your character through conveniently placed wall gaps will be cut by at least 25 percent."
 
Imagine we could see a game running on it...


Literally 5 months ago they did a direct comparison to the X1 load times with unoptimized version of XB1 games, specifically showing how fast they load and resume without even touching the code from its original state, while running 5-6 other instances of full games in the background.

You've got to be spreading FUD at this point to come out with such blatant hogwash. Yes i know, not "NeXt GeN!1!!!" games, but unoptimized XB1 games without a touch to the code while running multiple other games in the background speaks volumes.

5 MONTHS AGO, just in case you don't notice.



Heres another just so you are aware.
 
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You would first need to know how those scene transitions are handled to make any real claims on what the SSD is contributing here. They might not be scene transitions at all, instead simply teleporting the player and camera to a different area within the same scene. AKA the bulk of the new world they teleport to might already be in RAM. It all depends on how much RAM each game world needs.
 

THE DUCK

voted poster of the decade by bots
There won't be that kind of 1.5 seconds loading on XSX becaue the machine has not being made for this.

It's going to be 3 or 4 times slower on Xbox. People have forgotten but they already demoed their SSD speed. XBox will have the same loadings as current high end PCs, no more.

If you don't understand the technical side of the consoles, you should not be allowed to post misinformation like this. There is no pc system on the market that has closed architechture and instant decompression of assets like the series x, it is most definately not the same speed as higher end pc's. (Its much faster)

Series x would have no issue with this game, which by the way looks great. When does it come out?
 
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Kagero

Member
Ps4 RnC

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Are they that different

Does this new RnC look current gen?
One of the best looking games this gen. My son recently just beat this game actually so it's fresh in my mind. What I notice immediately is the level of destruction and NPC's. The world in the new game actually looks like it's a living populated world. Particles are also increased significantly. There's a huge difference when you see them both in motion. I suspect there will be a comparison very soon and people will see how impressive the new game is.
 
You can't deny that the PS4 sounds like a jet turbine while stressed out whereas the Xbox One is mostly quiet and the 1X needs to be checked that its even still powered on because its so quiet. Well done on bringing up a console built in the early 2000's though!

I personally saw my friends fat PS3 get the Yellow light of death too, my PS2 discdrive also outright stopped working. You're experiences may different, but just because Playstation is your favourite brand and you love them unconditionally doesn't mean they dont break down like any other piece of hardware.

When did I ever say they don't break? One of the 2 OG PS3's I own YLOD too, I was merely saying the percentage of defect failure on PlayStation is much much lower compared to Xbox 360. And this speculation on PS5 being super hot is just mother of all fuds.
 
When did I ever say they don't break? One of the 2 OG PS3's I own YLOD too, I was merely saying the percentage of defect failure on PlayStation is much much lower compared to Xbox 360. And this speculation on PS5 being super hot is just mother of all fuds.
There is absolutely nothing wrong with speculation based on previous consoles though. The PS4 does run hot, which is why it is so loud with could give credit to the speculation and also the fact that the PS5 has this patented and unique cooling system (apparently) does make you wonder just how loud or hot it may be. I mean, you don't specify that you're building this new kind of cooling solution if you aren't worried about the heat produced and how to keep it quieter than the previous device. The shape and size are also an indicator too, it's a pretty slim device and closed it, but it looks like a tall boi so they are def trying to compensate for heat reduction.

These things DO run super hot regardless, Xbox just managed to deal with it better on the X1 + X1X than Sony with the PS4. This is nothing to be super pissed about because he isn't wrong. it's an issue ALL hardware makers deal with, none are special in that regard.
 
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beck_

Member
People need to understand that the big difference in next gen is that the PS5 can load all of its memory in 2 seconds. This is achieved via the SSD + I/O streamlining and XSX will most likely be able to do this in 4 seconds or so (hopefully). This is huge, it means scene changes are almost instant like in R&C rift jumps, it means you can stream in highly detailed assets as you are moving around. Imagine what the Naughty Dog game released in 5 years time will look like!

Of course still question marks around how much space all these detailed assets will take up but the option is there for some seriously good looking games if devs spend the time to build them for next gen only.
 

kraspkibble

Permabanned.
i'm not seeing anything impressive here. they've just masked the loading screens a bit better. yeah the loading times have improved but that's to be expected even if you were using a 10 year old ssd. i don't see anything "game changing" that sony promised us.

i bet if this was running on XSX it would be pretty much identical. if anything maybe the small loading transitions during portals would be like 1 second longer.
 

Kuranghi

Member
Ugh, i don't give a fuck about fast travel...i hope it's something more significant, maybe related to the gameplay.

Yeah I hope you use objects in one world to solve a puzzle and then later you can open portals between worlds and move those objects between worlds, or even better, move creatures between worlds to make something happen on the other world, like a stampede of "dinosaurs" to destroy a gate.
 

Spokker

Member
Some games use FMV to hide loading, such as Uncharted. I wonder how much games like that will benefit from this. I imagine it would mean that more of the cut screens are in-engine.

The downside is that if the PS5 can load data significantly faster than the Xbox Series X and Xbox Series S, I think we'll only see this used to its full potential in first party Sony games.
 
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Kumomeme

Member

Jtibh

Banned
For people with no 4K screens, here are my screenshots of the compressed video:

Day time is more afternoon, was midday in reveal. Might have dynamic day/night? Razor sharp on focus with some out of focus effects:

vlcsnap-2020-08-28-13h11m47s318.png


Insanely sharp distant and close objects all the way to the moon with motion blur in some spots.

vlcsnap-2020-08-28-13h19m41s543.png


The and the one below showing accurate raytracing/GI compared to reveal.

Motion blur/out of focus effects with sharp focus on the tail. Accurate reflections.

vlcsnap-2020-08-28-13h14m09s427.png
😋😋 for peoples withz no 4k screen🙊 you peasants🙊🙊.......i share with you what you will never see on your sony trinitron 32 screen.

You are all welcome to kiss my feet for more screen shots.....
IZML05k.gif
 

Kerlurk

Banned
 
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GymWolf

Member
Yeah I hope you use objects in one world to solve a puzzle and then later you can open portals between worlds and move those objects between worlds, or even better, move creatures between worlds to make something happen on the other world, like a stampede of "dinosaurs" to destroy a gate.
Yeah I hope you use objects in one world to solve a puzzle and then later you can open portals between worlds and move those objects between worlds, or even better, move creatures between worlds to make something happen on the other world, like a stampede of "dinosaurs" to destroy a gate.
Are we talking about horizon? That game is semi-realistic, no warp portal to other world i guess.

If you were talking about giw then ok, my bad. (That dinosaur thing fooled me)
 

Kuranghi

Member
Are we talking about horizon? That game is semi-realistic, no warp portal to other world i guess.

If you were talking about giw then ok, my bad. (That dinosaur thing fooled me)

I meant Ratchet and Clank: Rift Apart, I hope the portals are used for more than just super fast travel between worlds. Like the ship was in the previous games, no ship required this time tho, just jump through a portal. I want them to be used to do puzzles or change the world you are in with things from the other world.

I thought everyone was talking about R&C, I can see how "dinosaurs" made you think of horizon though, I meant the big creatures that fall through the portal onto the walkway in the R&C demo in the OP.

Whats "giw"?
 
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betrayal

Banned
In order to get times some perspective into this wacky and marketing-driven SSD thing just take a look of what is available for an PC for quite some time.

HDD read speed ~100 MB/s
SATA SSD read speed ~500 MB/s
NVMe SSD read speed ~3,500 MB/s

The loading times of an SSD are significantly faster in benchmarks than with an HDD. That's obvious. NVMe SSDs, however, are hardly faster in benchmarks compared to SATA SSD when loading levels in games etc., even if they are far superior in simple read-only tests (7-10x faster than a "normal" SATA SSD). There are also some benchmarks and videos that compare streaming intensive games and their framerate. There is virtually no difference between SATA SSD and NVMe SSD.

It's always the same marketing bullshit, the pure numbers have nothing to say, because in addition to the reading speed many other factors also play a role.

I myself have a HDD, SATA SSD and NVMe SSD in the M.2 slot of my computer and I hardly notice any difference between SATA SSD and NVMe SSD in the loading times and let alone the FPS (which is very obvious ofc). If you really think a SSD with a (still unproven) read speed of ~5 GB/sec is a game changer, then you are not the smartest, to say the least. I don't want to belittle the consoles. I'm getting a PS5 for release, as I did with all the consoles before, but you should have seen through all the garbage by now and just be looking forward to the great games.
 
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Ratchet & Clank: Rift Apart (PS5) - Loading Speed Test


How is this possible. Sony have outdone themselves

In order to get times some perspective into this wacky and marketing-driven SSD thing just take a look of what is available for an PC for quite some time.

HDD read speed ~100 MB/s
SATA SSD read speed ~500 MB/s
NVMe SSD read speed ~3,500 MB/s

The loading times of an SSD are significantly faster in benchmarks than with an HDD. That's obvious. NVMe SSDs, however, are hardly faster in benchmarks compared to SATA SSD when loading levels in games etc., even if they are far superior in simple read-only tests (7-10x faster than a "normal" SATA SSD). There are also some benchmarks and videos that compare streaming intensive games and their framerate. There is virtually no difference between SATA SSD and NVMe SSD.

It's always the same marketing bullshit, the pure numbers have nothing to say, because in addition to the reading speed many other factors also play a role.

I myself have a HDD, SATA SSD and NVMe SSD in the M.2 slot of my computer and I hardly notice any difference between SATA SSD and NVMe SSD in the loading times and let alone the FPS (which is very obvious ofc). If you really think a SSD with a (still unproven) read speed of ~5 GB/sec is a game changer, then you are not the smartest, to say the least. I don't want to belittle the consoles. I'm getting a PS5 for release, as I did with all the consoles before, but you should have seen through all the garbage by now and just be looking forward to the great games.

You didn't watch the Road to PS5 and it shows. You still don't know why people are fussing over PS5's SSD and I/O? They've removed all the bottlenecks that exist on PC which is why in tests NVMe drives are barely faster than SATA drives. There are BOTTLENECKS. PS5's raw speed is 5.5GB/s in actuality. There is no lost speed.
 
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