Well no wonder. The game is running on a SSD. It's not exactly rocket science.
Well no wonder. The game is running on a SSD. It's not exactly rocket science.
Well no wonder. The game is running on a SSD. It's not exactly rocket science.
They're reduced on a HDD as well
Reading is not exactly rocket scienceDid you even read it?
It is in the OP, Says it in the tweet...Of course. But a SSD just really helps.
But no I didn't read it. Put the damn info in the post op instead of letting my lazy ass read links.
How ?
Magic ?
Or the PS4 thinks its a PS5 now ?
It is in the OP, Says it in the tweet...
The patch notes say they fixed bugs. So, there probably were bugs in the loading system. But nothing that would block the release back in the day. I'm going to guess they parallelized the decompression somehow.Amazing indeed. It seems like it was a small patch so they didn’t rework the entire file system. What in earth did they do?
wonder if SP shared GoT loading tech with ND.
The patch notes say they fixed bugs. So, there probably were bugs in the loading system. But nothing that would block the release back in the day. I'm going to guess they parallelized the decompression somehow.
No, the asset archives were not changed at all. The patch installs very fast too.Im wondering if they implemented the Oodle compression somehow
I have to assume that optimizing games for the PS4 have come a long way in the six years since this game released.So they released it badly unoptimised?
Weird then, I just redownloaded the game so I didnt see how big the update wasNo, the asset archives were not changed at all. The patch installs very fast too.
It's a tiny 35 MB or so patch (if your local build was version 1.10). Installs very quickly too.Weird then, I just redownloaded the game so I didnt see how big the update was
Until Dawn also got a patch and now has zero load times ?
So does that means devs were lazy or is new tech getting implemented ?
You don't even have to watch the video, this is in the second line of the Tweet--which is in the OP.Well no wonder. The game is running on a SSD. It's not exactly rocket science.
Even Sony would rather put work into the better last of us. Don’t blame them at all.
Ok, this is something we need answers on. This is the kind of thing that you would expect a press release with such a large difference in load times.
Or that games are going to get patches that can benefit off the PS5 and its capabilities. This is the dumbest post on gaf today, congrats!
To me it signals that lots of PlayStation 4 games are about to get extra updates that’ll benefit backwards compatibility on the PS5. That being said, I’ve been running an SSD on the PS4 Pro since I got it and it’s amazing on its own that they got it this low so with optimization alone.
Dirty secret of game development: no one really bothers optimizing level loading times. A lot of the code is single- or lightly-threaded, and if it's running on a Jaguar 'CPU', well that's how you get 2 min+ load times.So its not the SSD doing the work? Its devs finally optimizing their code?
Why didn't they do this 2 years ago?
Well no wonder. The game is running on a SSD. It's not exactly rocket science.
So its not the SSD doing the work? Its devs finally optimizing their code?
Why didn't they do this 2 years ago?
So they released it badly unoptimised?