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TLoU Remasted Pre-PS5 patch destroys loading screens on PS4

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
They're reduced on a HDD as well

Of course. But a SSD just really helps.

But no I didn't read it. Put the damn info in the post op instead of letting my lazy ass read links.

Edit: read it now. Pretty good ND could reduce it. But why couldn't they before the PS5 pre patch? Should've been able to do the optimization before.
 
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LordOfChaos

Member
Wtf. Two minutes to 13 seconds, with the same old PS4 and rust drive?

Are they backporting Sucker Punch compression magic I wonder? They got 200m x 200m terrain tiles to just 2 MB which was part of the magic behind the insane load times for a HDD on GoT.
 

JimboJones

Member
I wonder what was causing the long loads before?
Did they uncap the framerates on loading screens? Boost CPU clock during loading maybe 🤔
 
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Entroyp

Member
Amazing indeed. It seems like it was a small patch so they didn’t rework the entire file system. What in earth don they do?
 
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FranXico

Member
Amazing indeed. It seems like it was a small patch so they didn’t rework the entire file system. What in earth did they do?
The patch notes say they fixed bugs. So, there probably were bugs in the loading system. But nothing that would block the release back in the day. I'm going to guess they parallelized the decompression somehow.
 
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FranXico

Member
Weird then, I just redownloaded the game so I didnt see how big the update was
It's a tiny 35 MB or so patch (if your local build was version 1.10). Installs very quickly too.
Nowadays, if you re-download a game, the game comes fully patched.
 
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SSDs:
3athg7.jpg
 
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vkbest

Member
Until Dawn also got a patch and now has zero load times ?



So does that means devs were lazy or is new tech getting implemented ?


I think is possible Sony with PS5 has optimized several areas on loading data. I would bet they are decompressing textures on GPU instead of CPU with those patches. The patches are too much small for some kind of compression
 
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Blond

Banned
Even Sony would rather put work into the better last of us. Don’t blame them at all.

Or that games are going to get patches that can benefit off the PS5 and its capabilities. This is the dumbest post on gaf today, congrats!

Ok, this is something we need answers on. This is the kind of thing that you would expect a press release with such a large difference in load times.

To me it signals that lots of PlayStation 4 games are about to get extra updates that’ll benefit backwards compatibility on the PS5. That being said, I’ve been running an SSD on the PS4 Pro since I got it and it’s amazing on its own that they got it this low so with optimization alone.
 

Warnen

Don't pass gaas, it is your Destiny!
Or that games are going to get patches that can benefit off the PS5 and its capabilities. This is the dumbest post on gaf today, congrats!



To me it signals that lots of PlayStation 4 games are about to get extra updates that’ll benefit backwards compatibility on the PS5. That being said, I’ve been running an SSD on the PS4 Pro since I got it and it’s amazing on its own that they got it this low so with optimization alone.

nah they know TLoU is superior to the sequel.
 
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ratburger

Member
So its not the SSD doing the work? Its devs finally optimizing their code?

Why didn't they do this 2 years ago?
Dirty secret of game development: no one really bothers optimizing level loading times. A lot of the code is single- or lightly-threaded, and if it's running on a Jaguar 'CPU', well that's how you get 2 min+ load times.

Of course Cerny had to come along and ruin it. His mythical SSD wasn't going to attain 1-2 sec load times by itself. The devs would rather be doing something more productive with their time, like adding new microtransactions.
 
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