davidjaffe
The Fucking MAN.
Thanks! It was so much fun talking to those guys! Thanks for watching!Jokes aside, you did a good job interviewing both Jeff and John. Enjoyed both discussions.
Thanks! It was so much fun talking to those guys! Thanks for watching!Jokes aside, you did a good job interviewing both Jeff and John. Enjoyed both discussions.
Says Sony would give you the time and money to do it, and says Microsoft would never greelight the project:
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Hey, great show! Please invite more developers in the future.Thanks! It was so much fun talking to those guys! Thanks for watching!
I think it will be Xbox. No insider info, just educated guess based on the kinds of things Sony is greenlighting these days, the things Ryan has said, how his last game performed, and how he prob is at a point where he doesn't want to have to answer to anyone at a creative level. But I have no idea- just me guessing.Hey, great show! Please invite more developers in the future.
Question: Considering what Gavin said, and based on your hunch (not any insider info that you may have and can't share), what do you think of Kojima's next game partner? Do you think it'll be Sony or Xbox?
Yeah, I think so, too. I think Days Gone did better than Death Stranding commercially. And if Days Gone 2 isn't happening, a future Kojima project is even less likely to happen. Thanks for the response.I think it will be Xbox. No insider info, just educated guess based on the kinds of things Sony is greenlighting these days, the things Ryan has said, how his last game performed, and how he prob is at a point where he doesn't want to have to answer to anyone at a creative level. But I have no idea- just me guessing.
Great point about Days sales v. Stranding sales. I think you are 100% correct on that.Yeah, I think so, too. I think Days Gone did better than Death Stranding commercially. And if Days Gone 2 isn't happening, a future Kojima project is even less likely to happen. Thanks for the response.
I know death stranding is not for everyone but it is something unique and different. Super high quality too. Imo best.Yeah, I think so, too. I think Days Gone did better than Death Stranding commercially. And if Days Gone 2 isn't happening, a future Kojima project is even less likely to happen. Thanks for the response.
Great point about Days sales v. Stranding sales. I think you are 100% correct on that.
I've some bad news to confirm on that front. In an interview with Neil Druckmann (Also known as Cuckmann if you are 12 years of age) he said prior to mocap for TLOU2 Neil asked both Ashley and Troy when they were younger what they wanted to be. Troy wanted to be a singer and the guitar section was put in at the start, while Ashley wanted to be an astronaut so the space museum was put in. I was hoping Naughty Dog would continue their trend of a new IP per generation but we are owed 2 new IP presently. maybe they'll give us Savage Starlight for PS5 with a Mass Effect flavour.There were rumours a few years ago that ND were making a Savage Starlight game, and the team did tour SpaceX along with Ashley Johnson, so I believe there may have been some truth in it. But that was around 2017 and we have heard nothing since, so it was either shelved or cancelled.I
Edit-However thinking about it there was the museum level in TLOU2, which is probably why they went to SpaceX
Quantum Error made by 4 people, Valheim looks like made in Dreams by one person.
Days Gone comparison? Really?
Remember when Jason Garrett was the head coach of the Dallas Cowboys for a few years and always had mediocre teams? Mediocre output leads to leadership positions changing, naturally.
Mate, I'm not American so I don't watch NFL Had to google it know what you're talking about. Days Gone is a much bigger, complex game it's pretty silly to even discuss that.
These interviews have made me interested to jump back in after I complete ghost of tsushima. Also, a lot is down to Rebel FM and Anthony's positive comments on the ps5 version. I'm in the first few hours but put it down for ghost.
Being a bit of a biker at heart, triumph speed triple owner. I'm looking forward to cruising around on my bike.
How many games use crouching and listening (sUrViVaL vIsIoN) as a stealth mechanic?
My main criticism stems from the "We took 7 years because that was our first open world game" quote.
No. You took 7 years because leadership at your studio was borderline incompetent.
Though, admittedly maybe the 4 people who made Valheim worked on RDR2, Assassin's Creed, and Breath of the Wild...
yeah that was one of the bombshells imo, something like "when you make a game in 70 you're done directing"...I'm disappointed to hear that Sony is paying so much attention to Metacritic scores. You'd think they'd pay more attention to sales. Mat Piscatella (NPD) once said that sales aren't significantly impacted until Metacritic scores get above 90%. At that point, Metacritic averages do correlate with greater sales, but below 90%, the correlation is very small. I don't see why Sony would care whether a game gets a 75 vs. an 85 average, given that the impact on sales is minimal.
It also bothers me because it gives game reviewers a lot more power than they deserve. Too many reviewers are unqualified, shills, don't actually play the games thoroughly, don't really like games, or are just after clicks.
I think it will be Xbox. No insider info, just educated guess based on the kinds of things Sony is greenlighting these days, the things Ryan has said, how his last game performed, and how he prob is at a point where he doesn't want to have to answer to anyone at a creative level. But I have no idea- just me guessing.
Director of the game supporting the petition.......hmmmm. Game was not woke enough to comiefornia standards and he can’t speak about that
Director of the game supporting the petition.......hmmmm. Game was not woke enough to comiefornia standards and he can’t speak about that
There's probably at least 2 projects, the less well received one went down the line and Xbox decided to fund it as something experimental. The more commercial thing Sony may have funded, we wont know till announcements come out.There were also those rumors that he went to Stadia for it and they rejected him.
Signed.Director of the game supporting the petition.......hmmmm. Game was not woke enough to comiefornia standards and he can’t speak about that
It was. It was my GOTY 2019.I know death stranding is not for everyone but it is something unique and different. Super high quality too. Imo best.
Days gone is ok. Better than sum of it's mediocre parts once you feel the mood. Need to replay
Good sales of a single new game ain't that easy to read, if you put tons of money into marketing you can hype something up a lot, but being able to reach the same hype with a sequel when the first was considered a low 70 on Metacritic is gonna be very hard. A potential Days Gone 2 might very well sell half, which isn't good enough to warrant a big budget. It's just too much of a risk for Sony to take when they can use that money on a new Spider-Man or whatever.I'm disappointed to hear that Sony is paying so much attention to Metacritic scores. You'd think they'd pay more attention to sales. Mat Piscatella (NPD) once said that sales aren't significantly impacted until Metacritic scores get above 90%. At that point, Metacritic averages do correlate with greater sales, but below 90%, the correlation is very small. I don't see why Sony would care whether a game gets a 75 vs. an 85 average, given that the impact on sales is minimal.
It also bothers me because it gives game reviewers a lot more power than they deserve. Too many reviewers are unqualified, shills, don't actually play the games thoroughly, don't really like games, or are just after clicks.
Wow. The stream got really good points on the plot.
The choises you make affect your moral with Bozzer, and if was too bad friendship, Bozzer kill himself at the end of the game.
Yeap.
Great point about Days sales v. Stranding sales. I think you are 100% correct on that.
Actually it is true even if sad... I find Metacritic useful to make purchases and I believe most gamers too.
Everybody is... mind share matters for a big franchise.
No. I have a good ideia of what games are wroth of playing in my limited time and Metracritic is very useful.Then you got a very narrow idea of what games are worth playing.
I get that you're from Brazil and a games cost almost as much as a lamborghini over there which gives you the right to be picky, but your scope for whats worth playing is really warped if you go by Metacritic as the "go-to" source for gaming recommendations.
No. I have a good ideia of what games are wroth of playing in my limited time and Metracritic is very useful.
I played a lot of games that I loved due Metacritic.
I believe the issues are people that doesn't know how to use Metacritic.I wasn't saying it was a bad idea. I said it was a narrow idea to solely determine your game choices based on what Metacritic recommends to get. But, whatever man, you do you.
I believe the issues are people that doesn't know how to use Metacritic.
It is the same for movies... Metacritic and Rotten Tomatoes are key tools that helped me to watches the very best movies I ever watched.
I added a simple example in my post to help undestand.Look, Etho, if you believe Metacritic is the "master solution" to all your game picking problems then that's just great for you.
I could go on about how navigating, searching, or using it as a "key tool" is the least of its problems. I didn't intend to derail this topic into a talk about Metacritic so I'll just leave it be at that.
yeah that was one of the bombshells imo, something like "when you make a game in 70 you're done directing"...
Have there been other Sony first-party games than Knacks and Days Gone last-gen that ended up "in the yellow zone" sub 75 meta?
Good sales of a single new game ain't that easy to read, if you put tons of money into marketing you can hype something up a lot, but being able to reach the same hype with a sequel when the first was considered a low 70 on Metacritic is gonna be very hard. A potential Days Gone 2 might very well sell half, which isn't good enough to warrant a big budget. It's just too much of a risk for Sony to take when they can use that money on a new Spider-Man or whatever.
He cant. They both mention how Sony PR and Sony Marketing has turned to this ridiculous WE MUST NOT ALLOW DEVS TO SPEAK policy where any kind of genuine conversation like simply cannot take place. It's sad but it's emblematic of current Sony PR. No one is allowed to talk or react or do anything.
It's like Jaffe just said Sony is having a rough fucking two months and there is radio silence from them. That might work in 2012 or 2013 but times have changed. People want immediacy in everything and sony is just not adopting fast enough.
Sony has no reason to deny random rumors and lies posted on internet unless it's someting really imporant that could negatively impact them on the stocks or similar.It's really hard for people to not jump to conclusions when Sony are being this fucking quiet about everything. After all, if Sony hadnt said no to kojima, surely they would come out and deny that rumor. if Sony had bluepoint working on the MGS rumor, surely they would deny the fact that MS is the one having BP make. If they hadnt cancelled Days Gone 2, surely they would say hey we are making it. But because they are completely silent, people have no choice but to assume the worst.
They also take other factors to decide if they greenlight or cancel a game. As an example, in addition to the 'bad' metacritic (if they would have delayed it a few months more to fix its bugs and performance issues it had at launch, that I assume were worse in the review code before the day one patch, the game would have get a better MC but maybe not too much), maybe the game was profitable but barely profitable while other blockbusters for them are way more profitable so they saw sales reception as something risky too (something it may change after releasing it on PC, including it on PS Plus, etc).I can understand that. Taking financial risks is tough, and if the first game wasn't well-received critically, the second one probably wouldn't be, either.
But then, we're back to the issue of sales. If critical reception doesn't affect sales when the score is below 90, then why assume that a score of 70 would predict poor sales for the sequel? I just don't think Metacritic averages at these levels impact sales, so I don't understand why Sony is making decisions based on them.
Well, sales aren't the only things they take into account to greenlight stuff, see what I posted above. Maybe things like the balance between new IPs and sequels for their next few years of exclusives. Maybe simply the dev studio wanting to do something else. Maybe how their previous games were reviewed.Yeah, I think so, too. I think Days Gone did better than Death Stranding commercially. And if Days Gone 2 isn't happening, a future Kojima project is even less likely to happen. Thanks for the response.
Stadia debunked it saying they didn't reject any Kojima game. These rumors about upcoming Kojima games are probably all bullshit, like the one about the next Silent Hill game.There were also those rumors that he went to Stadia for it and they rejected him.
I added a simple example in my post to help undestand.
I do believe people that doesn't use or doesn't know how to use a tool have a narrow minded.
Metacritic-like tools for what it was created do it job perfectly.
Said that I would love to have a Rotten Tomatoes for Games that should added a new layer of help.
The hate a tools that helps people gets here is something I don’t understand.
I get the issue of publishers using Metacritic as key tools for success seems wrong but what they can do? Every company set bonus on several market indicators... so if your creation reach these indices you get more because the company got more.
What you can use in the place of Metascore? I don’t think it should be ignored by companies... devs should focus in make critically acclaimed games to generate more money.
Game development is business.
I'd be nervous af relying having metacritic determine my future. Wooof!
maybe the game was profitable but barely profitable
In addition to this, maybe the submitted pitch for DG2 made without John Garvin was a turd and was rejected because of that