So more people on the fence try it and impulse buy, maybe they just didn't had a demo ready before release, but gamers who already got the game aren't the target audience for thisWeird.Why now?
so you too can participate in the "are you better at games than a game developer challenge" of course!Weird.Why now?
I don't know if it's a coincident or not, but Nintendo Japan release a hint video for the demo. They included that particular area footage lolso you too can participate in the "are you better at games than a game developer challenge" of course!
I mean...the game utilizes the full range of motion...Had I played this demo first I would have not purchased the game.
Playing a 2d game with analog stick is a hard dealbreaker for me.
You can't even change your buttons properly without needing to use the stupid at console level method.
Had I played this demo first I would have not purchased the game.
Playing a 2d game with analog stick is a hard dealbreaker for me.
You can't even change your buttons properly without needing to use the stupid at console level method.
Sure but analog in a 2d game....I mean...the game utilizes the full range of motion...
I don't know if it's a coincident or not, but Nintendo Japan release a hint video for the demo. They included that particular area footage lol
Sure but analog in a 2d game....
Waiting for a rom to download and i'll swap analog with D-pad.
Should give me 16-32 points of range. More than enough for aiming
You do you I guess but the game feels made with the full range of motion in mind.Sure but analog in a 2d game....
Waiting for a rom to download and i'll swap analog with D-pad.
Should give me 16-32 points of range. More than enough for aiming
You do you I guess but the game feels made with the full range of motion in mind.
Also you realize your avatar is of a controller made for playing 2D games with analog input, right
I don't know if it's a coincident or not, but Nintendo Japan release a hint video for the demo. They included that particular area footage lol
I plan to make several changes to the controller.uhm... on a Dpad you literally have exactly 8 angles. I have no idea how you came up with 16-32
also you will need to remap more than that. Left Stick click = Speed Booster
you will have a rude awakening. 360 degree aiming without analog? Shivers.Sure but analog in a 2d game....
Waiting for a rom to download and i'll swap analog with D-pad.
Should give me 16-32 points of range. More than enough for aiming
I plan to make several changes to the controller.
...don't know why I said 16-32 but will set D-pad to analog in Yuzu and see where that goes.
There is probably some gimmick that makes you aim at a very specific angle.
You're gonna have a super hard time killing EMMIs without analog input, and a harder time than you need to simply traversing the world and discovering secrets. Most of the bosses will become much harder, too.I plan to make several changes to the controller.
...don't know why I said 16-32 but will set D-pad to analog in Yuzu and see where that goes.
There is probably some gimmick that makes you aim at a very specific angle.
True, the visual was just too tempting to not poke fun at.the NES Advantage has no analog input... Stick =/= Analog
NintenDOES what everyone else doesn’t.Weird.Why now?
D-pad within a 2d space is hardcoded in my blood.You're gonna have a super hard time killing EMMIs without analog input, and a harder time than you need to simply traversing the world and discovering secrets. Most of the bosses will become much harder, too.
Why fight so hard against the way the game was meant to be played? Is 2D so thoroughly entangled with 8-way input in your mind?
True, the visual was just too tempting to not poke fun at.
Not-so-stellar sales?Weird.Why now?
Can you imagine the last boss without 360 aiming?you will have a rude awakening. 360 degree aiming without analog? Shivers.
Mission accomplished, Nintendo!I feel claustrophobic playing this game
That moment when the Wii tutorial disc telling you to secure the wrist strap and not put forks in the microwave tells you something you didn't already know ....That japanese hint demo is a major blow to David Jaffe's ego.
Weird.Why now?
The game runs just about flawless 60fps in docked and handheld mode, the Lite should play it fine.I've been afraid to pull the trigger as I've only got a Switch Lite so this is perfect for me.
I used to be of the same opinion but I had to get used to control stick movement with other Metroidvanias like Shadow Complex and Strider 2014. If the option is there like in Bloodstained RotN or the Ori games I prefer Dpad, but it’s not that hard to adapt to.Had I played this demo first I would have not purchased the game.
Playing a 2d game with analog stick is a hard dealbreaker for me.
You can't even change your buttons properly without needing to use the stupid at console level method.
D-pad within a 2d space is hardcoded in my blood.
Moving with an analog stick on a 2d plane is blasphemy.
Why they forced aiming AND moving on 1 stick is beyond me.
There is 3 options and they decided to put 2 functions in one. >_>
What they should have done was make D-pad movement, precision aiming with the left stick (since you HAVE to stop and aim anyways) and map function on the right analog stick.
Not very far into the game is right stick even used for anything?
Would be nice to have D-pad aiming and precision aiming when required.
Don't worry, the game barely has cutscenes compared to gameplay. You're going to appreciate the cinematic moments.Downloaded it and that's a lot of cutscenes in the first bit. Made it to the robot thing.
Was planning on picking it up regardless but it's nice to check it out first
It really doesn't. The in game clock is a little misleading since it erases lots of playtime.The full game takes like 8 hours to beat... does it really need a demo.
Thing is, you can also aim freely (well, except behind you) while on the move in this game. If we used the right stick for that we would no longer be able to shoot or jump or counter while aiming and running. The combat is pretty fast-paced in this game and demands precision, so these suggestions really don't fit the content of the game.I agree with you that using analog stick for 2D movement always feels wrong. It's just never going to be as snappy as a directional pad for lightning quick left-right alternation, thanks to having that additional motion on the axis. For instance, I generally hated the "side scrolling" 2D parts of the Mario Galaxy games because using a stick just doesn't feel right at all for 2D platforming.
I do respect the analog aiming on this game, but in that case it would be more ideal to separate aiming from movement in the controls, so that movement could be with digital input and aiming with a separate stick.