YesDoes this use the classic theme and other music from the movie?
Hey let's not do anything drastic here. We're all friends, even you discount ED-209 are a friend.More like: "Dick, YOU ARE FIRED!"
They definitely have a great appreciation and understanding for 80s action flicks, and know how to deliver the goods when it comes to fan service.Man, it's SO good. Teyon is definitely knocking it out as best as they can yet again. Much like Terminator, I think this is going to be the best Robocop game we've ever gotten. I'm so hyped.
The music hit me SO hard. I loved it.
The only stutters I've seen are during some cutscenes, but nothing crazy by any means. I'm sure it'll get worked out anyway. I'm so happy and excited.
Honestly, I'm really curious to see what they work on next. Because after Terminator, and this, they definitely have all my attention.
No.Is there a way to change the Auto-9 to semi auto?
They already did, have you played closed beta? They were much worse there.I really hope that Teyon polish RoboCop's animations on the cut scenes for the 1.0.
Fixedso the gore is there , what about deaths like these for heroes...................
would be great if you could do that ingame
It has everything. There's even a mini game where you shoot jars of baby food to calibrate your aim. And then there's a special mode called "heroic aim" where camera switches to third person and you can strike cool poses to shoot bad guys without looking, just like in the movie:so the gore is there , what about deaths like these for baddies...................
would be great if you could do that ingame
Does RoboCop's gun have the right sound?
For the gun nuts in here, what model does he use in the movies?
When he fire it kinda looks like a machine gun (it looks like it fire more than one bullet per shot) and the damage is too big for a 9mm.
We want to address the performance issues you've been having in the last hours on the RoboCop: Rogue City Demo. While this was unforeseen, please rest assured the teams over at TEYON are working on fixes as we write these lines, and we'll hopefully be able to stabilize the situation in the upcoming days. It would seem the source of the problem comes from shader compilation.
Jesus, imagine getting hit by a 3 50cal bullet burst...the gore in the videogame make perfect sense.
Have a look here
Shut the fuck up and play the demo - on Steam now. It's as good as downloaded, you asshole. You stupid, stupid asshole!
RoboCop 1 but elements are taken from 2. There's nuke in the game, for example.Is this based on Robocop 1 only?
I really, really want to see a RoboCain 3D model in all the modern videogame engines glory.
Discord?They posted this on Discord:
Hopefully a main menu shader comp solution.
I hope they bring a 3rd person perspectiv
Hard to look better than movie quality cgIs this based on Robocop 1 only?
I really, really want to see a RoboCain 3D model in all the modern videogame engines glory.
I honestly think it would have made more sense in third-person. The cool thing about Robocop is how he moved: his feet were very planted but he would pivot at the waist, pointing and shooting without having to look - all that goes away in first person. It ends up looking like any other FPS and doesn't have the weight of the original character. Would have been cool to see all the bullets bouncing off the armor too, the gun being stored in the hip... real shame to be honest that they decided to make a Robocop game where you can't see Robocop and you move around like a regular human.Jesus you people are fucking cringe. No, they wont just like all the other FPS games where you fools asked for third person such as cyberpunk. Fucking play other games if you dont like FPS.
They posted this on Discord:
Hopefully a main menu shader comp solution.
From the footage the player movement looks suitably stiff and tank-like.I honestly think it would have made more sense in third-person. The cool thing about Robocop is how he moved: his feet were very planted but he would pivot at the waist, pointing and shooting without having to look - all that goes away in first person. It ends up looking like any other FPS and doesn't have the weight of the original character. Would have been cool to see all the bullets bouncing off the armor too, the gun being stored in the hip... real shame to be honest that they decided to make a Robocop game where you can't see Robocop and you move around like a regular human.
From the footage the player movement looks suitably stiff and tank-like.
Your gun arm is always glued to the bottom right of your screen and your whole body and position moves when you aim - it even has ADS, when Robocop's whole thing was shooting from the hip like an absolute bad boy.From the footage the player movement looks suitably stiff and tank-like.
You don't have to aim for sure, let alone use anybing but Auto 9 - the gun is a fuckin' beast and it has unlimited ammo. There's also various upgrades you can get, like being able to see where the bullet will hit before shooting to do some cool trick shots using environment that way. Pretty much all you can see Murphy doing in the movie during gunfight is here in the game too.Your gun arm is always glued to the bottom right of your screen and your whole body and position moves when you aim - it even has ADS, when Robocop's whole thing was shooting from the hip like an absolute bad boy.
Yes it does. Much better now than it was in closed beta. Can't say that about muzzle flashes though, they're not like in the movie still, but everything else is there. Maybe someone will find a way to mod them in.Does RoboCop's gun have the right sound?
Oh wow, really? Dang, I never would've thought that it is the real reasonThey posted this on Discord:
We want to address the performance issues you've been having in the last hours on the RoboCop: Rogue City Demo. While this was unforeseen, please rest assured the teams over at TEYON are working on fixes as we write these lines, and we'll hopefully be able to stabilize the situation in the upcoming days. It would seem the source of the problem comes from shader compilation.
Except you don't move like a human, it looks extremely tanky.I honestly think it would have made more sense in third-person. The cool thing about Robocop is how he moved: his feet were very planted but he would pivot at the waist, pointing and shooting without having to look - all that goes away in first person. It ends up looking like any other FPS and doesn't have the weight of the original character. Would have been cool to see all the bullets bouncing off the armor too, the gun being stored in the hip... real shame to be honest that they decided to make a Robocop game where you can't see Robocop and you move around like a regular human.
The camera whips around like COD - you can 180 in about three frames. That's not Robocop, not at all. It's unavoidable with FPS though, because camera and character movement are tied. It's why I think it would have made more sense as a third-person game.Except you don't move like a human, it looks extremely tanky.
No..? I did this yesterday. Some guy with a dog named fire, some guy who wanted to collect his own bounty and a mother searching for her son.They've removed one of the side stuff in the police station where you have to listen to people and decide what to do.
So they didn't? I'm pretty sure it was right after you get to the police station with all other optional stuff. Hmm, okay, I'll play the demo more to see it for myself thenNo..? I did this yesterday. Some guy with a dog named fire, some guy who wanted to collect his own bounty and a mother searching for her son.
RoboCop moves very slowly in the movies. You never see him run. With first person they can cheat a little bit and make him faster without it looking odd.I honestly think it would have made more sense in third-person. The cool thing about Robocop is how he moved: his feet were very planted but he would pivot at the waist, pointing and shooting without having to look - all that goes away in first person. It ends up looking like any other FPS and doesn't have the weight of the original character. Would have been cool to see all the bullets bouncing off the armor too, the gun being stored in the hip... real shame to be honest that they decided to make a Robocop game where you can't see Robocop and you move around like a regular human.
Hard to look better than movie quality cg
The camera whips around like COD - you can 180 in about three frames. That's not Robocop, not at all. It's unavoidable with FPS though, because camera and character movement are tied. It's why I think it would have made more sense as a third-person game.
Agreed man. Demos used to be a great way to hook people. I remember buying a Playstation magazine when the PS1 was fairly new and it had a Syphon Filter demo. I played that for hundreds of hours and got the game as soon as it came out.Is this only for PC?
Either way, great to see a few fairly big games have demos recently. How i've missed the times where almost every game did.
Calm down son. Christ..you had your Weetabix this morning? Is that time of the month for you? Bless.. we all hate going to school but that's life.Jesus you people are fucking cringe. No, they wont just like all the other FPS games where you fools asked for third person such as cyberpunk. Fucking play other games if you dont like FPS.
Calm down son. Christ..you had your Weetabix this morning? Is that time of the month for you? Bless.. we all hate going to school but that's life.
Get yaself a bag of crisps and calm down.
Reading between the lines, is this one of those games that needs to be installed on an SSD?