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FINAL FANTASY VII REBIRTH |OT| 145.25GB OF Cloud Data

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FoxMcChief

Gold Member
"What the fuck is this?"

1594-1710214167-1821386425.png
Last of Us Part 3
 

SkylineRKR

Member
Best I can tell it's essentially normal mode, but if you over level it will scale enemies up to your level. I don't think it dynamically goes down in the same way but I could be wrong.

I put scaling on because I felt enemies died too quickly to regular attacks. I don't notice much of a difference so far.

The biggest challenge are in the VR missions. Some of them are a pain, I actually put the mindflayer one on Easy because thats some fucking bullshit. You need to kill him first, and those small guys will self destruct if you happen to be caught by their screech which is insta failure. I ended up putting those other 2 to sleep with marlboro orb equipped and whored ATB attacks for a Synergy ability.
 
The open world is standard ubisoft copy pasta checklist stuff. I am surprised that they had Zelda as a blueprint and decided to go in a completely western direction. I expect more from Japanese games.


Im glad more people are talking about this. I said the characters were goofy but honestly thats an understatement. Everyone acts like children. Not teenagers. Children high on sugar. The first game was not like this apart from that fat guy. The tone is completely off for a game like this.
I’ve already said this but it’s very reminiscent of Lightning Returns, except dialed up to 11. Again, I’ve only just started Chapter 7, but the game legitimately feels like a comedy. It’s so unserious. It feels like there’s no stakes.


The robed men are like a running slapstick gag. One of them falls to their death. Then one of them gets eaten. Then they’re seen just waltzing into Junon. Then they somehow get accepted onto the boat even though they’re unable to do anything other than moan and groan in pain. Then they get killed by monsters. Then they’re seen walking around the beach and are captured by Hojo.

It’s just too much.


It also doesn’t help that all the antagonists are total Saturday Morning Cartoon villains. I know it was like this in the OG, but at least Jenova and Sephiroth genuinely invoked a sense of fear. Well, at least for me, they did.

I just don’t get it?

I understand that JRPG usually equals instances of tonal whiplash, especially OG VII, but Rebirth so far is kind of taking it to the extreme with the silliness.

In OG, the tonal whiplash is there because when it’s not being silly it feels ominous. In Rebirth it’s just silly. Idk
 
Regarding tone, not sure what you guys are talking about. In the original, you start out kind of serious with the bombing mission and then are shown a depressing look at the slums of Midgar until the plate drops and Aerith gets captured by Shinra. You get a small glimpse of what's to come with the first Jenova sighting and then you escape from the city. There's plenty of goofy ass things and minigames like squats and dressing up for Don Corneo. Then once you get to Kalm, you get some flashbacks and info about Sephiroth, but your main mission is still just to find him and figure out what the hell is going on. There is a bit of a revenge story going on for a couple of the characters, but there is no real impending doom regarding the fate of the planet until much later on. Some things have been changed in Remake/Rebirth, but as of Costa del Sol the overall mood is lighthearted and consistent with the original game.

Edit: And I'd like to point out that if not early on, when would be appropriate for the light-hearted nonsense? I don't see a whole lot of opportunities past a certain point for more than the occasional joke. I'm happy to see these characters have some fun in the sun in the meantime, and this is coming from someone who loves hopelessly depressing shit like NieR.
 
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Belthazar

Member
70 hours in, Chapter 11... And I'm kinda ready for it to end. It seems there's 20 hours to go though, hopefully it's more linear and story focused from now on.
 

James Sawyer Ford

Gold Member
Regarding tone, not sure what you guys are talking about. In the original, you start out kind of serious with the bombing mission and then are shown a depressing look at the slums of Midgar until the plate drops and Aerith gets captured by Shinra. You get a small glimpse of what's to come with the first Jenova sighting and then you escape from the city. There's plenty of goofy ass things and minigames like squats and dressing up for Don Corneo. Then once you get to Kalm, you get some flashbacks and info about Sephiroth, but your main mission is still just to find him and figure out what the hell is going on. There is a bit of a revenge story going on for a couple of the characters, but there is no real impending doom regarding the fate of the planet until much later on. Some things have been changed in Remake/Rebirth, but as of Costa del Sol the overall mood is lighthearted and consistent with the original game.

It’s like people forget this is the middle entry of the series where’s it’s supposed to be a fun adventure with your party

It’ll certainly get more serious/dark in act 3
 
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rofif

Banned
Regarding tone, not sure what you guys are talking about. In the original, you start out kind of serious with the bombing mission and then are shown a depressing look at the slums of Midgar until the plate drops and Aerith gets captured by Shinra. You get a small glimpse of what's to come with the first Jenova sighting and then you escape from the city. There's plenty of goofy ass things and minigames like squats and dressing up for Don Corneo. Then once you get to Kalm, you get some flashbacks and info about Sephiroth, but your main mission is still just to find him and figure out what the hell is going on. There is a bit of a revenge story going on for a couple of the characters, but there is no real impending doom regarding the fate of the planet until much later on. Some things have been changed in Remake/Rebirth, but as of Costa del Sol the overall mood is lighthearted and consistent with the original game.

Edit: And I'd like to point out that if not early on, when would be appropriate for the light-hearted nonsense? I don't see a whole lot of opportunities past a certain point for more than the occasional joke. I'm happy to see these characters have some fun in the sun in the meantime, and this is coming from someone who loves hopelessly depressing shit like NieR.
Are the hooded guys in og?
Here the whole plot is just to follow the hooded guys and sephiroth.
I played original until kalm and it was about nothing after midgar.

My question is. In rebirth there is a clear push from one area to another. What makes the party travel in og ?

Also, the toy cat completely doesn’t fit the game. He ruins the mood in later chapters. And what they did to red is not to my liking too. I could do without those two. Red feels tacked on in this
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
I’ve already said this but it’s very reminiscent of Lightning Returns, except dialed up to 11. Again, I’ve only just started Chapter 7, but the game legitimately feels like a comedy. It’s so unserious. It feels like there’s no stakes.


The robed men are like a running slapstick gag. One of them falls to their death. Then one of them gets eaten. Then they’re seen just waltzing into Junon. Then they somehow get accepted onto the boat even though they’re unable to do anything other than moan and groan in pain. Then they get killed by monsters. Then they’re seen walking around the beach and are captured by Hojo.

It’s just too much.


It also doesn’t help that all the antagonists are total Saturday Morning Cartoon villains. I know it was like this in the OG, but at least Jenova and Sephiroth genuinely invoked a sense of fear. Well, at least for me, they did.

I just don’t get it?

I understand that JRPG usually equals instances of tonal whiplash, especially OG VII, but Rebirth so far is kind of taking it to the extreme with the silliness.

In OG, the tonal whiplash is there because when it’s not being silly it feels ominous. In Rebirth it’s just silly. Idk
I mentioned earlier in the thread that the overall tone of this game is silly, and that for some people that'll be a turn-off. I think the reason the robed men have become so silly is that they assume we all played the original game, and therefore know who/what they are. In the original game, they're ominous and kind of creepy, and they're played up as such to a good degree.

I would also argue that the whispers are the real enemy / antagonists / big bad in this game - the game makes them purposefully vague and threatening, and lets the players know that they're associated somehow with Sephiroth. Sephiroth himself doesn't seem so bad at times, but still has a bit of a "bad guy" presence.

I agree though, this game could have toned down its silliness and wackiness and probably would have been better for it. Personally I love the silly moments, but they're a bit too frequent I think which does wreck the game's overall tone.
 
Are the hooded guys in og?
Here the whole plot is just to follow the hooded guys and sephiroth.
I played original until kalm and it was about nothing after midgar.

My question is. In rebirth there is a clear push from one area to another. What makes the party travel in og ?

Also, the toy cat completely doesn’t fit the game. He ruins the mood in later chapters. And what they did to red is not to my liking too. I could do without those two. Red feels tacked on in this
Yes, the hooded guys are in the real game, but used nowhere near as frequently. They are here and there and not a primary plot element until much later (disc 2).

In the real game the party is effectively just chasing after sephiroth once they get toward the end of midgar and that is their motivation for the time being. So basically there is evidence that sephiroth was it X so they go to x The logical conclusion is that sephiroth went to Y from X so therefore they go to Y. Etc.

I also hate Cait Sith and always have. Lol
 

ebevan91

Member
How in the FUCK do you beat stage 4 of Fort Condor? I’ve come close a couple times but also never even came close probably another 20 times.
 
Are the hooded guys in og?
Here the whole plot is just to follow the hooded guys and sephiroth.
I played original until kalm and it was about nothing after midgar.

My question is. In rebirth there is a clear push from one area to another. What makes the party travel in og ?

Also, the toy cat completely doesn’t fit the game. He ruins the mood in later chapters. And what they did to red is not to my liking too. I could do without those two. Red feels tacked on in this

They are in OG, but only in one specific area. In the OG once you leave Midgar it's pretty aimless - you progress the story with video game logic of "go to a new place and talk to everyone or wait for a cutscene". It actually makes more sense to use the hooded guys to guide the party forward, at least at this point in the story. It fits the narrative and helps gameplay, plus the devs decided to have some fun with it and have regular townsfolk comment on them.

I haven't made it far enough to comment on those characters, but I will say the toy cat in the original kind of sucks too.
 
How in the FUCK do you beat stage 4 of Fort Condor? I’ve come close a couple times but also never even came close probably another 20 times.

1. Begin with units in the right lane, only use a couple to keep the left lane busy.
2. When a cluster of bigass units attacks the right lane, if needed deploy Cloud on top of them to one shot them.
3. As soon as you are able to, deploy trebuchets in the center just above the chokepoints. They should be able to attack the enemy HQ from there but be mostly out of harm's way if you can support them with a few units.
4. Deploy Tifa next to your trebuchets to increase their rate of fire, destroy any enemies attacking them. This should prob be done during the last minute or so once you have cleared out most of the enemy forces and need to bum rush the HQ before time runs out.
 
Yeah that one was really hard, not even sure how I barely did it
Just have to keep trying.. honing skills each time. Like the other poster said, IMO it's super critical to deploy the hero units to take out specific large units. I didn't even use trebuchets but they can be useful. Most important is the time and location of hero deployment imo.

Moving on through the game on Hard mode. Just finished Chapter 9 on hard. So far the hardest boss has been the
Mythril Golem
in Chapter 3 lol. Not saying they are all easy, the challenge is much better and a tighter experience. I do NOT look forward to the
gauntlet of bosses at the end though....
. I think overall Remake was a better experience in hard mode, but that might be because all of the systems in total were new to me so it felt good to master them further whereas in Rebirth aside from adding occasional synergy stuff, it's mostly something I'm already pretty familiar with.
 
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TheAssist

Member
I've reached chapter 12 and I want to make some predictions about where this story is going. Kind of pointless but I wanted to write it down for later and people who finished the game can laugh at me.

So I dont think Aerith is gonna die in this game. Every single character in your party had more lines than her. She hardly played a role in this game. It was more about Cloud and Tifa, about Yuffie and Barrent, about Barret and Red and so on. But it was not about Aerith. She only really had a few scenes with Tifa, but then they were constantly being interrupted.

It makes no sense to have her death scene now, because we dont have any attachment to her. Especially compared to Remake, where we spend hours with her and Cloud alone. The scene would lose all impact right now.

I think if anything, this game is about Aerith being and feeling alone. She might feel disattached from the group. She says she is losing a part of herself. It hit me after the scene on the well in Nibelheim.

I think she is going to leave the party after temple, just like in the OG, after finding her powers as an ancient. She might be able to travel the lifestream after that. Maybe she travels to other universes. Maybe she meets up with Zack in his universe. We might play her as the main character in some chapters so that we spend a lot of time with her, always knowing what will happen (and just like in the OG, she knows it as well).

I dont know how they do it, but I convinced myself that she wont die in this game. And I am kinda fine with it, because I dont want to lose her yet. I had her traveling with me the entire game and it would just kinda feel wrong knowing that she is completely out of the picture. I do believe they will kill her off eventually, but she is a woman on a mission until then. (also its kinda clever to use the part between temple and city where she leaves the party to tell another story because technically we dont know what she did during that time in the OG)
 

TheInfamousKira

Reseterror Resettler
Didn't a few reviewers state that this game was crawling with LGBTQIA+ representation? Did we play the same game?

I'm playing glacially, like....I just now crossed over the Midgary portion of the grasslands in chapter 2, hahaha, but I've noticed a couple of incidental conversations between NPC's in Kalm. A female and her presumed friend are talking about the "man of his dreams," popping up, another guy was with a friend and mentioning his partner, but very clearly referring to partner by hes and hims. Nothing like a pride colored Cactuar in the front gates of the city or anything, but definitely present.
 
I've reached chapter 12 and I want to make some predictions about where this story is going. Kind of pointless but I wanted to write it down for later and people who finished the game can laugh at me.

So I dont think Aerith is gonna die in this game. Every single character in your party had more lines than her. She hardly played a role in this game. It was more about Cloud and Tifa, about Yuffie and Barrent, about Barret and Red and so on. But it was not about Aerith. She only really had a few scenes with Tifa, but then they were constantly being interrupted.

It makes no sense to have her death scene now, because we dont have any attachment to her. Especially compared to Remake, where we spend hours with her and Cloud alone. The scene would lose all impact right now.

I think if anything, this game is about Aerith being and feeling alone. She might feel disattached from the group. She says she is losing a part of herself. It hit me after the scene on the well in Nibelheim.

I think she is going to leave the party after temple, just like in the OG, after finding her powers as an ancient. She might be able to travel the lifestream after that. Maybe she travels to other universes. Maybe she meets up with Zack in his universe. We might play her as the main character in some chapters so that we spend a lot of time with her, always knowing what will happen (and just like in the OG, she knows it as well).

I dont know how they do it, but I convinced myself that she wont die in this game. And I am kinda fine with it, because I dont want to lose her yet. I had her traveling with me the entire game and it would just kinda feel wrong knowing that she is completely out of the picture. I do believe they will kill her off eventually, but she is a woman on a mission until then. (also its kinda clever to use the part between temple and city where she leaves the party to tell another story because technically we dont know what she did during that time in the OG)

Curious, not going to read this yet but once I'm past chapter 12 I plan to return to your post.
 

Zelduh

Member
I unfortunately ran into a glitch that seems to have permanently locked me out of a quest, I googled it and other people have run into the same glitch and there's no known fix for it. It's the third protorelic in Corel after chapter 12, I went to it and picked up the cactus statue but it won't let me hold up the statue. Make sure to save before you activate the third protorelic in Corel and don't continue unless the cactus statue actually works, if it's broken and you don't have another save you're screwed I guess

Thread with someone who encountered the same glitch I did:
 

keefged4

Member
Just finished. The last couple of chapters really dragged on and on to the point I was getting sick of it. I've done every location intel thingy and about 90% of the sidequests, not sure if I can be arsed doing the rest lol Is the
Gilgamesh side quest
Worth doing?
 

adamsapple

Or is it just one of Phil's balls in my throat?
Just finished. The last couple of chapters really dragged on and on to the point I was getting sick of it. I've done every location intel thingy and about 90% of the sidequests, not sure if I can be arsed doing the rest lol Is the
Gilgamesh side quest
Worth doing?


You get the ability to transmute some good armor after completing that, and it also has a narrative conclusion to that questline, so I'd say if you've done all that so far, might as well do the rest.

To your first point, yes the game definitely dragged on. Chapter 11 onward, especially. Chapter 13 was a real slog to play through.
 

Thaedolus

Gold Member
I have it. It makes no sense to block attacks I can't see and recognize
There’s an icon that shows up when an enemy is going to launch an attack you can’t dodge, generally if you block it vastly reduces the damage done and also fills their pressure/stagger gauges. Sometimes it’s hard to see when you’ve got a bunch of little guys pelting you but usually on bigger enemies and bosses, if you’re paying attention it’ll be very effective
 
It's not that I don't like mini games, it's that too many of the mini games suck and take away from the actually good ones. They actually made a pretty great piano rhythm game but there's only like six songs for it? I liked the parade performance thing but it's a one-off.

Also, I could do with less of every side character being some weird dumb moron, which they double down on for pretty much any new character that wasn't in the original. I thought we were moving away from it after Costa del Sol and now we're at the Gold Saucer and it's the worst part so far with bad mini games and ridiculous characters.
 
Started this weekend and have been enjoying it a lot.

I basically mainlined to Under Judon without even really realizing it, so the side stuff certainly hasn't felt forced on me, quite the opposite. I was about to go topside but decided to do a few side quests first, and they were good! We became frogs, Barrett was wailing about his daughter. It was great, and I was really glad I went back to them. Didn't feel like filler at all, and now I need to be sure not to mainline the game, because I've really enjoyed all the side stuff so far, and have had to seek it out in order to engage with it, as it should be.

So yea, just thought I'd offer my two cents since I'm seeing a lot of the opposite opinions expressed here.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Spent two hours getting increasingly frustrated with a random enemy fight in the part of Chapter 11 where you only get to control Cait Sith.

I've been loving this game so far, but this whole section is just 100% bullshit
 
Spent two hours getting increasingly frustrated with a random enemy fight in the part of Chapter 11 where you only get to control Cait Sith.

I've been loving this game so far, but this whole section is just 100% bullshit
Yeah it's kind of awful. Just went through that section again on hard and surprisingly had an easier time. Still definitely a low for the game though, I hate that they added a whole zone in there.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Did anyone else hate the Fort Condor minigame/side quest?

I wouldn't say hate, but I have absolutely no inclination to do the 'hard' difficulty ones after doing the mandatory ones required to complete the proto-relic side quest.

Spent two hours getting increasingly frustrated with a random enemy fight in the part of Chapter 11 where you only get to control Cait Sith.

I've been loving this game so far, but this whole section is just 100% bullshit


Just a bit of something to help you in the coming chapters.

Absolutely weapon-up and have materia for your non-main party members, cause in later chapters you'll have fights with different groups immediately after one another with no time to change materia in between.
 
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Muffdraul

Member
Folks here are downplaying the "black robed guys" in OG FFVII. They're definitely shown more frequently in Rebirth, but they were always a very important plot element in OG. In the moments when you thought you were "just aimlessly wandering to a new town and talking to all the NPCs to hopefully trigger the next scene," you were usually there because you followed "a man in a black robe with a number tattoo on his hand," or you heard someone matching that description was in the town. They didn't always show them, but they mentioned them. Some of y'all are giving away that you skipped past dialogue in the OG game.
 

ebevan91

Member
1. Begin with units in the right lane, only use a couple to keep the left lane busy.
2. When a cluster of bigass units attacks the right lane, if needed deploy Cloud on top of them to one shot them.
3. As soon as you are able to, deploy trebuchets in the center just above the chokepoints. They should be able to attack the enemy HQ from there but be mostly out of harm's way if you can support them with a few units.
4. Deploy Tifa next to your trebuchets to increase their rate of fire, destroy any enemies attacking them. This should prob be done during the last minute or so once you have cleared out most of the enemy forces and need to bum rush the HQ before time runs out.

I beat it first try after work today. I was locked in and won with like half a minute left. Spawned elite enforcer, enforcer, and 3 clerics on the right. Then rangers on the left. Used Cloud to kill a mob. Used Barrett for the boss and a shit load of rangers, elite rangers, and ballistas.
 
I beat it first try after work today. I was locked in and won with like half a minute left. Spawned elite enforcer, enforcer, and 3 clerics on the right. Then rangers on the left. Used Cloud to kill a mob. Used Barrett for the boss and a shit load of rangers, elite rangers, and ballistas.
Glad you got it. IMO it's much easier than gears and gambits of whatever. I couldn't quite get the hang of that. Ended up just googling Gambit profiles to use sadly. For hard mode anyway. Normal was fine.
 
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Ulysses 31

Member
Folks here are downplaying the "black robed guys" in OG FFVII. They're definitely shown more frequently in Rebirth, but they were always a very important plot element in OG. In the moments when you thought you were "just aimlessly wandering to a new town and talking to all the NPCs to hopefully trigger the next scene," you were usually there because you followed "a man in a black robe with a number tattoo on his hand," or you heard someone matching that description was in the town. They didn't always show them, but they mentioned them. Some of y'all are giving away that you skipped past dialogue in the OG game.
Just a matter of time till we get some people say the OG isn't as good as people remember, the remakes are better in every way. :messenger_winking_tongue:
 
Just a matter of time till we get some people say the OG isn't as good as people remember, the remakes are better in every way. :messenger_winking_tongue:
I will probably do another play through of VII now once I'm done with Rebirth. I played it last year but it's never enough. Such a lovely game with a great mood.
 
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