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Kingdoms of Amalur demo impressions thread [Up On 360/Origin/Steam/U.S. PSN]

frogg609

Member
Played the pc demo with 360 controller. To me, it's what Fable should have been. It's pretty fun. Saw some bus, but nothing terrible. Is it worth 60 bucks? I may wait for 40.
 

bhlaab

Member
so it's their fault that you don't want to use your abilities, combat manuvers, spells, timing? I'm stuggling to understand this concept of people complaining about the combat system when it can be mixed up in various ways if you attempt to do so.

Yeah, it is their fault that I didn't have to use any special abilities to win. Yes it is their fault that all of the things they designed into the combat system were made redundant by clicking the mouse a lot.

It's still more involved than 95% of other WRPG combat options even if you don't take full advantage of the system (the dodge mechanic alone makes sure of that).

I think you need to play more WRPGs. I suggest the Gothic series. Well, okay, SOME of the Gothic series.
Actually you know what I'd suggest Two Worlds over this.
 

QisTopTier

XisBannedTier
I heard devil may cry combat is pretty lame at the start with no skills unlocked too.

No this game wont be anything close to that but I wanted a drastic example.
 

Hannar

Member
If he were a REAL fan he'd buy it on Steam, Origin, and boxed retail PC.

I know you're joking, but if you saw what I've actually pre ordered then you'd probably be surprised.

I never intended to like Reckoning -- I am a fan of the Amalur IP and the guys who are making it. I'm actually a huge fan of the lore that's going into the game, particularly heading into the MMORPG side. I'm a Salvatore fan, a Schilling fan, and an RPG fan, so the game was a great fit for me.

I'll play through each version in part for the achievements/trophies on each platform, plus to play through different characters and destinies. With as much as there is to do in this game, it won't be hard to mix up the play styles.
 

bhlaab

Member
I heard devil may cry combat is pretty lame at the start with no skills unlocked too.

No this game wont be anything close to that but I wanted a drastic example.

Devil May Cry is at least challenging and technical. I straight up stunlocked a giant rock monster with a rusty longsword just by hitting it a lot. Then i finished him off with a BADASS QTE YEAH TAP SPACE ROCK N ROLL
 

QisTopTier

XisBannedTier
Devil May Cry is at least challenging and technical. I straight up stunlocked a giant rock monster with a rusty longsword just by hitting it a lot. Then i finished him off with a BADASS QTE YEAH TAP SPACE ROCK N ROLL

You are trying way too hard :3
 
Played the 360 demo and loved it. Really a surprisingly enjoyable experience for me. I like the Fable franchise despite hating so many issues it has and this seems to be the game that answers a lot of those issues for me.

I will be buying this for sure Curt Schilling!!
 

jorgeton

Member
Liked the combat system, it did remind me of DMC. Had my character wield daggers and the fire staff.

That said, I am incredibly burned out on this kind of high fantasy setting after spending over 80hrs in Skyrim. Though the combat was fun, the story slash everything else was zzzzz. Will have to skip the full game, but may pick it up in a year or so when I need something to kill a weekend with.
 

chifanpoe

Member
Devil May Cry is at least challenging and technical. I straight up stunlocked a giant rock monster with a rusty longsword just by hitting it a lot. Then i finished him off with a BADASS QTE YEAH TAP SPACE ROCK N ROLL

Maybe you should go and enjoy some more stellar Two Worlds game-play, I have heard there is even a sequel.
 

bhlaab

Member
You are trying way too hard :3

What does that even mean?

Okay sorry the rock monster fight was very challenging I had think up Sun Tzu shit the AI was so good. He didn't keep falling down every time I clicked on him only to stand back up and fall down again as I kept clicking on him.
Then when he died and I pressed Interact and then Tapped Spacebar A Lot it was very tastefully done and exciting and didn't remind me of Duke Nukem Forever. Your desire to spend $60 on this product is entirely justified by my agreement with you that it isn't garbage.
 

Data West

coaches in the WNBA
Yeah, it is their fault that I didn't have to use any special abilities to win. Yes it is their fault that all of the things they designed into the combat system were made redundant by clicking the mouse a lot.



I think you need to play more WRPGs. I suggest the Gothic series. Well, okay, SOME of the Gothic series.
Actually you know what I'd suggest Two Worlds over this.

Gothic combat is involved? lol. Which gothics did you play?
 

ReaperXL7

Member
Devil May Cry is at least challenging and technical. I straight up stunlocked a giant rock monster with a rusty longsword just by hitting it a lot. Then i finished him off with a BADASS QTE YEAH TAP SPACE ROCK N ROLL

First of all if you never want to use the QTE you don't have to, you finish the troll off without it, it's an experience modifier and the finishing move is a reward for beating it. Also your judging the difficult, complexity of an RPG with hundereds of hours of content on your first baby stepps in the world? Sorry this is not Demon's Souls the devs never intended to make your life hell in this(I love DS by the way so not a complaint). Why should they throw new players into the deep end and have their ass handed to them?

I think one of the problems is that some are coming at this game from the stance of it being an action game with RPG elements and thats not what it is. It's not supposed to be DMC, or GOW, or Bayonetta. Comparing this to almost every RPG other there right now and i'd say this could be one of the best combat systems i've seen in the genre imo. I can't make the statement %100 because I have to invest in more ability options first.

I've played the demo about 5 or 6 times now, each one playing it completely different. I've had enemies attack me intelligently, swiftly, and in unison. There are lots of different options to deal with each situation, but if you want to mash on one button for 45 minutes and then claim that the system is shallow, then so be it. The game is not for you, sorry you wasted your time.
 

Pachinko

Member
This game seems alright. Not 60$ for me though. By the end of the demo I apparently committed a theft and fought my way through half the towns guards before I just decided I'd played enough. Combat is fun, better then cycling through hotkeys and cooldowns at least... but only marginally so. It's basically just flashier looking hotkeys and cooldowns... the cooldowns are better hidden and the game has a "win" button with the threads of fate super attack.

What I want to know is why no one has made an MMO that works like this...


Also in my case I ran into a graphical glitch, the post processing made the entire game disappear until I opened the menu and turned it off. I imagine it just makes the game looks like a smeary mess anyway but still.
 

bhlaab

Member
I've played the demo about 5 or 6 times now, each one playing it completely different. I've had enemies attack me intelligently, swiftly, and in unison. There are lots of different options to deal with each situation, but if you want to mash on one button for 45 minutes and then claim that the system is shallow, then so be it. The game is not for you, sorry you wasted your time.

I never said it was shallow. I said it was crappy. It could have 800 billion different combos and movesets for all I know. That's the thing-- I didn't need to know because clicking a lot worked A-OK.

If something is there and it's not reinforced in any way and is made entirely redundant by mashing one button then it might as well not be there in the first place.

Gothic combat is involved? lol. Which gothics did you play?

1, 2, and Risen. All three of those games will kill you quickly if you just mash the buttons like a jerk.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Devil May Cry is at least challenging and technical. I straight up stunlocked a giant rock monster with a rusty longsword just by hitting it a lot. Then i finished him off with a BADASS QTE YEAH TAP SPACE ROCK N ROLL

Dude, it's the tutorial boss. What are you expecting?
 

QisTopTier

XisBannedTier
I never said it was shallow. I said it was crappy. It could have 800 billion different combos and movesets for all I know. That's the thing-- I didn't need to know because clicking a lot worked A-OK.

If something is there and it's not reinforced in any way and is made entirely redundant by mashing one button then it might as well not be there in the first place.

It's the beginning of the game -.-
 

Fredescu

Member
You can't even level up until you've killed that boss right? So it's in the tutorial, with only the starting abilities, in a demo with the hardest difficulty locked.
 

Seanspeed

Banned
Yeah, it is their fault that I didn't have to use any special abilities to win. Yes it is their fault that all of the things they designed into the combat system were made redundant by clicking the mouse a lot.

It was definitely very easy, but that could easily be because its just the beginning of the game. Most people play these sorts of games for long playtimes and constant crack of leveling and loot, not difficulty.

As for people who are comparing the combat system to Devil May Cry, I must admit I've never played any game in that series, but as most people compare it to Ninja Gaiden, I can safely say its nowhere near as in-depth. Just not even close. Not even as good as Darksiders. The combat is pretty good considering the genre the game is, but I wouldn't expect anything as deep as the better action titles out there.
 

Woo-Fu

Banned
Nothing in the demo you can't kill just by mashing the attack button. Doing a roll now and then will make it so that you don't need potions either.

I hate stunlocks either player or AI and I hate being trapped in long animations when what I really want to do is something else.
 

Hannar

Member
The combo system is built so that you have to make choices. You can continue to build those 4-5-6 hit chains, but the more powerful attacks you build up to are going to have longer animations. You can always cancel out of them (until the final power move) with a block or roll or magic attack, but that's part of the checks and balances so that as you progress through the game it's not just a button mashing fest where everything is simple.

I'm assuming none of you played through to a dungeon like Gorguath (from the House of Ballads quest line) where there are actual bosses and more complex enemies. You're not going to survive in there by just smashing the button.
 

hamchan

Member
Why are there even comparisons to DMC or Ninja Gaiden? Obviously this combat won't even touch those two series in terms of depth and difficulty. Better comparisons should be made to Fable.
 

Chris_C

Member
Been stoked for this since I saw the PAX demo. I have to say I'm mighty pleased with the way it's turning out. I'll be getting it Day One. I don't have a problem with the camera sensitivity or indeed how close it is to the character. That said, I do have some minor quibbles:

- No Jump button. Even if it's not mechanically necessary, a jump button is kind of a release for a player. You feel strangely tethered and constricted without one.

- Invisible walls. Don't think much needs to be said, they're kind of everywhere.

- Odd framerate issues. Every two strides the framerate (on PS3 at least) seems to slow down, then speed up again. It's pretty bizarre as I don't think it's performance related.
 
D

Deleted member 17706

Unconfirmed Member
Gothic combat is involved? lol. Which gothics did you play?

It's plenty involved. All of those games have pretty janky combat animations, but the system is solid, in my opinion. It's super challenging and forces you to be careful with your attacks. It's a lot like Demon's Souls/Dark Souls in that you either learn how to play or get murder-faced over and over again.
 

Seanspeed

Banned
The combo system is built so that you have to make choices. You can continue to build those 4-5-6 hit chains, but the more powerful attacks you build up to are going to have longer animations. You can always cancel out of them (until the final power move) with a block or roll or magic attack, but that's part of the checks and balances so that as you progress through the game it's not just a button mashing fest where everything is simple.

I'm assuming none of you played through to a dungeon like Gorguath (from the House of Ballads quest line) where there are actual bosses and more complex enemies. You're not going to survive in there by just smashing the button.
I used different tactics in the demo just cuz I could, but I'm fairly confident I could of done it without anything but button mashing. It was definitely very easy.

But I will be fair and put that down to being early in the game, where things are expected to be a bit easier.
 

Lissar

Reluctant Member
The intro movie talks about a powerful race called the "fae" which is a stupid name for a powerful race.

Hahaha. Sorry, I really had to laugh. Fae is another word for fairy. The old fashioned going-to-seduce-you-and-eat-your-heart kind, not the tiny fluttery wing kind. They also reference Tuatha. The whole thing is pretty much taking off from Irish mythology.

But I think I've just read too many fantasy novels of this type.


Anyway, I enjoyed the demo! The visual style is tickling the same place that Torchlight did, and it just seems like a fun if not incredibly complex game. I would buy day one if I could afford it, but since I cannot I will have to wait.
 

shaowebb

Member
As far as Baldur's Gate style rpg's go this is leagues above any other in combat and leveling. In terms of being an action game like DMC or Ninja Gaiden it has a way to go.

The thing is one game is meant to be challenging in an open world with certain levels of monsters having different stats and the other game is meant to have only one sequence you are meant to fight the monsters in.
This isn't a fighting game or an action game. Its an RPG meant to have rewarding combat and enemies do get tougher and require grinding, better tactics and better weapons as my second playthrough proved when I made a straight line for the beast in the elven house of ballads quest.
Its the first RPG to really push combat this far too and finding the balance between the amount of enemies to populate an open world with, finding how powerful to make combo moves, and figuring out how to pace story to combat this fun is tricky. Its not easy to hit that balance between just enough fight and more quest and story than most RPG's ever have in them to discover. I'm actually rather thankful I can stunlock some enemies with moves with my fire daggers near a wall because hit stun doesn't equate to a lot of dodging time after some moves if I stop to try and change targets in a crowd. I often quit attacking to aim elsewhere and get donkey punched for letting off them too early. Had these been high level enemies or attacks that stunned I'd have been in trouble. I'm betting I'll see more of both from my enemies later on.

Its the beginning of the game too. I'm expecting to get surrounded by much more punishing enemies as I level and enter harder areas as the story progresses. I think this game's been pretty ambitious and its a really good step in the right direction for RPG's as a whole in combat.
 
Hahaha. Sorry, I really had to laugh. Fae is another word for fairy. The old fashioned going-to-seduce-you-and-eat-your-heart kind, not the tiny fluttery wing kind. They also reference Tuatha. The whole thing is pretty much taking off from Irish mythology.

If he's not a troll, then he's probably of the attitude that anything other than American myth is liberal horseswallow.

But I think he's a troll.
 
Are you saying that I am a racist because I don't think fairies are badass?

No, I'm saying that shunning anti-Americanism would be the logical next step for your hilariously dudebro rant.

I don't know how you get racism out of this, either. I didn't say you hated blacks.
 

bhlaab

Member
No, I'm saying that shunning anti-Americanism would be the logical next step for your hilariously dudebro rant.

Oh yeah? Well I think the next logical step from liking Kingdoms of Amalur is commiting genocide. There now YOU are proven a jerk by crazy mirror-world logic!
 
Devil May Cry is at least challenging and technical. I straight up stunlocked a giant rock monster with a rusty longsword just by hitting it a lot. Then i finished him off with a BADASS QTE YEAH TAP SPACE ROCK N ROLL



Ha.

You're aware that it's the "tutorial" boss, yes?

You should develop games. They'd be totally exxtr3me.
 

ReaperXL7

Member
What does this even mean? When installing the retail version, I get to choose whether to link it to Steam or Origin?

no sorry, I should have said more than that to be clear. If you buy the game on steam, it will come with steamworks, steam achivements, Tf2 stuff.

If you buy the game from origin, or retail box it will need to be activated through Origin.

However you do not need origin to play the game, only to activate it. hope thats more clear.
 

bhlaab

Member
Ha.

You're aware that it's the "tutorial" boss, yes?

You should develop games. They'd be totally exxtr3me.

Yes, and it and every other combat encounter I played was just as fundamentally broken. But okay let me just buy this game on the assumption that it is the opposite of everything I played in the demo because that makes sense.
 

ElyrionX

Member
no sorry, I should have said more than that to be clear. If you buy the game on steam, it will come with steamworks, steam achivements, Tf2 stuff.

If you buy the game from origin, or retail box it will need to be activated through Origin.

However you do not need origin to play the game, only to activate it. hope thats more clear.

Ahh, got it. Thanks for the explanation.
 

ReaperXL7

Member
So anyway. I've tried a few different builds now, and I'm actually finding that I like things I was pretty sure I would not. I still find the Great swords/Chakrums to be my favorite weapon types, but my last play through I tried out a rougish character and was really surprised by how much I enjoyed the daggers. The charge move for them worked pretty well against the Kobold who are some of the smartest enemies i've encountered in the game. The bow i'm not so sure about just yet, there are some abilities in the bow line like Arrow storm, and Multishot that make it seem like it could be worth while. I just wish there was an manual target system for the bow.

I also picked up a scepter, which I thought I would like the least but turns out it's pretty cool too. It still the weapon I think i'd want to use the least, that or maybe the regular long swords, but I could see it being useful in some situations or builds. I also like how enemies react when being hit with a weapon that has an elemental propertiy that they are weak against, gives it an extra bit of impact, and the boggart creatures scream when on fire.

Want to try out the fae blades, but have not come across any yet, they look pretty sweet though from what i've seen in videos and what not. Anyone have a favorite weapon combo from your time with the demo?
 
Yes, and it and every other combat encounter I played was just as fundamentally broken. But okay let me just buy this game on the assumption that it is the opposite of everything I played in the demo because that makes sense.

Do you really not used the shield or dodge roll at all in the game? Not saying the game is hard or that I'm an expert or anything, but I don't think I can beat the tutorial bosses if I only mash the attack button... Enemies like wolves surround me, and I need to pay attention to their animation to know when to block or evade etc, there's also timing your attack button to launch your enemies etc. I don't think the combat is as broken as you make it sounds like.
 
So anyway. I've tried a few different builds now, and I'm actually finding that I like things I was pretty sure I would not. I still find the Great swords/Chakrums to be my favorite weapon types, but my last play through I tried out a rougish character and was really surprised by how much I enjoyed the daggers. The charge move for them worked pretty well against the Kobold who are some of the smartest enemies i've encountered in the game. The bow i'm not so sure about just yet, there are some abilities in the bow line like Arrow storm, and Multishot that make it seem like it could be worth while. I just wish there was an manual target system for the bow.

I also picked up a scepter, which I thought I would like the least but turns out it's pretty cool too. It still the weapon I think i'd want to use the least, that or maybe the regular long swords, but I could see it being useful in some situations or builds. I also like how enemies react when being hit with a weapon that has an elemental propertiy that they are weak against, gives it an extra bit of impact, and the boggart creatures scream when on fire.

Want to try out the fae blades, but have not come across any yet, they look pretty sweet though from what i've seen in videos and what not. Anyone have a favorite weapon combo from your time with the demo?

I still have yet to try out all the weapon types.
 

Lain

Member
Replaying the demo, this time I didn't attack any villagers. I actually like the dialogue. The voice acting seems to range from good to not so good, but it doesn't bother me *too much* so far.
This time i timed the loading times, and discovered that to enter the Inn, for example, it takes 14-15 seconds of loading, which seems a bit too much to me (I'm playing the demo on my PC, I'd expect PC games to have quicker loading).
I also noticed (because the first time I didn't) that when you pick your character, you can also change hairstyles, haircolor, eyebrows color, jewelry and tatoos. How did I miss that?!

I was forgetting, once again I need to say that I feel this game looks really pretty. It has a cartoony look, but it's a nice cartoony look. It's colorful, but well balanced and it seems to fit the style chosen for the world. I'm really anticipating the release (someone tell me they'll fix the camera for the PC release please when using a pad).
 
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