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Kingdoms of Amalur demo impressions thread [Up On 360/Origin/Steam/U.S. PSN]

BrettWeir

Member
Invisible walls and camera are the only problems I have.

Devs are working on the camera, so that will be scratched off my list. Will just have to put up with the invisible walls because even with that issue, this is a day 1 for me.

Why are people saying this is like a single player MMO? I dont get that vibe at all.
 

ironcreed

Banned
Yeah, regardless of barriers in some locations, it is still a huge open world with wonderful environment variety. Just look at the map, folks. There will be more than enough to explore.
 

subversus

I've done nothing with my life except eat and fap
yes, it's confirmed that Kingdom of Amalur demo is region-locked for Steam users in some countries despite what is written on their site. Well, I don't know how stupid you should be to do shit like this.

and what is really funny (and also serves as a testament for EA's stupidiy and lack of any basic knowledge of how consumers think) is that link to the demo isn't placed on the game's page on Origin. It's in free games section.

what the fuck ea... you deserve all these losses.

anyway, downloading now.
 

Wallach

Member
yes, it's confirmed that Kingdom of Amalur demo is region-locked for Steam users in some countries despite what is written on their site. Well, I don't know how stupid you should be to do shit like this.

and what is really funny (and also serves as a testament for EA's stupidiy and lack of any basic knowledge of how consumers think) is that link to the demo isn't placed on the game's page on Origin. It's in free games section.

what the fuck ea... you deserve all these losses.

anyway, downloading now.

I don't think EA is actually involved with the Steam version at all.
 

Sanjuro

Member
Played the demo. Honestly, if this game was released in the early 00s I would probably enjoy it. The level of gameplay where games have progressed to in this genre just makes this game feel outdated and clunky.
 

Concept17

Member
Looted a few different scepters off some corpses and TBH they felt too OP.

spam scepter = win button

Has anyone come across chakrams in the demo?

I just found some right before my time expired. They're pretty awesome. Basically faster atk, medium range, lower dmg. Kinda remind me of GoW.
 

AEREC

Member
Played the demo. Honestly, if this game was released in the early 00s I would probably enjoy it. The level of gameplay where games have progressed to in this genre just makes this game feel outdated and clunky.

huh..I cant think of any other games in this genre that have combat like this..fable comes close but is clunky and shallow compared to this game.
 

Zoibie

Member
Invisible walls and camera are the only problems I have.

Devs are working on the camera, so that will be scratched off my list. Will just have to put up with the invisible walls because even with that issue, this is a day 1 for me.

Why are people saying this is like a single player MMO? I dont get that vibe at all.

What's this camera angle complaint I keep hearing? The only thing I have a problem with is the weird acceleration.
 

Lain

Member
Looted a few different scepters off some corpses and TBH they felt too OP.

spam scepter = win button

Has anyone come across chakrams in the demo?

I got a pair of chakrams the first time I played the demo, some fae spirit dropped them if I remember right. It was fun using them.
 

Brandon F

Well congratulations! You got yourself caught!
I like it but the camera is giving me major headaches and absolutely fails at tracking in combat. Needs serious adjustment that is hopefully rectified in the final build.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Looted a few different scepters off some corpses and TBH they felt too OP.

spam scepter = win button

Has anyone come across chakrams in the demo?

yeah, scepters felt WAY too powerful in the demo. I was astonished to find that they're essentially unlimited ammo, and don't even have the ammo regen nerf that bows have. Not sure why you'd use a bow over a scepter, considering.

Played the demo. Honestly, if this game was released in the early 00s I would probably enjoy it. The level of gameplay where games have progressed to in this genre just makes this game feel outdated and clunky.

Elder Scrolls really hasn't progressed at all since Morrowind (which is fine by me, I love Skyrim), so I'm not sure what you're talking about.
 

Wallach

Member
yeah, scepters felt WAY too powerful in the demo. I was astonished to find that they're essentially unlimited ammo, and don't even have the ammo regen nerf that bows have. Not sure why you'd use a bow over a scepter, considering.

Sceptres are supposed to drain mana, but I think the mana cost is very low in the demo. Definitely too powerful as is, but I wondered if it was a bug since the mana cost is so trivial.
 

ReaperXL7

Member
yeah, scepters felt WAY too powerful in the demo. I was astonished to find that they're essentially unlimited ammo, and don't even have the ammo regen nerf that bows have. Not sure why you'd use a bow over a scepter, considering.

I think the upgrades for the bow make it seem like it could get more interesting to use than the septer of the long haul. What I liked about the septer is thats it's almost like a magic shotgun especially when you charge it fully. It's also pretty versitle because you can use it to attack and dodge at the same time.

Like I said though when looking at the skill trees, the Bow skills make think that the bow will really stand out at higher levels, the Arrow storm, and Multishot sound like they could be implemented in interesting ways.

There is also a skill in the finesse tree called Gambit that looks cool, it's basically throwing down a minefield that explode on contact. the more I check out the finesse tree the more I like it, and I usually dislike rouge types.
 
I enjoyed it after I turned down the sensitivity of the camera. Not blown away, but enjoyed it enough to not cancel my amazon pre-order right now - perhaps I'll think differently after playing through the demo some more.

So now that I've spent some more time with it, I'm on "the camera needs to be fixed" bandwagon. I think my main beef with it is the fact that it doesn't snap back behind the character when you run. Also, it feels very confining.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Sceptres are supposed to drain mana, but I think the mana cost is very low in the demo. Definitely too powerful as is, but I wondered if it was a bug since the mana cost is so trivial.

I expected that to be the case, but I didn't see any mana drain from it.

Does anyone know if the sorcery tree has any mana regen abilities? I have a feeling I'll have to make a beeline for those if I intend to play a warrior/mage like character. I probably won't have the luxury of wearing mana regen gear all the time when I'm gravitating towards plate.
 

Wallach

Member
I expected that to be the case, but I didn't see any mana drain from it.

Does anyone know if the sorcery tree has any mana regen abilities? I have a feeling I'll have to make a beeline for those if I intend to play a warrior/mage like character. I probably won't have the luxury of wearing mana regen gear all the time when I'm gravitating towards plate.

In the second tier there is a passive that cuts the mana cost of all spells by 3% per rank. I don't recall how many you could get at max. Expect some items to be hybrid-based since half of the game's Destinies are actually built around the hybrids.
 

ReaperXL7

Member
I expected that to be the case, but I didn't see any mana drain from it.

Does anyone know if the sorcery tree has any mana regen abilities? I have a feeling I'll have to make a beeline for those if I intend to play a warrior/mage like character. I probably won't have the luxury of wearing mana regen gear all the time when I'm gravitating towards plate.

yes there is the skill is called Conservative casting, I don't remember exactly but it either makes mana regen faster, or halves the mana cost for spells.

Conservative Casting
[Passive] Having unlocked countless arcane secrets, you are able to power your Abilities with far less Mana.
Levels: 5
 
I expected that to be the case, but I didn't see any mana drain from it.

Does anyone know if the sorcery tree has any mana regen abilities? I have a feeling I'll have to make a beeline for those if I intend to play a warrior/mage like character. I probably won't have the luxury of wearing mana regen gear all the time when I'm gravitating towards plate.

mana regen seemed only to be attached to armor and the destiny cards
 

VandalD

Member
Just some quick thoughts/impressions. Played it on PC with a 360 controller. Might give it a go again with mouse/kb. I wish the demo had a taste of more challenging combat. The combat doesn't feel like it has enough impact. The sounds of hitting things were pretty subdued. It felt like it could have been more satisfying.

The camera needs to follow your character's facing while out of combat. I don't mind having to baby the camera a bit, but some auto facing would help, at least when using a controller. Camera also needs to be zoomed out a bit.

I didn't get a chance to try any of these moves, but it seems strange to me that there are abilities to launch enemies into the air, but as far as I know, you can't jump up to hit them more. The ability to jump or not doesn't break the game for me, but I find this to be a bit peculiar. I guess not every game needs insane air juggling.

I think I understand what they're going for with the radial choices and listed choices with conversations. The radial choices are for direct responses to what an NPC just said, and the listed choices are just things you can ask about in general. Still struck me a bit odd to have both. I'd probably get used to it.

Been waiting for a game that was Fable done better. This will probably be what I'm looking for. Just hope the few technical issues noticed in the demo are fixed, and there is more of a showing of combat with actual difficulty.
 

mjc

Member
I like how the fire spells seem to rocket the player backwards. Could be useful to get out of a tight spot in combat.
 

ReaperXL7

Member
Just some quick thoughts/impressions. Played it on PC with a 360 controller. Might give it a go again with mouse/kb. I wish the demo had a taste of more challenging combat. The combat doesn't feel like it has enough impact. The sounds of hitting things were pretty subdued. It felt like it could have been more satisfying.

The camera needs to follow your character's facing while out of combat. I don't mind having to baby the camera a bit, but some auto facing would help, at least when using a controller. Camera also needs to be zoomed out a bit.

I didn't get a chance to try any of these moves, but it seems strange to me that there are abilities to launch enemies into the air, but as far as I know, you can't jump up to hit them more. The ability to jump or not doesn't break the game for me, but I find this to be a bit peculiar. I guess not every game needs insane air juggling.

I think I understand what they're going for with the radial choices and listed choices with conversations. The radial choices are for direct responses to what an NPC just said, and the listed choices are just things you can ask about in general. Still struck me a bit odd to have both. I'd probably get used to it.

Been waiting for a game that was Fable done better. This will probably be what I'm looking for. Just hope the few technical issues noticed in the demo are fixed, and there is more of a showing of combat with actual difficulty.

Some weapons do have moves make your character jump, the fae blades i've seen a few times have moves like that. You can also use ranged weapons to juggle enemies like bows, and septers.

I keep thinking up new possible combos to try out. Was thinking you could probably something with mark of flame, popem in the air, juggle with the bow/septer then detonate the mark.

Can't wait till the full game comes out so I can try some of this stuff.
 
Just some quick thoughts/impressions. Played it on PC with a 360 controller. Might give it a go again with mouse/kb. I wish the demo had a taste of more challenging combat. The combat doesn't feel like it has enough impact. The sounds of hitting things were pretty subdued. It felt like it could have been more satisfying.

The camera needs to follow your character's facing while out of combat. I don't mind having to baby the camera a bit, but some auto facing would help, at least when using a controller. Camera also needs to be zoomed out a bit.

I didn't get a chance to try any of these moves, but it seems strange to me that there are abilities to launch enemies into the air, but as far as I know, you can't jump up to hit them more. The ability to jump or not doesn't break the game for me, but I find this to be a bit peculiar. I guess not every game needs insane air juggling.

I think I understand what they're going for with the radial choices and listed choices with conversations. The radial choices are for direct responses to what an NPC just said, and the listed choices are just things you can ask about in general. Still struck me a bit odd to have both. I'd probably get used to it.

Been waiting for a game that was Fable done better. This will probably be what I'm looking for. Just hope the few technical issues noticed in the demo are fixed, and there is more of a showing of combat with actual difficulty.

did you play the house of ballad quest? I got my ass kicked in that quest, holy shit, bigger monster like the troll in the tutorial but much faster, and there are more smaller monster too that is pretty damn aggressive. I died and the demo ended, I think I'm saving beating that quest for the final game, I already know I'm gonna buy this game.
 

moop1167

Member
The camera is a bit close but with a mouse and keyboard the movement is totally fine. I can see how it would be rough on a controller. Glad I am getting this on the pc.
 

Effect

Member
The few real complaints I have so far (and again, I did not play this intensively, just for about 20-30 minutes just to see how the game would run) are the level designs and lack of world interaction. The tutorial area I can forgive, but the outside seemed quite restrictive as well and the one dungeon I went in just had a few seemingly random corridors. Also little to no height differences, just flat lay-outs. I hate stuff like this, I want to lose myself in a world and bad level design is the first thing to stop this from happening. But we'll see what the final product brings.

Also, The last 3 big games I've played are Skyrim, Skyward Sword and Dark Souls. These games have perfect world interaction. The world is designed around what the player can do, meaning there's very little wasted space in these games (yes, even Skyrim to an extent) and the player can interact with just about everything he sees. Zelda always does this expertly. You feel like the character you're controlling belongs in this place and everything just works.

Amalur is one of those games where most of the environments are just backdrops for some limited gameplay. There are boxes to be destroyed in an obvious manner, behind which are a surprising number of chests (there's really no better way to hide these?). There is no reason to look at backgrounds, because there is no way to interact with them. You can't fall down cliffs, there are invisible walls all over the place and the map reveals any explorable spot instantly, robbing the player of any satisfaction he'd get from finding out stuff himself.

This. There was something I was feeling in regard to the game that I really couldn't quite figure out how to put into words. What you described is exactly it. The world interaction and I can't believe it didn't occur to me right away. Perhaps it's bothering me more then it normally would because I'm currently actually playing both Skyrim and Skyward Sword.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
In the second tier there is a passive that cuts the mana cost of all spells by 3% per rank. I don't recall how many you could get at max. Expect some items to be hybrid-based since half of the game's Destinies are actually built around the hybrids.

I keep forgetting the destinies exist. That is going to be a life saver for me.
 

ReaperXL7

Member
I keep forgetting the destinies exist. That is going to be a life saver for me.

There are also those twist of fate cards for the big choices in the game, which change depending on how you complete the quest. Lots of options in creating a really unique character in this from what I can tell.
 

ironcreed

Banned
Despite the demo being merely a tease, there is one thing very apparent already. That this is going to be something that I will be replaying over and over again. If the demo already has the effect of making me want to keep replaying it, imagine the entire game. Not many demos do that for me, so I am fully expecting this one to be a time-sink and a half with all of the possibilities that seem both fun and appealing to me already. Yet all we have is just a taste of what is to come.
 

Teleporter

Junior Member
I really dig the demo as many of you also did. It bringed that old adventure game flavor to my fingers and that i cannot ignore. Also theres so much wow influences all over, characters, enviroment, colors its so rich... I really love it. But there are ocassional problems, rail gameplay, not true free roaming, loading between places and invisable walls. But hey the gameplay is honest, magic seems well done (ill go with a magic toon), UI is ok and talents are well tought... It will be a decent game for sure! Ill dig into the demo tonight more, and try gettin more of it (warrior movie got me away from it lol)... Solid buy for me!
 

Frostburn

Member
I really like the way the UI let's you look at the stats of items, compare and equip the gear all without going to your actual inventory screen. I played on the PC with a 360 controller and I wasn't bothered by the way it controlled at all. I'm really digging the combat as a rogue mage type, pulled off some fun combos and some good aoe type affects to take care of groups. The blink move is badass but you have to make sure you have time to charge it first. Overall I did some fun quests in the 45 minute section that left me wanting more. Going to buy it for PC for sure. Wish there was co-op in a game like this.
 

ParityBit

Member
Either way you look at it. This game got press from the review. Lots of people have tried it and lots are going to buy it. I was undecided until I played the demo.

The developers have been active on the board which means they are invested, so hopefully lots of concerns are being addressed.

Sale +1
 

Wallach

Member
Is there a death penalty of any sorts? I kept dying while fighting an enemy and I just got to keep resurrecting at full health and mana.

Just a demo mechanic; they didn't want you to feel like you got screwed since you can't save and it would force you to make a new character before your timer ended. In the full game if you die you are donezo.
 

ReaperXL7

Member
I really like the way the UI let's you look at the stats of items, compare and equip the gear all without going to your actual inventory screen. I played on the PC with a 360 controller and I wasn't bothered by the way it controlled at all. I'm really digging the combat as a rogue mage type, pulled off some fun combos and some good aoe type affects to take care of groups. The blink move is badass but you have to make sure you have time to charge it first. Overall I did some fun quests in the 45 minute section that left me wanting more. Going to buy it for PC for sure. Wish there was co-op in a game like this.

yeah i'm curious though how many are realizing you can do this though. I've seen some complaints about how people are having trouble comparing their gear and what not, but this is one of the options to help in that reguard. There is also the option in the inventory screen to compare items, I think the square button. It seems pretty straight forward with that, although the actual inventory menu could have been orgainized alittle better.

Also I just noticed recently that weapons, and armor, have degredation on them ( think in the top left corner of the stat box). So if you find repair kits keep them handy!
 

Teleporter

Junior Member
If you really apply and shred the demo how many levels can you gain and location/mobs can you encounter? ... Also theres only the lightning magic available in the game? ... And i hope also theres will be more characters faces/looks presets availiable on the final cut!
 

chifanpoe

Member
Agreed. I have a personal policy against playing MMO's to begin with so from my perspective it is wasted potential right out of the gate said:
I concur, I do not play MMOs nor ever plan to, so hopefully they keep a good team on this game for DLC or follow-ups..
 

Wallach

Member
If you really apply and shred the demo how many levels can you gain and location/mobs can you encounter? ... Also theres only the lightning magic available in the game? ... And i hope also theres will be more characters faces/looks presets availiable on the final cut!

No, lightning magic is just the only school in tier 1 Sorcery (so it's all you can get to until level 2). There's fire and ice for other elemental lines, plus other spells like protection buffs and healing and whatnot.
 

ReaperXL7

Member
I concur, I do not play MMOs nor ever plan to, so hopefully they keep a good team on this game for DLC or follow-ups..


Don't know if you caught it but like I said. BHG is handling Reckoning, and the Single player side of things, while 38 is the MMO studio. So you won't have to worry about Reckoning being the last of the SP RPGS from them assuming that Reckoning does not completely tank.

As far as DLC goes, here is something from Curt to get you interested:

Curt Shilling:I think you guys will really like some of the post launch things we do, beyond DLC.
I can say this much, barely, I was in Baltimore yesterday for a milestone and one of the later DLC packs was being shown, and I can comfortably tell you I've never played a game that had deeper or bigger content in every DLC pack planned. It's big, it's huge, and it's awesome. Their DLC plans are insane, and they're stunning.
To the point above I also think you guys will LOVE some of the post launch plans and how they get you to go out and around in the world, regardless of whether you've hit cap or not, there will be very cool reasons and ideas behind getting you around and in the content beyond the questlines at launch and DLC.....
 

subversus

I've done nothing with my life except eat and fap
looks and feels totally like euro-rpg. If you liked this buy Divinity II: The Dragon Knight Saga - extended edition or something like that.
 

ironcreed

Banned
Don't know if you caught it but like I said. BHG is handling Reckoning, and the Single player side of things, while 38 is the MMO studio. So you won't have to worry about Reckoning being the last of the SP RPGS from them assuming that Reckoning does not completely tank.

As far as DLC goes, here is something from Curt to get you interested:

Thank you for this. I just created a topic on the official forums asking about expansions. Sounds close enough that it might as well be. Great news.
 
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