Are they not the publisher on all platforms?
It appears they are hands off on the Steam version -- at least to the point that there is no Origin requirement at all.
Are they not the publisher on all platforms?
I think you must have logged into an eu account first though. I couldn't skip through until I did that.
God damn. Played through again. This time, the sound was fine. However, I would get random video glitches all over the place. Ugh.
After playing the demo I think they would be much better suited for action rpgs. The MMO will probably be good, but it will just be another MMO that I will quit after one week and go back to WoW. The potential with this series is huge and I hate the idea of seeing it wasted on an MMO.
Why wont this demo end! Ive had my guy sitting here for like an hour now. And Ive killed everyone in the towns... do I need to do a quest or something? T_T
Damn it! I've got to play the demo again.
Is it possible to get to level 4 in the demo?
Are they not the publisher on all platforms?
I believe I made LVL 4 my 2nd time through will a little time left to spare, playing as a dagger/bow build. I got through almost all the quests it would let me finish. I skipped or blasted through chat as fast as I could and ran everywhere.
Wonder how that happened, seems kinda weird. EA just stubbornly won't publish it on steam and now there just leaving money on the table since the steam version will probably sell the most, unless the demo really helps the xbox version.It looks like 38 Studios is self publishing the Steam version.
Also I saw something at Arden's house to the south east. You guys should go there ;D
looks and feels totally like euro-rpg. If you liked this buy Divinity II: The Dragon Knight Saga - extended edition or something like that.
Yeah the story and world seem VERY uninteresting. I like the little animations on the things you can harvest but even from the trailer everything looks very bland and for lack of better words, generic. The art design is pretty passable and that in combination with the graphics looking incredibly dated makes a really bad look. On 360 even the game drops frames dramatically if you go near a waterfall too. I kinda want someone to copy the gameplay of this though and put it into something higher budget, because the combat is the redeeming feature her and 99% of the reason why I had fun.
Also:
Anyone?
So...wait, I'm a bit confused.
EA: Publisher
38 Studios: Publisher
Big Games Studios: Developer
?
So...wait, I'm a bit confused.
EA: Publisher
38 Studios: Publisher
Big Games Studios: Developer
?
Thank you. After jumping through some hoops I've found it.The ME3 unlocks should register on the Bioware social site (same place as the ME2 and Dragon Age ones). If its there when you login with your GT, I would think you are safe to delete the demo.
For all the talk of invisible walls, the only ones I found were pretty obviously demo limitation things. I didn't find any that seemed broken/edge of map type deals.
Oh here is some new, news from the forums. The PS3 install is approximately 3,700 MB, according to Muse who is the community manager on the forums. Figured some people might want that information.
I think there needs to be an added tutorial on how to use the loot UI, because alot of people seem to be missing some of it's finer features. Especially the tools they have give to easily compare, and junk items that need one or the other.
For all the talk of invisible walls, the only ones I found were pretty obviously demo limitation things. I didn't find any that seemed broken/edge of map type deals.
Not so much invisible walls out of nowhere as much as there are ones on edges of cliffs you could safely fall from.
I'm more annoyed by the insurmountable knee high fences. That's some Fable 1 shit.
For all the talk of invisible walls, the only ones I found were pretty obviously demo limitation things. I didn't find any that seemed broken/edge of map type deals.
once you get the ability you can probably teleport through them.
That'd feel somehow more silly than not being able to jump over them at all.
I'm more annoyed by the insurmountable knee high fences. That's some Fable 1 shit.
Even if you could jump, wouldn't they have just raised the height of the fences?
I don't think I've ever played a WRPG in which jumping added anything to the experience beyond glitch jumping over mountains or cheap shoting enemies from atop a rock in Bethesda Games (neither of which were intended as gameplay mechanics).
I'm conditioned that when I see a fence I have to jump in other games, I time my jump so I land just on it, then do another jump off the fence for a 'megajump'.
dont look at me like that :/
This game is reminding me of Dragon Age Origins, including the impressions in this thread.
Pre launch things were pretty negative, but the hype crept up pretty quickly in the last couple of weeks when some more concrete PC gameplay videos surfaced. The official thread ended up being fairly positive post launch.I was not around when DA:O launched so is that a good thing or a bad thing?
Played farther in the demo tonight, definitely opens up both in terms of scale and in terms of actual mechanics and choices the farther you get.
I'm having trouble pegging what kind of game this even is beyond "action RPG", and I find that kind of exciting. What felt like a PS1 throwback the other day has slowly developed into more of a sense of what those older ARPGs would have become with more and better resources. I get this underlying feeling that this is the type of game that nowadays and in someone else's hands would have ended up just like a Dragon Age 2, but instead went to some people who were actually interested in making a game and a world first, and a SyFy original miniseries second.
I'm honestly really interested in seeing how this pans out, because regardless of how good the final product is, I feel this could at least end up as something unique which could open doors for the genre.
Do the enemies have levels or will they scale with you?
Also, I noticed you can destroy items. When you destroy them are they permanently gone or do you salvage the components?
Do the enemies have levels or will they scale with you?
Also, I noticed you can destroy items. When you destroy them are they permanently gone or do you salvage the components?
yeah, check here for the ME3 unlocks http://social.bioware.com/user_entitlements.phpYou can delete the demo (360) and keep all the ME3, KOA stuff right? It just unlocks on your EA account?
When I did the House of Ballads quests (culminating in the dungeon run where the Faeblades drop) at level 2, the enemies before the boss were regular Boggarts and Brownies. When I did it another time at level 4, the enemies were all souped-up poison Boggarts. Not sure if that's a sign of enemy scaling or not, but it was nice to get some slightly more difficult enemies to fight. The issue of the scepters being overpowered still came into play though.
I'm not sure if it's a case of them simply being overpowered, I've noticed when using the scepters that they are all elemental, like the chakrums. If your fighting against enemies that are weak to the element the Scepters are really powerful. However when fighting Kobolds I was using the Scepter and it was doing basically nothing in terms of damage.
Was mainly just referring to the fact that they have unlimited ammo, but I've also yet to run up against an enemy that couldn't easily be killed by a few good shots of an upgraded scepter. I love the combo of scepter/chakram, but hopefully the final version of the game makes the mana cost more reasonable.
ahh, admittedly I have not really been using the scepters much I had picked them up early in one run of the demo, I did not realize they had unlimited ammo. Seems odd considering how they did the arrows for the bow.