Wow, I knew R. Salvatore was writing this, but I had no idea at the other talent behind this. McFarlane sending in creature designs, Ken motherfucking Morrowind Rolston as lead designer...
yeah, check here for the ME3 unlocks http://social.bioware.com/user_entitlements.php
On that page it shows I have unlocked 'Chakram Launcher' and 'Reckoner-Knight'. Is there supposed to be anything else? For some reason I seem to recall a lot of popup messages telling me about stuff I had unlocked when I was playing the demo.
Tried playing it on steam and all I got was a black screen and tv saying mode not supported...this is silly...anyone know how to fix this? Using geforce9800gt
Just played out the timer. Really enjoyed it. The camera is pretty bad, though :-/
It really is, and I'm glad they're addressing it before release.
Beyond the mouse acceleration I don't see what the problem is with the camera (outside of it going wacky on me one time while I was playing). It is going for action game combat. The point of the camera is to zoom in automatically so you can see the tells for the enemies moves, and then zoom out when it decides multiple enemies are a threat. On a controller you would not be controlling the camera (for the most part) when fighting because you will be hitting face buttons during combat. If you think the camera is too zoomed in outside of combat, then maybe I guess.
Oof, extremely unimpressed so far, and I was really looking forward to this game. Last gen graphics, boring enemies (and I had some frame rate choppiness when swinging my sword against them...), generic dialogue, even the menu animations seem to stutter.
I was gonna preorder, but I guess I can wait and see what happens with the price. I'm guessing it's gonna drop. Pretty fast. If amazon was offering one of those $20 rebates I'd preorder though.
Last gen graphics? If anything, it's nice and colorful, and some decent detail.
Oof, extremely unimpressed so far, and I was really looking forward to this game. Last gen graphics, boring enemies (and I had some frame rate choppiness when swinging my sword against them...), generic dialogue, even the menu animations seem to stutter.
I was gonna preorder, but I guess I can wait and see what happens with the price. I'm guessing it's gonna drop. Pretty fast. If amazon was offering one of those $20 rebates I'd preorder though.
Preorder a game that you are so unimpressed with, if you could save $20? Sounds a bit silly.
But I liked the demo.
Just played out the timer. Really enjoyed it. The camera is pretty bad, though :-/
Yep, Schilling clearly wanted to come out swinging with 38 Studios' first game by sweeping up some great talent.
^^ yeah this game SHOULD be a lot more polished than it is actually... still fun but you know how it goes when the say something will be fixed for the full game, nothing is fixed 90% of the time
^^ yeah this game SHOULD be a lot more polished than it is actually... still fun but you know how it goes when the say something will be fixed for the full game, nothing is fixed 90% of the time
I'm playing the Demo on the Xbox and have ran into some serious issues.
1. I could not talk to all of the character that had dialog ques available. This happened before meeting with the professor and after the doorway to the well of souls collapses.
2. Some of the dialogue sequences did not have any sound.
3. Some dialogue sequences seem to fast forward through the entire dialogue cut scene.
4. Then the game froze.
Has anyone else experienced these issues?
That's good to know. I haven't tried the demo myself (don't feel like waiting for 2GB download), but from what I've seen on youtube, there's a lot of bugs and looks extremely unpolished. I was getting pretty worried since the release date is right around the corner now.Its a 4 month old build we are playing, and the demo was not cut by the developers actually working on the game. All these key points (including the fact the camera is fixed, etc) should be in the OP. We see so many of the rehashed complaints.
from what i've seen you have to turn off post processing. that should fix the issue, it's apprently been dealt with in the retail version though.
Its a 4 month old build we are playing, and the demo was not cut by the developers actually working on the game. All these key points (including the fact the camera is fixed, etc) should be in the OP. We see so many of the rehashed complaints.
oh ok if that is truly the case then and that stuff WILL be fixed for final release then i am good to go with this one
Just played out the timer. Really enjoyed it. The camera is pretty bad, though :-/
Just played out the timer. Really enjoyed it. The camera is pretty bad, though :-/
Game didn't let me run it at 1200p, let alone 1080p :/
Combat was smooth and so was the whole game. Unfortunately it crashed when I picked up the longbow from one of those grunts ;_;
Game seemed enjoyable from the very little I played.
Even if you could jump, wouldn't they have just raised the height of the fences?
I don't think I've ever played a WRPG in which jumping added anything to the experience beyond glitch jumping over mountains or cheap shoting enemies from atop a rock in Bethesda Games (neither of which were intended as gameplay mechanics).
Why would they bother spending a lot of effort fixing bugs for a demo that was branched off 4 months ago? They've been spending most of their time fixing bugs for the full version as they should be.
Canceled my pre-order. Will buy the game if there's going to be an option too zoom out the camera. A designer opened a topic on the forums about feedback, particulary about the camera, so I have hopes they'll do something about it.
I love the demo, but I'm skeptical about their claim that they're the anti-Bethesda in that they intend to test the game so much we won't find any bugs. Did they not apply this policy to the demo? I'm assuming most of us here saw at least 2 or 3 of the bugs on the very first trip through the demo. And they're not just small bugs either. They're huge. The only excuse I can think of is they knew bugs existed and said "we can live with it like this, just get it out." With a new IP you should put your best foot forward to attract gamers, but in this case it looks like that foot stepped in shit first. I'm willing to give them the benefit of the doubt since they don't have a history either way of lying to fans, but if it releases and has this many bugs and problems, they get tossed on the heap with every one else that's lied to sell a game. Actually 'lied' may be too strong a word. 'Overstated' perhaps.
It's my understanding that EA made the demo so to speak, not Big Huge, plus it's based on an old build anyway.I love the demo, but I'm skeptical about their claim that they're the anti-Bethesda in that they intend to test the game so much we won't find any bugs. Did they not apply this policy to the demo? I'm assuming most of us here saw at least 2 or 3 of the bugs on the very first trip through the demo. And they're not just small bugs either. They're huge. The only excuse I can think of is they knew bugs existed and said "we can live with it like this, just get it out." With a new IP you should put your best foot forward to attract gamers, but in this case it looks like that foot stepped in shit first. I'm willing to give them the benefit of the doubt since they don't have a history either way of lying to fans, but if it releases and has this many bugs and problems, they get tossed on the heap with every one else that's lied to sell a game. Actually 'lied' may be too strong a word. 'Overstated' perhaps.
It's my understanding that EA made the demo so to speak, not Big Huge, plus it's based on an old build anyway.
Finished the demo this morning. I love the art style and the monster designs. The UI could use work (especially the dialogue screens), and the story didn't seem especially interesting. My main complaint with the game is that it just felt much too easy. The combat was boring because none of the enemies posed any risk. I wish they had allowed us to try hard mode in the demo, or otherwise gave us a taste of some more challenging content in the game.