I've backed 5 Kickstarters so far:This thread inspired me to create an excel sheet for all the projects that I backed.
Total backed: 21
Total Kickstarters with partial items delivered: 5
Total Kickstarters with complete items delivered: 0
Earliest estimated delivery: October 2012
Total Kickstarters with completed delivery: 0
The money's gone, no one will ever see a penny of what they put in. Too bad they can't file a criminal complaint of some sort, but I guess this isn't illegal?
Edit: Yeah I kinda think that OUYA was vaporware from the beginning, I doubt if that thing ever comes out.
I've actually lost track of what I've funded, I think it's somewhere around 5 or 6, and a couple more that didn't reach their goals.
Edit: Yeah I kinda think that OUYA was vaporware from the beginning, I doubt if that thing ever comes out.
Ouya had one delay, but they explained it and have been posting updates frequently. The first devkits are ready to go and will ship soon.
I look at this from a financial point of view only.
These projects are basically businesses that you're helping to fund, incurring all the risks without any of the reward. What if you ended up funding the next Angry Birds and all you had to show for it was a special edition box with a hand painted bird while the developers made billions?
The way I see it, if I'm going to have a hand in creating wealth, I should get some money for it. Otherwise, I'll wait for the release like everyone else and buy it on Steam.
This particular one had 51 people pledge over $100, 16 people over $1000, 2 people at $10,000.We're talking about financial contributions in the range of $15-20 from the vast majority of contributors, for the vast majority of games on kickstarter. Why are you bringing up things like equity and return when we're dealing with amounts that could barely pay for a dinner.
This particular one had 51 people pledge over $100, 16 people over $1000, 2 people at $10,000.
This particular one had 51 people pledge over $100, 16 people over $1000, 2 people at $10,000.
This is why developers have to hit deliverables and milestones all the time, to prove to their investors that they're actually working and making progress and to keep being funded. Publishers usually don't throw the entire game's budget at the developer up front and let them go nuts.
LOL.
Sorry to the people who pledged this. See, this is why I buy the game when it is good, not pledge to fund the game without any guarantee that game will be good.
"I let someone else take the risk, so I don't have to!"
Code Hero was too good to be true, a fun game that teaches you how to code.
Impossible.
This is the most sensible stance."I let someone else take the risk, so I don't have to!"
"I let someone else take the risk, so I don't have to!"
"I let someone else take the risk, so I don't have to!"
Shouldn't come as a shock to anybody. Developers sometimes can't finish games when they have contracts and publishers breathing down their neck, have to expect some aren't going to get finished when they have no oversight whatsoever.
Didn't see this posted, but Alex Peake (Code Hero Dev) has responded: http://primerlabs.com/developmentcontinues
and what's wrong with it?
Because someone, somewhere *does* have to. I'm willing to take a small share of responsibility - to the extent that I can afford to - to try to ensure that the games I wish to play get made.
I've said before: There's too much risk in this industry currently, an individual or small company can't realistically undertake that much risk themselves. An attitude of "Live or die by the success of your game" ain't going to get anyone anywhere.
Uh. no. NOBODY HAS TO DO ANYTHING.
that someone who wants to make a videogame? He/she wants to make money, if possible, lots of money. They are not in some sort of holy crusade to save industry, no sir.
No one is putting a gun in their head and forcing them to make a game.
So it is essentially their job -developers- to gather around and find resources to make their games.
Me, I'm just a gamer. I only care about good games, fun games. If someone makes that game, I will buy it and I've done my part. So Don't you dare trying to put 'responsibility' bullshit on gamer's hand.
Examples? I've seen no such defenders.
We are aware of the risks.
You missed the key part of his point - "to the extent that I can afford to - to try to ensure that the games I wish to play get made".
Maybe the games you like are being made, but in my own case, they sure aren't. KS is a way to get the games that I want to play made.
- No update on budget/funding
- No mea culpa on original dates being unrealistic
- No reconciliation of the beta->alpha switcheroo
- No promise to deliver physical rewards, which should have been delivered before now regardless of development status
- Does not address people who have asked for refunds in the mean time
great response
Sorry to anyone who backed this.
I guess my issue with these kickstarters is that a lot of people who have a general interest in videogames dont have any clue how to judge if something looks suspect with one of these KS proposals. Someone will a little more savvy can see that the guy was asking for too much money for what was being brought to the table but Joe Consolebox doesn't know about that kind of thing and are mostly backing based on a concept for a game that interests them.
That's not his key point.
his key point is : someone has to do something!
Me: I've done my part by buying good games. It is developer's responsibility to make a good game, not me.
also, here is the thing. The games that you are supporting, how can you tell they are good games that you want to play? I mean, I'm sure as hell can't tell. So if end product ends up being awesome, then yeah, I have no problem buying it. before that? you will not get a single dime from me.
and I don't see anything wrong with it. If you are telling me with straight face that what I am doing is wrong, then let me know WHY.
That's not his key point.
his key point is : someone has to do something!
Me: I've done my part by buying good games. It is developer's responsibility to make a good game, not me.
also, here is the thing. The games that you are supporting, how can you tell they are good games that you want to play? I mean, I'm sure as hell can't tell. So if end product ends up being awesome, then yeah, I have no problem buying it. before that? you will not get a single dime from me.
and I don't see anything wrong with it. If you are telling me with straight face that what I am doing is wrong, then let me know WHY.
170K in what... less than a year?
Guy's got problems.
I think the good news is that for the most part Joe Consoleblox isn't going to be a KS backer. Kickstarter isn't just for games, it's for a wide variety of things, and my impression is that the vast majority of backers are pretty savvy individuals who are engaged in the fields they back projects in.
Your attitude is perfectly valid. But it also doesn't mean that people who decide it worth it to take a more proactive role in what gets made are doing anything wrong.
You're not doing anything wrong, but neither is he in contributing to game Kickstarters. He is being more proactive about getting the games he wants to play made, but that's not something that is absolutely necessary to do.
This is why i "Kickstart" games by buying the devs previous ones.