I believe it was one month.I know second assault is coming to xbox one and there is some sort of exclusivity, but the exclusive part is just that xbox owners get it early right? PS4 owners will get it too right?
I know second assault is coming to xbox one and there is some sort of exclusivity, but the exclusive part is just that xbox owners get it early right? PS4 owners will get it too right?
yeah, its pretty baffling why people enjoy shitty Metro so much
seriously, when i played Metro Rush i really really really imagined there would be an above ground path to get from one side to the other in Conquest and there would be fighting above and below. what we got was well below my hopes and dreams...They would seriously need to change the dynamics of some maps for them to be better next time around.
Metro is just a linear spamfest with chokepoints and traps galore. Not enough areas and routes to flank. Add plenty of routes and places to get out of these traps, then it may be more tolerable. Also they should include the park in conquest. Still, it's the equivalent of fast food in the game.
Noshahr is another popular map, mainly due to TDM. I suppose we'll see that in there aswell. Problem is, on most owned servers, during conquest, admins (anytime they're on RU) will pubstack and unleash hell on your spawn with scout helicopters or stealing / destroying yours when they spawn. Plus tanks will stick to the edge and have laser designation fuck you until you have no choice but to hide behind the ship.
So the Levolution thing was just a PR stunt eh...
If you can't level the maps, then it is NOT like BC2.
Invincible MCOM was one of the dumbest things they did.It was so much fun figuring out sneaky ways to attack it.
So the Levolution thing was just a PR stunt eh...
So the Levolution thing was just a PR stunt eh...
yeah, its pretty baffling why people enjoy shitty Metro so much
Isn't PC only 32 for Metro though? It wouldn't work with 64 players, surely?It's quite fun with 24 players on console, some intense battles around B. I can't even imagine what a clusterfuck it must be on pc.
Isn't PC only 32 for Metro though? It wouldn't work with 64 players, surely?
Define "work". It's great if you're farming unlocks.It wouldn't work with 64 players, surely?
Define "work". It's great if you're farming unlocks.
I wish they'd just slap a section of the Metro tunnel under Seine Crossing and made a better city-map instead.
Hadn't thought of that actually. Considering you can swim underwater in BF4 this could lead to many ways of flanking the other team.Blow the tunnel up via Levolution and flood it like Daybreak?
Define "work". It's great if you're farming unlocks.
I wish they'd just slap a section of the Metro tunnel under Seine Crossing and made a better city-map instead.
I do hope metro returns in bf4 love that crazy little map.
Singleplayer:
• Admitted that the BF3 story could have been more.
• Campaign will be more character driven and emotional. Confidence in their skills in building multiplayer led them to spend more time into creating a good singleplayer story.
• NPCs will be more human. Right down to the smallest and simplest details of just watching you walk around etc.
• Cutscenes are acted out in a soundstage like in movies
• He also stated that Operation Metro is the most popular map in BF3, thus indirectly confirming that it'll return in the Second Assault DLC.
Is Metro the one that basically fucks whatever team doesn't spawn in the subway?
For conquest, It's generally the team that spawns in the subway that is the one that's F#$%ed. Dudes on the high ground side can lock down those escalators and stairway quickly and it's hard fighting up hill.
I
You can cut the power in the indoor parts of the maps and use the darkness and non functional elevators to your advantage
Isn't PC only 32 for Metro though? It wouldn't work with 64 players, surely?
Nobody cares about the story in a Battlefield games, I don't know why they waste their time on it. Of the dozen or so people that I know who have the game, NONE of them have even touched the single player, as in, they've never even booted it up once. That's not what Battlefield was founded upon, that's not what it's about.
The statistics for Battlelog (reported by p-stats.com) is a total of 1070533 registered users. The largest community of players is the Personal Computer, with as many as 573,854 registered users, leaving remote console versions Playstation 3 and Xbox 360, respectively, 311939 and 184740 registered users, noting also stands out as one of the console versions of the PS3. Numbers that could still rise with the arrival of the fifth and final planned expansion in calendar, End Game, set in March 2013.
For conquest, It's generally the team that spawns in the subway that is the one that's F#$%ed. Dudes on the high ground side can lock down those escalators and stairway quickly and it's hard fighting up hill.
I wouldn't say "nobody." They sold 5 million copies of BF3. How many of those people played the game online?
http://translate.google.com/transla...-online-e-pc-ps3-e-circa-il-doppio-di-360.php
This says:
That's almost 4 million people (give or take) that didn't play online. They must have played something.
I'll be happy to see it back, especially if they add some new features/destructibility to it. Its a good change of pace once in a while.
Recommended specs similar to BF3 is good to hear.
About the knocking power to elevators - does that completely eliminate access to the top area by foot? That doesn't sound very fair if there's a capture point up there.
Also, what happens if you're in an elevator and the power is knocked out?
And what happens if you're in an elevator as the building topples over? Obviously you'll die, but does the elevator start to bump around and then you fall on the sides and shit? Like, do you get to *experience* the death in the elevator? That would be pretty sweet.
Flashbangs have been spotted for BF4.
That has the potential to change the dynamic in metro by quite a bit.