It looks interesting to me, but I'm usually pretty positive on games before I play them. I also haven't played any of the LOK games, so I'm also not let down by any nostalgia.
Asymmetric teams is something I applaud in MP games. Furthermore, within the teams themselves, having classes that can do different types of navigation (vertical climbing, flying, etc.) is pretty neat.
And, as someone who doesn't play MOBAs, I'm really glad this isn't one. It's not a military setting either, nor is it a WOW/DOTA/LOL fantasy-type setting.
All around, it looks much more exciting than a lot of MP games, in my opinion. The only thing I'm a bit cautious about is F2P, but if handled correctly, it might be inoffensive and unobtrusive.
So, as I said on the Square Enix blog, Nosgoth is a free-to-play game - but it's NOT pay-to-win.
We made the decision to go to free-to-play to break down barriers and let as many players into the game as possible. One of the key goals has been to create a fair experience that doesn't penalise players who dont spend money in the game, as such Nosgoth doesnt include items, weapons or abilities that are inherently better (aka supremacy goods).
I'm printing that out.
Has a continuation of the original universe/plot line ever been discussed internally?
Nosgoth
is a continuation of the original universe. You know what, I'll give a big speil on exactly where/when Nosgoth is set in the timeline at the start of the l
ive Q&A on on Monday 30th September. Regarding the original plot line with Kain and Raziel... hey, I'm just a community guy, I don't find out about stuff until way past the green light process. I'd be surprised if it hadn't, though.
I've read the thread and answer me this....
Why choose a game like this for another Legacy of Kain/Nosgoth universe title? Why wasn't a single player adventure game very similar to past titles made instead of this? I mean, it's been so long since Defiance that coming out with a multiplayer arena battle game is just pure stupidity. I think less people, including myself, would be less hostile to this MP game if it were included as part of a SP campaign or if it were released shortly after a SP Kain/Nosgoth title. But instead, years later when everyone is yearning for another LoK/SR type of adventure (see Darksiders as a somewhat decent example of something similar) we get an MP game the majority of fans not only don't care about, but reject.
Again, the game would be okay if....
- It were released as part of an SP adventure.
- Released alongside or shortly after an SP game.
- Was not associated with the LoK universe in any shape or form.
This is equivalent of releasing Halo Wars if Halo 3 came out in 2002. Makes no sense.
We know that while there are lots of fans of single-player gaming, an increasing number of gamers are looking for a more connected and social experience. Sometimes they dont play the single-player part part of a game at all, focusing just on the multiplayer portion. We were interested in exploring whether the world of Legacy of Kain could offer something to these gamers, and the more we thought about it the stronger the idea sounded.
Previous games in the franchise have very much focused on the Vampires and other inhuman races of Nosgoth. We wanted to show more of the Human side at various points in history theyve fought fiercely enough to nearly wipe out the Vampires after all, so its not like theyre not a formidable fighting force. Equally we thought it would be interesting to experience Nosgoth not from the vantage point of the worlds rulers but from the perspective of the people who fought in these wars. Multiplayer gameplay seemed like a good fit that would let new players into this universe. It was obvious gameplay needed to be asymmetrical, that our two sides needed to feel very different this wasnt just about the lore, but about making sure the gameplay felt new and exciting.
Future F2P multiplayer cash-ins or future actual games? You're aware of the incredibly awful stigma (with good reason) that the phrase "wider audience" contains right? It plays directly into the reasonable assumption that this is merely a shameless grab for a slice of the DOTA2 pie. It's disingenuous at best to imply that, hey, if this game that has nothing to do with anything you care about save for the IP does well, maybe you'll get your old franchise back! It reeks of the Capcom Test with stuff like Umbrella Chronicles.
As to your earlier response, I appreciate your honesty in trying to avoid the wall of negativity. That being said, I hope you don't get your hopes up that that wall goes away. DmC attempted to do everything to assuage the haters (which were damn near everyone) that hey! Look! Its still the thing you wanted!, and it was still a sales failure (in comparison to its earlier games) despite getting higher review scores because people didn't want it to exist. And I can tell you certainly that I much rather this not exist than I did with DmC, particularly after the cancellation of Dead Sun.
Future F2P multiplayer cash-ins or future actual games? You're aware of the incredibly awful stigma (with good reason) that the phrase "wider audience" contains right? It plays directly into the reasonable assumption that this is merely a shameless grab for a slice of the DOTA2 pie. It's disingenuous at best to imply that, hey, if this game that has nothing to do with anything you care about save for the IP does well, maybe you'll get your old franchise back! It reeks of the Capcom Test with stuff like Umbrella Chronicles.
As to your earlier response, I appreciate your honesty in trying to avoid the wall of negativity. That being said, I hope you don't get your hopes up that that wall goes away. DmC attempted to do everything to assuage the haters (which were damn near everyone) that hey! Look! Its still the thing you wanted!, and it was still a sales failure (in comparison to its earlier games) despite getting higher review scores because people didn't want it to exist. And I can tell you certainly that I much rather this not exist than I did with DmC, particularly after the cancellation of Dead Sun.
Okay, firstly I LOVED the new DmC, so consider me a Dino afficionado. Plus, I'm a huge fan of Ninja Theory's work (heh, just when you thought I couldn't make myself any more unpopular in this thread...). I'm well aware that we've a massively uphill journey before we enter Open Beta, however I'm hoping that at that stage - when everybody will be able to play the game for free - opinions might change, simply because the game is such fun to play. Fun has to be a priority when making a game, after all.
As for the "wider audience" thing... please read between the lines.