I love how journalists like to say the Xbox One tools will get better so we should expect it to be on par in the coming years. I'm sure Sony is going to have a thumb up their ass and not improve the PS4's dev tools after launch.
Indeed W!CKED, indeed.I think everybody should buy the system he really wants to play on. If someone really doesn't care much about resolution then there is no need to force him/her into buying a PS4. That would be awful. But I also think that there is absolutely no need for downplaying PS4's hardware advantage. The difference between 720p and 1080p is huge and everyone who says otherwise should stfu immediately, in my eyes.
Gaming journalism should educate gamers, but at the moment they're doing the exact opposite. When someone is still undecided and wants to buy the more powerful console then you can't say things like "Both are 1080p, but One is upscaled. You won't see the difference anyway." We have to call out "journalists" who spread bullshit like this! I can't see a single reason for downplaying the discrepancy of pushed pixels in a game like CoD except for either being paid to do so or simply being a stupid fantard.
What happens at the moment is highly unfair. Mark Cerny said multiple times that he designed the system in a way that studios can achieve very good results out of the gate. PS4 is designed to deliver nice visuals on day one, which is a first for 3D consoles if I recall correctly, and it is awful to see how some persons are downplaying the work of talented engineers.
But the absolutely worst thing is that "journalists" turn on people who criticize on Xbox One's resolution. This is unforgivable. They spin it like it's our fault that we can't live with 720p. We're stupid victims of Sony PR that are too focused on marketing terms like "1080p". It's more than obvious on which side these guys are on.
I think everybody should buy the system he really wants to play on. If someone really doesn't care much about resolution then there is no need to force him/her into buying a PS4. That would be awful. But I also think that there is absolutely no need for downplaying PS4's hardware advantage. The difference between 720p and 1080p is huge and everyone who says otherwise should stfu immediately, in my eyes.
Gaming journalism should educate gamers, but at the moment they're doing the exact opposite. When someone is still undecided and wants to buy the more powerful console then you can't say things like "Both are 1080p, but One is upscaled. You won't see the difference anyway." We have to call out "journalists" who spread bullshit like this! I can't see a single reason for downplaying the discrepancy of pushed pixels in a game like CoD except for either being paid to do so or simply being a stupid fantard.
What happens at the moment is highly unfair. Mark Cerny said multiple times that he designed the system in a way that studios can achieve very good results out of the gate. PS4 is designed to deliver nice visuals on day one, which is a first for 3D consoles if I recall correctly, and it is awful to see how some persons are downplaying the work of talented engineers.
But the absolutely worst thing is that "journalists" turn on people who criticize on Xbox One's resolution. This is unforgivable. They spin it like it's our fault that we can't live with 720p. We're stupid victims of Sony PR that are too focused on marketing terms like "1080p". It's more than obvious on which side these guys are on.
I love how journalists like to say the Xbox One tools will get better so we should expect it to be on par in the coming years. I'm sure Sony is going to have a thumb up their ass and not improve the PS4's dev tools after launch.
Ok, no one find it fucking weird that every major outlet is making apologist responses for Microsoft? What the fuck is wrong with these people?
ESRAM has already been used to its limit by devs writing game code at launch. As you can't skip ESRAM without a huge performance hit, this pretty much decides about efficiency of the whole system (a bottleneck). If you want to free up ESRAM for other purposes than graphics, you have to make compromises. Expect a lot of games on X1 to use 720p in order to leave some memory space for other bandwidth-critical uses like compute.The Xbox one has not been maxed out yet. And neither has the PS4.
he should love and defend WiiU if it is all about gameplay and not graphics. Hell he should have defended the Wii back in the day. This dude is a shill end of story
Ok, no one find it fucking weird that every major outlet is making apologist responses for Microsoft? What the fuck is wrong with these people?
Like do these people not understand that it's the same game, one version just looks better? Everyone of these "resolutiongate" responses always delves into "I want the games artistic design to be more interesting rather than it look better than the competitors," no fucking shit but that's not the point being discussed here.
This point of view is still terrible though. People say it's about the games but when 90% of these said games run better on PS4 it doesn't matter?
Then People say they choose the console based and exclusives but that is only viable when third party games are (almost) equal on both systems but they are not. Non-exclusives make up what? 90% of games? These are the games people buy the consoles for and when most of them run better/prettier on the PS4 the solution tonthe "it's about the games"-problem is the PS4.
Ok, and I agree. But that wasn't what was being argued before. This post was a much better representation on your stance against his and understanding the issue that he isn't understanding.
Though again, I think we're going to see a period where things are more or less going to be equal in multiplats once things get more comfortable in developing on the Xbox One. They'll again revert back to being in favor to the PS4, but resolution and fps probably won't be the factor as much anymore, but more so in particles, A.I., and other engine based advances.
Which I feel may have been what Sessler was trying to say (that we're arguing over a temporary problem/factor), but is trying to be way too bipartisan about it.
I'm actually a bit curious as to what he said around the launch of the Wii U. It'd be hilarious if he bemoaned the power differences.
Arkk you are either Adams wife or Adam himself. Damage control city , population you
But they won't improve if they hit the ceiling right now at the beginning of the gen. I want better games in 2-3 years, not the same games. I want physics-oriented engines. How can you add any features in future if your console design is bottlenecked from the beginning? How can you use compute if your ESRAM is already full with 720/900p framebuffer? Drivers may improve, hardware can't. X1 is stuck with that lame design for the next few years. That is the real failure of design, not that their drivers struggle at launch. X1 is already technologically obsolete before it was even released.
You guys get so upset when anyone downplays resolutiongate. It's adorable.
You guys get so upset when anyone downplays resolutiongate. It's adorable.
Does nobody on this forum know what FUD (Fear, Uncertainty, Doubt) means?
Hint: It doesn't mean not making a big deal out of something that you think they should. It's the opposite, actually.
Yeah this is what I pretty much think. Holy crap though, this thread is full of venom.1. He is right, 1080p/60fps doesn't make a game good.
2. Ignoring the fact that the more expensive system has a lower resolution and framerate in huge launch multiplats is dumb.
If microsoft somehow has a million amazing games, all at 720p, and the PS4 has like 2... at 1080p - Sessler will be right. In reality what will happen is that most games will be multiplats and the will look and play better on the ps4. And then it comes down to exclusives and that's personal preference. This past gen I preferred Sony's.... will I this gen? I don't see it changing but I guess it could...
Tools will get better, game will look better, but if last gen show us any indication,
resolution only go down not up. That's what worrying.
Halo 3 to Halo Reach, resolution increase.
Halo Reach to Halo 4, resolution increase.
PGR 3 to PGR 4 resolution increase.
Forza 2 to Forza 4 (same res, but significantly improved graphics with each new version)
PDZ to other Rare games, resolution increase.
Resolution decrease was most true for COD series than any other franchise. No Rockstar games did it, and it didn't happen to Battlefield until Battlefield 3.
And if you count the PS3, there was a resolution increase from GTA IV to V.
I think if it becomes clear that there is a power shift happening through retail sales the overall tone the media takes will start to change.
I hardly ever read gaming media (have been reading more of it to see what all the fuss we've been seeing of late is about) but it's hard not to agree with the criticism when there's so much muddying of the waters and disconnect from their audience on issues as simple and clear-cut as this.
Question: why are 'games journalists' writing so many pieces about how unlikely it is that resolution differences will significantly sway the opinions of a public they explicitly state to be outside their target audience? Sounds like the job of a market analyst, not a member of the enthusiast press. What relevance does thousands of confused mothers being unable to distinguish 720p from 900p have to an individual reader looking for an informed perspective on the new consoles? It seems to me that all this does is downplay the perceived importance of the issue rather than its (objective) magnitude, deflecting the conversation away from quality of experience and onto 'console wars' topics like sales figures.
I think Adam Sessler is good guy in general, but I've always saw him as the guy who thinks game journalism is easy money, Not a real gamer or anything ...just a guy that in need for money and looking to make some in non-skill required job(gaming journalism).
This whole circle jerk over resolution is one of stupidest things I've seen the internet at large bitch about in quite some time. If you care about resolution and framerate, you can get both even better with a PC. Consoles are about convenience, and the average consumer probably doesn't give a shit about a minor resolution difference compared to say, which one their friends are getting, or even just brand loyalty.
So then what's the point of next gen if graphics don't matter?
Just keep the same hardware if no one cares anyway
Yep, I've been saying that for years.
it doesn't. it's the gaming press who are saying, "they don't matter". they do. a game is the sum of its parts. both versions are the exact same experience so that's out of the gate in terms of comparison. now, there are graphical differences (bf4 having lower resolution and lacking global illumination system, plus running at a lower average framerate). that's where comparisons come in because that's where comparisons can be made. and why are comparisons being made? because these are both valued at $60 no matter what console.
it's the constant and massive downplaying of these differences that is such a copout. remember when all these "journalists" pointed out every damn difference the ps3 version of a multiplat had in their reviews? "the ps3 version looks washed out. the ps3 version had some hiccups. the ps3 version had less vibrant colours. you are better off playing the xbox 360 version if you want the best version out there outside the pc.
this takes the icing on the cake:
http://www.g4tv.com/videos/43049/mx-vs-atv-reflex-playstation-3-review/
"Get the lowdown on the PlayStation 3 version of MX vs. ATV Reflex in this review. Adam Sessler and Morgan Webb discuss the drawbacks of the PS3 version of MX vs. ATV Reflex and reveal the game's lower score."
360 version = 3/5 stars
ps3 version = 2/5 stars for being graphically inferior
or this:
http://www.giantbomb.com/reviews/bayonetta-review/1900-249/?review_id=249
Much of the potential of Bayonetta--potential that's realized on the Xbox 360--is lost to technical issues on the PS3.
(yes, that's the subtext of the review).
or what about this?
http://www.computerandvideogames.com/247305/red-dead-redemptions-sub-hd-ps3-display-analysis/
"Its resolution is 640 by 1152, compared to the Xbox 360's 720 by 1280 pixels. At first glance you might say that this is only a difference of "80 pixels," but in reality, when the missing area is calculated, the PS3 suffers an 184,320 pixel deficit - or 20 per cent lower than the Xbox 360 version. This rendering resolution is then upscaled by the PS3 to be displayed on your screen."
or how about this, arstechnica?
http://arstechnica.com/gaming/2010/05/read-dead-redemption-360-vs-ps3-our-thoughts/
"This is non-scientific, but after playing an hour of both games, and switching back and forth between the two systems on our display, it's clear that the 360 version has quite the graphical advantage. It's sharper, with much less aliasing. The faces of the characters were clearer in the opening section. Gameplay sections likewise looked better, with smoother graphics across the board. The PlayStation 3 version looked impressive, but there was a noticeable jump in quality while playing on the 360.
Keep in mind that the game doesn't look bad on the PS3not by any stretchbut based on our time with the game and direct comparisons, the 360 version looks better. If you purchase the PS3 version of the game you're not going to be let down, but if you have the choice, pick up a copy for the 360.
Here's another reason to buy the game for the Xbox 360: if you dislike playing with strangers, there are 16 Ars Technica members in the game's thread playing online with the 360 version, compared to three on the PS3. If you're going to be playing, sign up!"
hypocrites.
You're bang on, I'm convinced that there's several camps whining here.
Disapointed Xbox fans.
Gloating PS4 fans.
PC gamers who were considering the new consoles and are only capable of looking at things technically.
There's a difference between a nice refreshing graphical bump and losing your minds over the internet because of some missing "p's" on a spec sheet.
This whole circle jerk over resolution is one of stupidest things I've seen the internet at large bitch about in quite some time. If you care about resolution and framerate, you can get both even better with a PC. Consoles are about convenience, and the average consumer probably doesn't give a shit about a minor resolution difference compared to say, which one their friends are getting, or even just brand loyalty.
Well, the issue here is that the same journalists that made a big deal over relatively minor differences (1152x640 vs 1280x720 and such things that even resulted in lower scores on PS3) are now pretending that a much larger difference (125% increase) doesn't matter.This whole circle jerk over resolution is one of stupidest things I've seen the internet at large bitch about in quite some time. If you care about resolution and framerate, you can get both even better with a PC. Consoles are about convenience, and the average consumer probably doesn't give a shit about a minor resolution difference compared to say, which one their friends are getting, or even just brand loyalty.