• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PC Gamers Assemble, Let's Demand PC Ports From Sega!

Mesoian

Member
It might not be obvious to some, but ports like this would facilitate a next-gen console port.

Which is still more lucrative than building AAA games and refusing to release them in any way in multiple regions.

What is Sega internal even working on right now? Only the two new Yakuza games?
 

Sentenza

Member
They need a game as a test bed. If there's demand for a game that they can test with and theres a success, that's when they'll port others.
Well, I don't really test beds are ever that useful, because the truth, especially on PC where word of mouth matters a lot, is that every game performs on its own and you can hardly predict what is going to be successful when you are basing your stats on a previous game you published which was also entirely different.
I'm not sure how they could grasp anything useful about the potential market for Valkyria Chronicles or Persona 4/5 looking at how Vanquish or Bayonetta performs, for instance.

Edit: Also could you post a link to some of the port data?
No, because I'm not talking about something circumstantial or specific, I'm talking about years reading blogs or posts form developers or talking to them myself and pretty much the scenario is always the same: you have from one to six people working for six months at most to port most of the games.
Maybe some special juggernauts (GTA IV/V?) could occasionally require a lot more, but we all know that's not what we are talking about here, right?
You aren't expecting SEGA to re-do the texture work for Valkyria Chronicles, Bayonetta or Vanquish entirely, right?
 

Usobuko

Banned
Platinum Games has strong, distinguishable identity and it's not so bad if the brand is made more noticeable to the PC-only crowd. Kinda helps to hype the future games, no?
 

antitrop

Member
Platinum Games has strong, distinguishable identity and it's not so bad if the brand is made more noticeable to the PC-only crowd. Kinda helps to hype the future games, no?
The first notable PC release of 2014 is a PG game. I think that's pretty fuckin' rad.
 

Alo81

Low Poly Gynecologist
No, because I'm not talking about something circumstantial or specific, I'm talking about years reading blogs or posts form developers or talking to them myself and pretty much the scenario is always the same: you have from one to six people working for six months at most to port most of the games.
Maybe some special juggernauts (GTA IV/V?) could occasionally require a lot more, but we all know that's not what we are talking about here, right?
You aren't expecting SEGA to re-do the texture work for Valkyria Chronicles, Bayonetta or Vanquish entirely, right?

Well then it still doesn't really speak to the price of porting, only the effort required and even that will be variable. Every game is different. It'll be easier and more difficult depending on every game.

Look how the Dark Souls and Deadly Premonition port ended up. Look at how the MK9 port ended up.

Very different quality levels.

I mean, I've said this several times before but I don't think any of the above matters because regardless of if we want them all we won't get them all until they feel comfortable that they'll all individually sell well and a bunch of people saying "PC gamers want these games" is different than a bunch of people saying "I want this game."
 
Alan Wake PC took the third party developer Remedy handed over the task 5 months to do. http://www.rockpapershotgun.com/2012/02/16/sleep-talking-alan-wake-interview/

The core PC porting team was 5 people: http://www.mobygames.com/game/windows/alan-wake_/credits

- 1 project lead / lead programmer
- 4 programmers

QA was 3 people:

- 1 QA lead
- 2 QA guys

And 3 Remedy dudes were overseeing the work done by the third party (while working full time on American Nightmare for XBLA themselves).
 

Vazra

irresponsible vagina leak
Alan Wake PC took the third party developer Remedy handed over the task 5 months to do. http://www.rockpapershotgun.com/2012/02/16/sleep-talking-alan-wake-interview/

The core PC porting team was 5 people: http://www.mobygames.com/game/windows/alan-wake_/credits



QA was 3 people:



And 3 Remedy dudes were overseeing the work done by the third party (while working full time on American Nightmare for XBLA themselves).

Also Typing of The Dead could be another example.
 

ChronoX

Member
Even if they port, most ppl here probably will buy it only when it is 90% sale from amazon or steam.

I can't speak for everyone but as much as I love a good sale, if Bayonetta gets a great port released on PC, I'll be there day one! Honestly my dream is some sort of retail collector's edition PC release of Bayonetta with tons of goodies. I'd buy that instantly at a high price. This is coming from someone who plays 95% of his games on PC and uses his console (PS3) for exclusives. Also apparently I played the worst version of the game lol.
 

antitrop

Member
I can't speak for everyone but as much as I love a good sale, if Bayonetta gets a great port released on PC, I'll be there day one! Honestly my dream is some sort of retail collector's edition PC release of Bayonetta with tons of goodies. I'd buy that instantly at a high price. This is coming from someone who plays 95% of his games on PC and uses his console (PS3) for exclusives. Also apparently I played the worst version of the game lol.

The 360 version of Bayonetta rarely holds 60fps, but the PS3 version struggled with 30 before the patch.

Here's the Digital Foundry video... it's... hard to believe: https://www.youtube.com/watch?v=OZg8ebaARmY
 

Persona7

Banned
yfmniXW.png

on


I will probably die if I ever see the sega logo on the gog front page. They already sell DRM free games on dot emu.
 

Sentenza

Member

Alo81

Low Poly Gynecologist
These bastards ported Sonic Generations too. I call them bastards because the port dropped frames like crazy at a lot of parts and my X360 wired controller would sometimes go crazy.

And yes it's the only game that cause the wonky controller issue.

Man it's weird I've heard that from multiple people but I had no problem with the PC port of Generations at all.

See? You can get similar infos a lot talking to developers.
These kinds of numbers keep being consistently true across most ports.

The size of the team porting the games isn't the issue at hand.
 

Alo81

Low Poly Gynecologist
Well, it is actually, because the number of persons you need to involve for a port is directly related to its cost and its chances of being profitable.

They could use one person and it would just take a really long time.

They could use 20 people and get it done quick.

They're still paying those people.

And again, unless the price for porting it is literally so low that the thought of being able to return an investment isn't even a question in their mind, they still wouldn't port them all unless they know that they have chances of being successful in the PC landscape which is why most developers port one game and gauge the results.
 

Alo81

Low Poly Gynecologist
Sure, that's why I specified *both* the average team size and the average time of development.

Look man, we can do this tango for 20 pages but I've already explained why I think that's irrelevant.

The only response you've had to the idea that if they do it they'd start with a test bed is "But I don't like that." so I don't see the point of continuing it.

Like I said, the size of the team the length of the development and the ability of the team porting are irrelevant unless the price is so insubstantial that there's no doubt they would make a return on their investment.
 

Sentenza

Member
Look man, we can do this tango for 20 pages but I've already explained why I think that's irrelevant.
Sure you have. It's just that I disagree with you.

Like I said, the size of the team the length of the development and the ability of the team porting are irrelevant unless the price is so insubstantial that there's no doubt they would make a return on their investment.
Ehr... Which was pretty much my very point from the start?
When you have numbers like those to do a port of what's generally considered a good game you have to do a fucking disaster to not at least break even.
 
One last one: http://www.mobygames.com/game/windows/darksiders/credits

Darksiders "core" PC porting team was 1 lead + 3 programmers.

3 designers, 2 additional programmers, 2 UI artists and 2 QA testers make the rest of the team.

But of course for example the UI artists (making the updated menu for the PC version and new button icons) wouldn't work full time on it for months, like the programmers.

From what I can see the core programming team of PC ports is ~5 people and another ~5-10 people do supplementary tasks (eg new menu, etc).
 

Decado

Member
can't see Sega putting more resources into Bayonetta since they gave up on the franchise and let Nintendo take over. Porting is still an investment, and they will not benefit significantly from expanding the fan-base.
 
Man it's weird I've heard that from multiple people but I had no problem with the PC port of Generations at all.

For the most part it was a clean port but certain parts of stages (fuck you Chemical Plant water slide) would drop significantly lower. And I have had my controller remap buttons for no reason (X to jump? A to spin dash? wtf?) or otherwise quit working (end of that Sonic 06 level), forcing me to alt+tab and close the game because the keyboard will not work with the controller scheme selected.

I have no idea if Binary Domain also suffers from these issues but Generation's issues have soured me on the developer's name.
 

Alo81

Low Poly Gynecologist
For the most part it was a clean port but certain parts of stages (fuck you Chemical Plant water slide) would drop significantly lower. And I have had my controller remap buttons for no reason (X to jump? A to spin dash? wtf?) or otherwise quit working (end of that Sonic 06 level), forcing me to alt+tab and close the game because the keyboard will not work with the controller scheme selected.

I have no idea if Binary Domain also suffers from these issues but Generation's issues have soured me on the developer's name.

I guess I might not be the most reliable since I had no issues with Generations, but Binary Domain ran a beauty for me as well.
 

Lazaro

Member
500x_image130.jpg


Aren't those first-gen NVidia 3D glasses? I hope Platinum Games/SEGA is just waiting for the right moment to unveil these PC ports.
Along side the unveil of the Dreamcast 2 Steam Machine
 

Grief.exe

Member
500x_image130.jpg


Aren't those first-gen NVidia 3D glasses? I hope Platinum Games/SEGA is just waiting for the right moment to unveil these PC ports.
Along side the unveil of the Dreamcast 2 Steam Machine

They have had it running on development PCs for a long time, but its a far cry from releasing a full product.
 

Sentenza

Member
They have had it running on development PCs for a long time, but its a far cry from releasing a full product.
Well, it's not a product ready for release, obviously, but that also makes the proposition of a port even more of a no-brainer when most of the core work is already done.
 

Ms. Tea

Member
For the most part it was a clean port but certain parts of stages (fuck you Chemical Plant water slide) would drop significantly lower. And I have had my controller remap buttons for no reason (X to jump? A to spin dash? wtf?) or otherwise quit working (end of that Sonic 06 level), forcing me to alt+tab and close the game because the keyboard will not work with the controller scheme selected.

I have no idea if Binary Domain also suffers from these issues but Generation's issues have soured me on the developer's name.

If I'm remembering right, those exact areas lagged similarly in the console versions. It wasn't an issue with the port.
 

TaroYamada

Member
Definitely tapering off, we're gonna need to get behind a smaller set of likely games in my view. Virtua Fighter 5 makes sense due to fighting games doing well on PC recently, we lack a 3D fighter and VF is the premier franchise of the genre as well as its originator, in the arcades it runs on embedded linux and a Pentium 4 processor.

Bayonetta/Vanquish, there's potential for too but I think we're making a mistake asking for so many unlikely releases. We can express general interest while still focusing on more realistic titles.

Also we really do need a petition of some sort, the fact that we're now tapering off and never even got a reply from SEGA doesn't exactly raise my spirit.
 

Ms. Tea

Member
I think it's more likely that there were issues with the engine just being inefficient at doing certain things and those didn't get rewritten for the PC version. Not unoptimized as in they didn't optimize the port, but they didn't optimize stuff that had the same issues on consoles.
 

ban25

Member
I suspect Sega-developed properties like Valkyria Chronicles and JSRF are going to have a better chance of being parted than third-party developed titles like Bayonetta/Vanquish (Platinum Games) or Resonance of Fate (triAce).
 
It could be for a lot of reasons, maybe even just lack of interest, but it didn't help that it started during a weekend, when no gaming site had even a chance to pick the story and publish a news about it.

a weekend in the middle of a holiday break at that, should have waited till next week to start this.
 

Camp Lo

Banned
can't see Sega putting more resources into Bayonetta since they gave up on the franchise and let Nintendo take over. Porting is still an investment, and they will not benefit significantly from expanding the fan-base.

Fuck Bayonetta then. Give me Vanquish!
 

Dario ff

Banned
For the most part it was a clean port but certain parts of stages (fuck you Chemical Plant water slide) would drop significantly lower. And I have had my controller remap buttons for no reason (X to jump? A to spin dash? wtf?) or otherwise quit working (end of that Sonic 06 level), forcing me to alt+tab and close the game because the keyboard will not work with the controller scheme selected.

I have no idea if Binary Domain also suffers from these issues but Generation's issues have soured me on the developer's name.
Generations is optimized fairly well on GPU usage (it's very low), it's just that the engine is very reliant on CPU usage and it's got some cache bugs that don't completely clean the terrain loaded into memory (i.e. stuff will start having more pop-in after subsequent playthroughs of stages). If you have a fairly powerful CPU you can overpower those issues easily.

You don't need to worry about that developer anymore anyway. :p
 
If we're going to get behind one game in particular, I would like Valkyria Chronicles.

It has a lot of support, and is something that appeals to me, and would be very successful on Steam. I think that a Steam release is exactly what the Valkyria Chronicles franchise needs. It's something that could lead to Valkyria Chronicles 3 being eventually localized.
 

Durante

Member
Don't tell me that. Convince sega that they will make shit ton of money. I mean, they must be full of shitheads that can't calculate at all, right? Teach them math.
Maybe not exactly shitheads, but you can't tell me that the people making decisions at some Japanese publishers aren't a bit out of whack.

By now even Sega should realize that they killed their most promising IP in years by looking only at Japan, and even then failing to capitalize on the Monster Hunter boom despite tacking on multiplayer and moving it to a platform which was utterly dead in the West. Valkyria and its sequels could have been selling 500k copies instead on Steam.
 
Top Bottom