Chet Rippo
Member
Seems more like a 3D Oracle game or Minish Cap to me.
Speaking of which isn't the bird noises the SS bird makes reused sound clips from the bird in SMG2? It sounds like it to me at least.[Nintex] said:It looks great, reminds me of Super Mario Galaxy even more now
But not a single fuck was given by Nintendo's texturing department that day
Maybe I'm remembering wrong but I thought it was shown that the level at the E3 2010 demo was actually floating slightly above Hyrule.This might have changed (and moreover, even if it hasn't, it may not be indicative of anything), but the E3 shots of Skyward Sword from last year had this
Chet Rippo said:Seems more like a 3D Oracle game or Minish Cap to me.
And the fire-monkey thing has the same sounds as the monkeys from Twilight Princess which originated from Majora's Mask.Lord_Byron28 said:Speaking of which isn't the bird noises the SS bird makes reused sound clips from the bird in SMG2? It sounds like it to me at least.
Lord_Byron28 said:Speaking of which isn't the bird noises the SS bird makes reused sound clips from the bird in SMG2? It sounds like it to me at least.
Enduin said:Thats what Im hoping and seems most reasonable and rational, but never underestimate Nintendo's ability to fuck things up and randomly throw Ganondorf in their for some unnecessary reason.
MYE said:Oh god. I'm gonna play this in a couple of months!!!!
*CRIES*
I'm kind of with you. My hype's been lowered as a result of these screenshots.Chet Rippo said:Seems more like a 3D Oracle game or Minish Cap to me.
MYE said:really?
Really?
Cygnus X-1 said:Just a question: is it possible this game is using Galaxy 2's graphical engine?
This character looks awesome and the rest of the screenshots look great too, can't wait.MYE said:
I believe almost all current Nintendo EAD games use the same base engine that Nintendo created while developing Super Mario Sunshine. That toolset was a big deal back then and The Wind Waker used it too. Twilight Princess used a customized The Wind Waker engine.Cygnus X-1 said:Just a question: is it possible this game is using Galaxy 2's graphical engine?
MYE said:
shouldn't it be the other way round?shadyspace said:I'm kind of with you. My hype's been lowered as a result of these screenshots.
Amir0x said:sweet jesus
I was slightly worried that the dude who did Oracles and Minish Cap was helming this but everything that had been put out prior to these screenshots looked amazing so I didn't give it much thought. Now? For a reason I can't quite place this isn't looking like a fully realized console Zelda. That and the unexpectedly strong Galaxy influence is off-putting.Boney said:shouldn't it be the other way round?
Anyway, gimmieeeeee
Eh, these screens don't show much those amazing videos you mention hadn't shown already. A few new views/spots of previously seen areas maybe.shadyspace said:everything that had been put out prior to these screenshots looked amazing so I didn't give it much thought.
Alextended said:What do people dislike about the textures? Some are bad here and there, like in TP (or every game ever), but most of the game looks great. Or do people mistake that painterly style for muddy textures? It's intentional... And is it me or do they have some kind of depth of field effect that makes distant areas even more painterly looking?
This is some the laziest shit I've seen from Nintendo in a while:Alextended said:Eh, these screens don't show much those amazing videos you mention hadn't shown already. A few new views/spots of previously seen areas maybe.
Yeah. TP was a good looking game (for Gamecube), but Skyward Sword seems much more vibrant and colorful. It's a real pleasure to the eyes. Nintendo continues to show that it can make up for the lack of HD by creating artistically brilliant games.GCX said:This game puts TP's million shades of brown to shame.
WOW, he crossed his right leg behind his left... Nintendo I serious about Zelda animations.MYE said:
dat smoke
Uuuh, it's floating rocks. Fits with the game's starting areas being floating islands. Why not have rocks here and there, smaller and larger areas, to show it's how the whole world is and to break up the constant view of (beautiful btw) clouds? I don't get what you find so offensive. Did you think every rock that stuck out of the sea in WW is lazy too?shadyspace said:This is some the laziest shit I've seen from Nintendo in a while
Alextended said:Uuuh, it's a floating rock. I'd guess there are plenty of those since the game's main area is a floating island to begin with. And?
Being a Zelda texture artist is like the best job ever. You don't have to show up at work 'ever' and you can take 5 years to put a color filter over the same texture you made for Majora's Mask 10 years ago.Shiggy said:And yes, the people responsible for textures also still seem to be on vacation.
[Nintex] said:Being a Zelda texture artist is like the best job ever. You don't have to show up at work 'ever' and you can take 5 years to put a color filter over the same texture you made for Majora's Mask 10 years ago.
So it's his first Zelda? Hardly the first cute creature to show up in the series, 3D or not...Gino said:maybe he's made this game has whimsical characters that seem like they could fit into a Mario game?
Shiggy said:The screenshots look awful, who's responsible for the image quality at Nintendo/GI? And yes, the people responsible for textures also still seem to be on vacation.
They pretty much are the octorok things from Mario Galaxy with an extra head layer and sprouts on their heads. But what's wrong with references? The SMG enemies were essentially Zelda references in the first place so it's Zelda -> Mario -> Zelda.Gino said:maybe he's made this game has whimsical characters that seem like they could fit into a Mario game?