That doesn't matter. There was no extra work involved in EITHER of the games being included in those packages to warrant a $5 price-hike.
Using your example of MvC2, it was only 1 game for $10, but This is a compilation of 2 games, so each would be 7.50, I don't see no price spike here...
In fact I'd go so far as to say I'd buy MvC1 stand-alone for $5, ignore MSH (since I'm more a MvC fan than the Marvel stand-alone titles) and possibly buy one of the Darkstalkers titles (or just get Jojo if it wasn't dildos priced). Alas, Capcom is stupid at pricing things at a impulse buy level.
I find SNK's Neo Geo Classics to be more stupidly priced. $15 is a-OK IMO.
That reminds me that GGXX is $15 on PSN.
As for KoF'13: It doesn't help that the execution is strict (like stricter than SF3 and older titles) the game is slow (not as slow as Blazblue but still pretty slow), even slower than KoF'98/'02 which were pretty decent paced and has been "niche" outside of Spanish speaking countries for ages that's why it isn't as popular as people want it to be.
Heh, 3S' input is much stricter to me than KoF XIII lol.
No. Us Kids have too many options.
There are something in the region of 30 fighters out now on the HD twins, each with a level of depth that could take years of practise to unlock.
Its too easy to get your ass handed to you online one too many times in one game, shrug and pick another to play. Not every game clicks immediately and these re-releases in general are much harder because the quality of the opposition (which on week one you cant even avoid because everyone is about the same rank at first). At least with games like Marvel 3 and SFIV people started on a somewhat equal foot. Its pointless to pick up Guilty gear, third strike, Darkstalkers or MVC2 because you just know you are going to be raped unless you invest a significantly higher amount of time than you would a fighter released this generation.
Guess I'm unique in this case as I could play any 2D fighting game without any hassle. Granted I ain't a pro, and you're right in that one may need to spend a long time to get really good in a game, but I personally utilize and understand the basics of the game and work with it.
...but you kids're still quittin and chickening out.
You can't seriously compare guard rolls and guard blows to Ultra and X-Factor lol.
Sorry what I meant was the fast meter gain in KoF XIII is its comeback mechanic.
KFC for one feels overpowered, and more shifts the playing field than give an advantage to the disadvantaged player.