Ardorx said:Sometimes limits are a good thing, just keep that in mind.
Not on console/pc.
Ardorx said:Sometimes limits are a good thing, just keep that in mind.
proposition said:One game that uses a proprietary system for texturing now constitutes the entirety of Games Developers?
All that you can really take from this is that Carmack would have liked to have not had the constraint on the game that the DVD drive of the 360 puts on him. One game. Not every game.
proposition said:If Carmack says he would rather have not had the inconvenience, then it is not a 'good limit'.
Kaako said:I hope this game has some amazingly unique textures cause 3 DVDs is kinda a lot for an fps. Is this game using Carmack's Megatexture btw?
expy said:Didn't Houser come out and say that Microsoft would need to find a solution to its storage problem if it hopes to have the next GTA title on their platform?
Yeah..and? PS3 is still 0%.DieH@rd said:Bullshit. X360 has THE SAME hypervisor as the ps3, the only difference is that MS was in a hurry to but the console on the market so they outsorced production of DVD. Ergo, the only way to hack 360 is trough the dvd drive firmware. Go watch this:
http://video.google.com/videoplay?d...37&ei=EMxlSoWCJqOs2wKlt_Uz&q=console+security
I don't think this is an issue for most open world games, I'm not sure how big RAGEs world will be but Bethesda has said they had no issue with getting Oblivion to fit on a DVD9 for 360(the game likely uses repeating elements and whatnot). Its an issue here due to the megatexture technology they are using, from what I understand everything you see in the games environment will be unique and un-repeating(this takes up a lot of space, but can be done without worrying about a performance hit at all), unlike most open world games.MirageDwarf said:360 fans are in denial. 360's dvd drive is holding back and will keep holding back open world games on consoles. Accept it.
Developers are stuck with either designing open world game around one disc or make it linear.
MrJollyLivesNextDoor said:wasn't there a direct qoute from Carmack earlier in the thread saying both version will be the same but 360's version will have lower res textures in 'out of the way' places?
seems like what you qouted had nothing to do with texture res.
MvmntInGrn said:I don't think this is an issue for most open world games, I'm not sure how big RAGEs world will be but Bethesda has said they had no issue with getting Oblivion to fit on a DVD9 for 360(the game likely uses repeating elements and whatnot). Its an issue here due to the megatexture technology they are using, from what I understand everything you see in the games environment will be unique and un-repeating(this takes up a lot of space, but can be done without worrying about a performance hit at all), unlike most open world games.
It'll only likely become an issue for console multiplat games if more developers decide to use this type of technology for open-world games (in respects to it limiting the games structure). More DVDs is always an option if the experience is linear (which is what I think they are trying to say about Doom 4 as being easier to split up).
Sho_Nuff82 said:The game looks 'identical' across all platforms, with the exception of some off color settings on PS3. This is the most recent preview build seen by any publication.
I think some of you are going to be sorely disappointed if you hang your hats on this being the multiplat game to finally validate BluRay and Cell, they don't mention any dev problems with the 360 version in this build.
Minsc said:Well, the PC version on DVD (or possibly no discs at all) has already been reported to look better than the PS3 blu-ray version; with better AA, more effects, and higher-megaresolution textures, so it hardly validates anything for the PS3 imo.
Minsc said:Well, the PC version on DVD (or possibly no discs at all) has already been reported to look better than the PS3 blu-ray version; with better AA, more effects, and higher-megaresolution textures, so it hardly validates anything for the PS3 imo.
Minsc said:Well, the PC version on DVD (or possibly no discs at all) has already been reported to look better than the PS3 blu-ray version; with better AA, more effects, and higher-megaresolution textures, so it hardly validates anything for the PS3 imo.
gofreak said:Any pc build will have been running off a HDD i.e. for all intents and purposes and practically unlimited data store (that's also, helpfully, a lot faster than a DVD or blu-ray drive).
And when it does ship, don't think any 3 DVD PC version will be the same as a 3 DVD 360 version, data wise. They'll be able to use more space and compress much more aggressively on the PC discs since it'll all get unpacked onto your HDD during install. They won't be able to pack things so tightly on the discs if a game is running off the discs directly.
The PC version should (hopefully - as there's no reason why not) have the best 'data quality' along with the best potential as far as processing, rendering quality, resolution, AA etc. I would not say the 360's 'data quality' will be comparable just because they both ship on the same number of discs. Neither console will compare on the other things (processing, rendering etc.) vs the potential of the PC version, though PS3 might have a shot from a 'data quality' POV, or at least get a bit closer. I'm confident though, that what Carmack says about there not being any big differences will hold true at least as far as the console versions are concerned.
LosDaddie said:Ok, so this is what I've gathered from this this so far:
When RAGE and/or Doom4 finally ship, which will be no less than 3yrs into the PS3's lifecycle; We will finally have a game that shows the "need" for blu-ray?
LosDaddie said:Ok, so this is what I've gathered from this this so far:
When RAGE and/or Doom4 finally ship, which will be no less than 3yrs into the PS3's lifecycle; We will finally have a game that shows the "need" for blu-ray?
Minsc said:Being inferior to the version shipping on DVDs, hardly shows a need for blu-ray.
Blu-ray is trumped by HDDs, and a waste of money for gaming as far as I can see.
Lion Heart said:Ya, PCs do technically have unlimited storage for games but I think developers still try to minimize data or use some kind of compression. I dont think a game would fair well if it was 30+ gigs in size (reputation wise). Whats the biggest PC game available atm?
LosDaddie said:Ok, so this is what I've gathered from this this so far:
When RAGE and/or Doom4 finally ship, which will be no less than 3yrs into the PS3's lifecycle; We will finally have a game that shows the "need" for blu-ray?
MirageDwarf said:360 fans are in denial. 360's dvd drive is holding back and will keep holding back open world games on consoles. Accept it.
Developers are stuck with either designing open world game around one disc or make it linear.
Broadbandito said:no, I would say that MGS4 used BR correctly though.
crimsonheadGCN said:Age of Conan is the biggest PC game atm I believe. The install is around 30GB.
Vorador said:X-Plane (a flight sim) more than doubles that. The install is around 70 Gb.
Why would blu-ray be necessary in this case? I'd think the pain of having to swap DVDs would be offset by having a better optimized game, which in all likelyhood will be the 360 version. The only advantage of blu-ray is space, so I don't see why it could be necessary for gameplay in any real way, except for the fact that there's extra charge for multi-disc 360 games and you can't require the HDD.Firewire said:Keep spinning that shit.
Vorador said:X-Plane (a flight sim) more than doubles that. The install is around 70 Gb.
goldenpp72 said:3 years? More like 5 isn't it
LosDaddie said:Ok, so this is what I've gathered from this this so far:
When RAGE and/or Doom4 finally ship, which will be no less than 3yrs into the PS3's lifecycle; We will finally have a game that shows the "need" for blu-ray?
God's Beard said:Why would blu-ray be necessary in this case?
expy said:In this case, you'd have to find a time in the game where it is possible to stop it and allow for a swap to take place. In the future, I don't know if developers will want to be held back by the "I have to cut the game at some place to fit it onto multiple media" issue.
New and innovative with an engine? You mean like completely eliminating texture restrictions? Because that'd be a sight to see.lemon__fresh said:It would be nice if Carmack stopped focusing so much on upping texture resolution and graphical fidelity and maybe tried doing something completely new or innovative with his engines. Then I could see more of a point to using up so much space.
Minsc said:Being inferior to the version shipping on DVDs, hardly shows a need for blu-ray.
Blu-ray is trumped by HDDs, and a waste of money for gaming as far as I can see.
If you're going to bring that sort of point up, then please, at least mention one such innovative idea you'd like to see in a game engine.lemon__fresh said:It would be nice if Carmack stopped focusing so much on upping texture resolution and graphical fidelity and maybe tried doing something completely new or innovative with his engines. Then I could see more of a point to using up so much space.
expy said:Didn't Houser come out and say that Microsoft would need to find a solution to its storage problem if it hopes to have the next GTA title on their platform?