Why did they ruin the enemy's way of communicating to the player on how to attack it? Unless it's really thin, the reason there was an orange neck piece was because Crash's spin attack wouldn't work on it. The enemy's neck piece is about where Crash's head/stomach is, and looks hot like lava. Spinning it would cause a hit (but the game generously just gave you an Aku Aku mask moments before encountering this enemy to teach you to not spin this enemy. So the next time you would encounter this enemy, you would slide. An example of great level and enemy design in a game not focused on combat, that then benefits the platforming experience.
Why did they ruin the enemy's way of communicating to the player on how to attack it? Unless it's really thin, the reason there was an orange neck piece was because Crash's spin attack wouldn't work on it. The enemy's neck piece is about where Crash's head/stomach is, and looks hot like lava. Spinning it would cause a hit (but the game generously just gave you an Aku Aku mask moments before encountering this enemy to teach you to not spin this enemy. So the next time you would encounter this enemy, you would slide. An example of great level and enemy design in a game not focused on combat, that then benefits the platforming experience.
By eliminating that lava-looking neck piece, it means you can spin the enemy (lame) or it's really thin and not easy to notice now, which sucks.
Why did they ruin the enemy's way of communicating to the player on how to attack it? Unless it's really thin, the reason there was an orange neck piece was because Crash's spin attack wouldn't work on it. The enemy's neck piece is about where Crash's head/stomach is, and looks hot like lava. Spinning it would cause a hit (but the game generously just gave you an Aku Aku mask moments before encountering this enemy to teach you to not spin this enemy. So the next time you would encounter this enemy, you would slide. An example of great level and enemy design in a game not focused on combat, that then benefits the platforming experience.
By eliminating that lava-looking neck piece, it means you can spin the enemy (lame) or it's really thin and not easy to notice now, which sucks.
New Crash Bandicoot N. Sane Trilogy screenshots focusing on Crash 2.
I need to see his expression before he jumps on the warthog.
This one:
Sony delivering like there's no tomorrow this gen. Looking forward to this.
This still makes it look like Crash has four faces or something lol.
Publisher: ActivisionIs this produced by Activision or Sony?
Or... orAs already pointed out, the most interesting thing of these pictures is that the ice level with Polar facing the screen wasn't seen in Crash 2 at all. I'm pretty sceptical of it being Un-Bearable because I have no idea why they would turn it into a full blown ice theme level as there are a lot of ice themed levels already in the game. It being a completely new level doesn't sound very likely either as one of the game's two secret levels was a Polar level which would give them a suprising amount of focus (though, Warped managed to have a jet ski level in both warp room 6 and as a hidden level at the same time). It could've been the spinning animation when respawning at a checkpoint crate but no crate is seen in the picture either.
Rated R for Mature ?
Now i want to see airplane and jet ski gameplay from Warped.
This still makes it look like Crash has four faces or something lol.
I'd love this in VR
Looks god tier. Take it Mario ! with 1080p,organic enviroments,3D