You'll know in due time. Just don't get too invested in case it's exclusive.
As a crash fan I can't play this on anything but ps4. Although I hope it comes to at least pc so we can finally mod this game if it dies in the future.
Modding is the only reason I care about this going multiplat tbh. Gotta have that original Clancy Brown Cortex dialogue back in 2 and 3.
Can't wait. Imagine custom levels.
TBH, Crash is better off being exclusive since that's what the IP was known for being. An answer to Nintendo's Mario and Sega's Sonic.
It is baffling that Sony and Activision have not provided a straight answer on the exclusivity status of the game (make sense for Sony to not want to admit it's not, but still), you'd think if it was exclusive they'd be as clear as possible.
Plus, Sony works with Activision on marketing for COD and Destiny no? Those are multiplatform games.
From the horse's mouth: ''Well, Sony approached us and Activision to bring this to the Playstation 4 and Playstation 4 Pro''
https://youtu.be/uGy76CftGws?t=18s
TBH, Crash is better off being exclusive since that's what the IP was known for being. An answer to Nintendo's Mario and Sega's Sonic.
Crash is a heritage mascot for Sony. From a branding perspective it makes sense to me that Sony would moneyhat this to keep these classic PS titles in the family. I don't see these going to any other platform.
So was Lara Croft. Didn't stop the last Tomb Raider having a years console exclusivity on the Xbox.
Are Sony willing to cover the lost income from Xbox and PC to keep an old mascot on their system?
Considering where Crash is as a franchise, pretty much dead and buried prior to this resurrection, I would figure a timed exclusivity deal would cost Sony peanuts. A far cry from Rise of the Tomb Raider, which was the sequel to a reboot of a franchise that was on an upward trajectory at the time, before the exclusivity deal.So was Lara Croft. Didn't stop the last Tomb Raider having a years console exclusivity on the Xbox.
Are Sony willing to cover the lost income from Xbox and PC to keep an old mascot on their system?
TBH I always though classic Crash would be a fun game to have a level editor + sharing.
The classic corridor levels + some 2D bits are just accessible enough in their design to work with something like that.
I think it will show up on everything.
It will sell 80% or more of its copies on PlayStation so I dont think Sony give a damn really.
So was Lara Croft. Didn't stop the last Tomb Raider having a years console exclusivity on the Xbox.
Are Sony willing to cover the lost income from Xbox and PC to keep an old mascot on their system?
TBH, Crash is better off being exclusive since that's what the IP was known for being. An answer to Nintendo's Mario and Sega's Sonic.
Looking at most of the footage available, it has grew on me, it's just the tiny things in areas that could be improved. The UI stuff and font that's already been mentioned, some of Crash's animations, and for me, the music and SFX.
Mainly the music because there seems to be a MAJOR LACK OF COMMUNICATION between whoever's doing the new versions and the original composer (who has said he'd be happy to work on these games and STILL has the original masters for the music he made). The one problem is that these remixed tracks are just being based off the compressed console PlayStation mixes, which lacked certain effects and were shortened in some area, when the original composer has the full versions available still and has even posted some tracks online to show the difference!
For example, let's take Heavy Machinery, here's the big band loop part in the remake:
https://youtu.be/ddogMUuGndw?t=2m50s
Here's the PlayStation mix it's based off:
https://youtu.be/-lFwchGSkes
And yet, here's the original Master version:
https://soundcloud.com/joshmancell/...=joshmancell/sets/music-for-video-games-crash
You can hear extra layers to the track which really add to it and the sound quality is better for most instruments. So I'm just curious as to WHY they are ignoring to work with someone who actually worked on those games, and someone who actually wouldn't mind working on these games again. It's insane, he's got all the masters for the tracks and for the demo tracks and unused stuff just sitting their in his studio!
The only consumers who benefit from this being exclusive are console warriors.
The first Tomb Raider game was released for Sega Saturn, PC, and PlayStation. It was never strongly seen as a PS franchise.
Even if your first sentence is true, your second is absolutely false.
Despite being multiplatform, Lara Croft was absolutely marketed as a PlayStation icon, same way Rayman was. And Square Enix clearly knows this
In my mind Crash has black eyes not green, at least he did in the OG. Graphics look good but... tooooo bright, the water looks bad, the OG water looked better comparatively speaking adjusting the technology used, and Crash's voice ruins it... he sounds nothing like the OG voice... it's so off... so so off... might just play it muted.
Been out of this thread for a while. Have they said anything about being in contact/consulting with Naughty Dog rather than just studying the game for themselves, or have Naughty Dog themselves said anything related to this?
Its not the same naughty, the oldest guy on ND staff is a dude who came in just as they were in production of Crash 3.
Its not the same naughty, the oldest guy on ND staff is a dude who came in just as they were in production of Crash 3.
What would they have to say anyway? At most i could see the founders of ND talk, but they have not been apart of ND for a long time.
The soundtrack is nice, but that is all it has going for it, tbh. I'll stick to the PS1 games.
Really? Well, that's a real shameThere WAS an attempt to get Activision/VV in contact with Josh Mancell to get him involved over the summer but it didn't go nowhere.
Really? You don't like a single other thing about it?
I have been watching a lot of direct feed videos and so long i like what Vicarious Visions has done over the original versions.
Here's another direct feed i found on youtube for the game. It has some blurbs of commentary in spanish but otherwise it has some nice 10 minutes of the PSX demo in 1080P 60 fps.
https://www.youtube.com/watch?v=K5hC6qLPSEI&t=339s
Let's hope we can see more of the N. Sane trilogy early in 2017.
I would freak out if they released the PSX demo on PSN. They probably won't do that.VG247 mentioned a demo? Or is that bs?
I'm most curious about what they do with Crash 3. That's the game that needs the most work/changes on the gameplay front. Can they make the vehicle stages in Crash 3 not suck? This will be the biggest test for them.
I never liked the idea of unlockable abilities. Everything Crash can do should be available from the start and the entire game should be balanced around that moveset. The bazooka was a dumb feature anyway and should be removed entirely. The super spin made it so you didn't have to time your spin as well so yeah remove that too. The only ability that had somewhat of a reason to be there was the sprint button since that gives the time trials a bit more fun, and there's no reason that cant be there as a standard ability from the start.I hope they remove or rebalance some of the powerups. The super spin and fruit bazooka made the later platforming stages way too easy.
Boxart already shown wasnt itIs there chance for physical release? Or this is only digital
What if this game is like Tony Hawks Pro Skater HD?
I don't know if I'd call it cheap. It just looks....off. It's a stylistic thing. The visuals just don't seem right. But this is coming from someone who has played the originals to death, so the change just seems jarring. I had a similar reaction when I first saw Oddworld New n Tasty but eventually I got used to the look.Alternatively, what if this game is like Tony Hawk's Pro Skater 5 where Activision are churning out a cheap effort just to keep the licensing rights? Obviously not considering what we've seen so far, but there are a lot of people who say this has a cheap look to it.