schuelma said:Good. What exactly gives it such a different vibe, aside from the time limit?
It's a big giant sandbox, you pick up tons of weapons, and surf on zombies. Plus the whole survivor rescue thing.
schuelma said:Good. What exactly gives it such a different vibe, aside from the time limit?
schuelma said:Good. What exactly gives it such a different vibe, aside from the time limit?
schuelma said:Good. What exactly gives it such a different vibe, aside from the time limit?
Yeah, as I said before, whether they're changing stuff out of technical necessities, or by conscious design choice - it's the the end result that matters.Dascu said:Hmm... All these missing features could severely cripple the game. I sure hope they can still deliver a good product, even if it's very different from the original Dead Rising.
It's more like Diablo 1 though, where if you die than your current play through is done or you load up an old save.sangreal said:Respawing convicts was a much bigger problem than the save system in dead rising. Ranged weapons also sucked, as fun as it was killing zombies with Frank's spit
The save system should be looked at like Diablo 2. You have one "Character" that you are supposed to take through multiple games/modes. At any time you can quit the current game and start a new one with the same character. People are just way too hung up on getting the "perfect" ending in one play-through
As part of that effort, Dead Rising's controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course -- you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. "In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out," Nakai told Famitsu. "With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game."
Dead Rising coming to Wii
Hmm... All these missing features could severely cripple the game.
WickedLaharl said:holy fuck they're completely nerfing the game.
WickedLaharl said:holy fuck they're completely nerfing the game.
schuelma said:Good. What exactly gives it such a different vibe, aside from the time limit?
i heard it the other way around actually. both games have quite a few similarities... that could just be Mikami's game design though.TunaLover said:I have heard that P.N.03 run in a modified RE4 engine. I´m not sure thought.
gregor7777 said:Completely changes the break neck sense of urgency that made the title great, and made you want to replay it. It was impossible to do even half of the available missions in just one playthrough, and it was meant to be that way.
Not saying it won't be good, but the original DR it is not.
sonicmj1 said:That's why the clock is so important. Without the zombies being an actual significant threat, the clock is what creates the game's tension, and forces you to be quick and precise. Without the clock, the game is just goofy fun, which is okay, but not exceptionally compelling.
While I agree to an extent, as a "gotta catch'em all" gamer (to an extent), it was pretty tough to let go of the notion that I had to get to every single survivor and rescue them, so much so that I consider it one of the defining experiences of the game. And although I was like you by the end and not really pressured by the time limit, the easing of pressure was partly due to my becoming used to the idea of not dawdling, so when I went on the Good Ending bee hunt, I knew that I didn't have the time to deal with shooting soldiers or getting captured by them, and had to use the remaining zombie-infested routes to avoid them.slasher_thrasher21 said:Without the clock the game can still keep its fun pace killing zombies in different ways, seeing the story, and fighting the insane humans. Honestly the humans you fight made me more tense during battle then anything the zombies or time limit ever did. While I'm sure it made people feel a sense of urgency throughout the game, for me it simple meant I had to be somewhere at a certain time and if you managed your time well it never gave you a sense of urgency to begin with. Now unless I screwed up hardcore, then it might have made me sweat just a little bit but honestly, that happened fairly rarely.
Yet I can see why some people would prefer the time limit, ect. For me its really not a bother. Yet maybe thats also because I own the 360 version.
gregor7777 said:Completely changes the break neck sense of urgency that made the title great, and made you want to replay it. It was impossible to do even half of the available missions in just one playthrough, and it was meant to be that way.
Not saying it won't be good, but the original DR it is not.
that depends on how long a playthrough is i suppose. i'll take a good roguelike over a lot of other genres, and you're lucky if you see more than a single-digit percentage of the content in a single playthrough there.later said:Ok I never played the game, but you think that a game that makes you miss out on half the game's content in a single playthrough is a good thing?
later said:Ok I never played the game, but you think that a game that makes you miss out on half the game's content in a single playthrough is a good thing?
later said:Ok I never played the game, but you think that a game that makes you miss out on half the game's content in a single playthrough is a good thing?
dark10x said:Let's face it, getting tons of zombies on screen won't be a problem if they do it right. There were PS2 games with hundreds of characters on screen (heck, there was one with 65,000 characters on screen that ran at 60 fps). What suffers is the quality of the collision detection and general AI.
Oldschoolgamer said:I've never seen Dead Rising.
WickedLaharl said:crimson sea
this what all those enemies looked like though :lol
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Actually, wasn't it the Dead Rising fans themselves that complained about the timer to Capcom?Himuro said:lmao
I'm reading this 1up preview. What a joke of a port. And since they're doing this for the rerelease, they're probably going to do the same for Dead Rising. Dead Rising fans, this doesn't look good.
If Dead Rising 2 ends up being some dumbed down piece of shit because of all of this I will be fucking pissed.
Himuro said:lmao
I'm reading this 1up preview. What a joke of a port. And since they're doing this for the rerelease, they're probably going to do the same for Dead Rising. Dead Rising fans, this doesn't look good.
If Dead Rising 2 ends up being some dumbed down piece of shit because of all of this I will be fucking pissed.
Father_Brain said:Actually, I'm pretty sure he was referring to Ikusagami (aka Demon Chaos in Europe).
Oldschoolgamer said:
TAJ said:Well, at least you got it out of the shrinkwrap.
omg rite said:The timer was one of the most bitched-about things of the 360 version.
Father_Brain said:Really, this sounds more like a new game designed around the story and premise of the original. It may or may not be any good, but I wouldn't call it a port per se.
Himuro said:Weaksauce pussy gamers are ruining my fucking game series one at a time.
First Devil May Cry.
Then Grand Theft Auto.
Then Mega Man.
And now Dead Rising.
I am going to shit down your throat.
Geez, Quit your belly-aching crying - you're shaming us.Himuro said:Weaksauce pussy gamers are ruining my fucking game series one at a time.
First Devil May Cry.
Then Grand Theft Auto.
Then Mega Man.
And now Dead Rising.
I am going to shit down your throat.
Himuro said:Weaksauce pussy gamers are ruining my fucking game series one at a time.
First Devil May Cry.
Then Grand Theft Auto.
Then Mega Man.
And now Dead Rising.
I am going to shit down your throat.
Himuro said:Weaksauce pussy gamers are ruining my fucking game series one at a time.
First Devil May Cry.
Then Grand Theft Auto.
Then Mega Man.
And now Dead Rising.
I am going to shit down your throat.
I wouldn't have minded a mode like that.sangreal said:Because people didn't want to play Dead Rising. They wanted GTA in a mall with zombies
Himuro said:These people are not casual gamers. They're fucking people who SUCK AT GAMES. There is a difference.