Refreshment.01
Member
i think SappiCine and TheMoon have an interesting debate here to consider:
Years ago, i remember in more than 1 occasion explaining the design reasons why Nintendo opted to use a 6.2'' screen for the Wii U, when people suggested different screen sizes could accomplish the same Gamepad functionality, for example:
http://m.neogaf.com/showpost.php?p=155911603
What Sappicine and Themoon are debating is very easy for people to try for themselves right now to sample a taste of Switch functionality.
Now if anyone has the means and time to try (or have tried) the above scenarios with the Wii U. Do you think that this way to play in it's evolved form and with better marketing can be a worthwhile feature for the Switch? Or a more accepted one this time around
i mean Nintendo got to the point of compromise ergonomics to some extent to have that on the go 2 player local with splitted Joycons.
That's such a bad setup, it's sad that some people will find that acceptable. The screen is not big enough for split multiplayer. Bad for single player too, with these games designed primarily to be played on a bigger screen.Why do you think Off-TV was such a hit with many players. Probably not because they all loved eye-strain.
Years ago, i remember in more than 1 occasion explaining the design reasons why Nintendo opted to use a 6.2'' screen for the Wii U, when people suggested different screen sizes could accomplish the same Gamepad functionality, for example:
http://m.neogaf.com/showpost.php?p=155911603
Many of the features for local multiplayer of the Wii U have been absorbed and expanded with the Switch.Besides offscreen play all of the gamepad features could of been included in a pro controller with a small touch screen. Use a DS hardware variant and you could still get 30 hours of use per charge.
refreshment.01 said:i already explained this, if Nintendo was set to include a screen in the controller then might as well include one that open many possibilities. Including a small touch screen will have made people complain about the things that it can't do.
And no, besides off screen you also have local assymetrical multiplayer which was/is a big deal for Nintendo. Probably the off screen play is a by product of the assymetrical gameplay functionality. There's also the ideas Nintendo had in mind where the Gamepad works as terminal for "mid range" use, you can see some examples of that in Wii Party and Wii Fit U.
What Sappicine and Themoon are debating is very easy for people to try for themselves right now to sample a taste of Switch functionality.
- In a few occaccions when some people weren't interested in what the group was watching on the TV, setting up the Gamepad in the coffe table allowed some local multiplay while the TV was in use. 2 players playing Tropical Freeze each with a Wii Remote in hand NES style.
- To sample the deached Joycons functionality while using the Switch screen, use the Wii U in Wii Mode and play a Nunchuck/Remote compatible game like Galaxy, Metroid or Zelda.
- These experiences were functional enough at a comfortable 3 feet range from the Gamepad's 6.2'' screen, which is a size shared with the Switch one.
Now if anyone has the means and time to try (or have tried) the above scenarios with the Wii U. Do you think that this way to play in it's evolved form and with better marketing can be a worthwhile feature for the Switch? Or a more accepted one this time around
i mean Nintendo got to the point of compromise ergonomics to some extent to have that on the go 2 player local with splitted Joycons.