Garrett Hawke
Member
What is going on... Really disappointing that a fighter in a dark, closed environment ain't 1080p on PS4.
Game is one hell of blur, it's really hard to notice.
They went for 4xMSAA.
Or, in the words of Ready at Dawn:
And no one even noticed. 4XMSAA is awesome, can even make last gen games look filmic/next gen.
No one noticed...
I think people are not out of bounds to draw comparisons to it's contemporaries.
Ryse at 900p, Battlefield 4 (PS4) at 900p, and Watch Dogs (PS4) at 900p - from the naked eye; appear to be doing more complex things. Meanwhile, we have Drive Club, Forza Horizon, InFamous Second Son, and Killzone: Shadow Fall all running at 1080p.
I think the engine they are using must be inefficient or they prioritized elements that perhaps might not translate as well on paper.
More parity between EA sports and racing games?
Dear EA, we don't want no more resolution gate, if you want to use the extra power, spend it on more MSAA or something else gamers don't understand.
Yours truly
MS
PS : Are you sure about TF2?
The whiners? I'm sorry this is a fighting game with two guys in a cage with some crowds. How did they not get the ps4 version to 1080p?
There is no whining in expecting a certain standard from your 400/500 euro gameconsole. Itseems you are the one whining about technical discussion in a thread that's about the technical aspect of the game.
No one noticed...
Whining about whiners? Cute......and here come the whiners.
So the devs lied about it being 1080p? That was nice of them.
Says a lot about the resolution hysteria. Everyone just assumes lower res=BLURRY SHIT. Those people don't know what they're talking about. We've played lots of 720p games last gen that looked sharp. GTA V for example, never seemed blurry.
I have no problem with 900p games this gen, as long as they look sharp enough and have stuff like 4xMSAA.
I'm sure if you put a 1080p version next to it people would notice.No one noticed...
I appreciate the extra AA, but there should more differences than that given the hardware gap. Parity is unacceptable.
Yeah but... Well it's honestly just personal preference but, I'll take 1:1 pixel maping over anti-aliasing any day. And x4 MSAA seems overkill. Extreme overkill. Can't help thinking all that bandwidth could've been used somewhere else.They went for 4xMSAA.
Or, in the words of Ready at Dawn:
When as the developer quoted as saying 1080p?
Are you sure they didn't say same resolution on both platforms and people just assumed they meant 1080?
900p with that AA looks excellent.
I hope we get more of it.
Sorry to the complainers, but I'd prefer better graphics, with heavy AA at 720p+ than lesser graphics at 1080p with tons of aliasing and other sacrifices.
Just keep it locked at 30/60 and I'll be happy with these consoles. I have my PC for uber settings.
No one noticed...
Developers are learning to code to the metal on the Xbox One. The gap is shrinking.What the hell happened here?
Better framerate due to less Aa used?
On my modest gaming laptop, I have always preferred using 1080p with lower quality AA as opposed to UFC's method. 1080p has a super clean, pixel to pixel mapping that gives it a very smooth IQ.
4XMSAA is absolutely overkill and expensive. It legitimately is one of the most expensive anti-aliasing filters available. They would have been better off using SMAA + FXAA. That alone would give a pretty big boost in FPS.
They went for 4xMSAA.
Or, in the words of Ready at Dawn:
They went for 4xMSAA.
Or, in the words of Ready at Dawn:
This, the 500GFLOP disparity can't be all invested on that extra AA. There is untapped power there.
The power of MSAA
4XMSAA is pretty expensive.
I'd rather have 1080P and 2XMSAA.
Yeah 4xMSAA seems like a big reason here.Oh I definitely think that Ignite is not well made judging by everything made on it. I'm more so addressing the "they artificially handicapped the PS4 version for no reason" commentary.
More parity between EA sports and racing games?
The PS4 version utilises a much more comprehensive 4x MSAA solution (perhaps with a post-process anti-aliasing technique on top) that manages to nearly eliminate aliasing in most situations despite the lower resolution. Xbox One doesn't fare quite so well, with image quality falling short of the PS4 version - 2x MSAA appears to be present, though we're not sure if there's a post-process on top, or whether we're just seeing the results of upscaling.
We also see clean, artefact-free soft-shadows cascading over everything, appearing just a tad sharper on PS4.
It's really the excellent implementation of per-object motion blur that steals the show here and manages to sell the action and accentuate animations. This also stands as the second noticeable difference between the two versions: motion blur on Xbox One operates at a lower precision, utilising half the samples of the PS4 game.
So, while PS4 has a distinct advantage in terms of image quality, it is the Xbox One version of the game that has the slightest of performance advantages. Once the fight begins, however, they both put up similar statistics and the PS4 issues - as small as they are - will hopefully be corrected for launch.
Along those same lines it should be noted that loading times on Xbox One are significantly longer than on PS4. You're looking at around 36 seconds to load a match on Xbox One while the PS4 is ready to go in just 20.
If this is parity, then why is the PS4 still dropping frames from 30?
.....and here come the whiners.