TheOnlyMook
Member
Those are mind boggling numbers. Congrats to Blizzard for making a fantastic game
Well, a few people from blizzard did say we exceeded their expectations, but I thought they were being cute about the whole error 37 thing.I laughed.
Wasn't the sales projection only like 6 million for the 1st quarter and 10 million for the year or something? Am I crazy?
You sure about that? Because I've seen working Diablo 3 servers on sites, sure might not be 100% like the official, but they are already around, just like Lineage 2, Aion, WoW servers.
For a PC only title? 6.3m in a week is insane for a PC only title.
User-created servers have been around since the the beta, but the game itself is essentially pirate-proof due to how it fundamentally operates - everything from the AI to terrain generation info is generated at Blizzard's end and delivered to the client on-the-fly, and while some such elements have been emulated (AI, for instance), it's very rough at best.
What the hell? Can we stop making hyperbolic statements that bring nothing to the discussion, folks? That would be nice.People still think PC gaming is dying? What is this, 2005? If anything, console gaming is dying.
None of these describe the actual act of playing the game, so yep, the game IS amazing.
Is there any chance in hell that GW2 can get even close to that? GW1 is now an established IP. And it's a MMO without fee. And D3 is a single player game that has to be played online, so they both sort of cross each others interests, even though they are about completely different things.
That's insane. Why was this done? Would explain why there's no offline mode.
That's insane. Why was this done? Would explain why there's no offline mode.
"Only" 6.3 million? PC market is obviously dead. (Grats Blizzard)
So the game can't be hacked. Real money is going to be traded on this game in a week or so, so security is kind of a big deal.
It depends on who you ask. Keeping the game code at a distance protects the sanctity of the real money auction house (which as a benefit makes the game unpirateable for months).
Or it's the man trying to prevent you from owning things! First it's game code, tomorrow, it's your air!
Is there any chance in hell that GW2 can get even close to that? GW1 is now an established IP. And it's a MMO without fee. And D3 is a single player game that has to be played online, so they both sort of cross each others interests, even though they are about completely different things.
That's insane. Why was this done? Would explain why there's no offline mode.
Lol the bosses are far easier then the unique mobs lol
So what did they make? 240.000.000,- give or take, right?
It's Blizzard, and Diablo. Not too shocking, but grats to them either way.
For one, they are banking hard on the Real Money Auction house. You have to realize, the hosting needed for Diablo is actually pretty comparable to that needed for WoW, just a smaller scale, but there is no monthly subscription. Having enough self hosted servers to allow for even 250k people connected at all times is not cheap. As such, they need to take every precaution to prevent items being duplicated and other cheating methods from being used, so the RMAH actually works.
It could also allow for some neat world events and the like, which Blizzard will likely do to keep players playing and the auction economy moving.
I think this isn't really surprising. It draws from the MMO crowd, ARPG crowd, co-op gamer crowd and of course the existing Diablo/loves anything Blizzard group. Of course there's overlap here and there, but the segments it's intended for is pretty big.
User-created servers have been around since the the beta, but the game itself is essentially pirate-proof due to how it fundamentally operates - everything from the AI to terrain generation info is generated at Blizzard's end and delivered to the client on-the-fly, and while some such elements have been emulated (AI, for instance), it's very rough at best.
Hasn't Guild Wars plus all of its expansions sold about 6-7 million combined? I doubt the sequel is going to sell to that many people who never played the first one, at least during week one.Is there any chance in hell that GW2 can get even close to that? GW1 is now an established IP. And it's a MMO without fee. And D3 is a single player game that has to be played online, so they both sort of cross each others interests, even though they are about completely different things.
It could also allow for some neat world events and the like, which Blizzard will likely do to keep players playing and the auction economy moving.
Lol the bosses are far easier then the unique mobs lol
So this hasn't launched in Russia and mainland China yet right? Those are huge PC gaming regions.
This. Honestly the only boss that annoys me is the Act 2 one in 2nd form.
(hope I didn't forget a game)
To put this impressive number into some perspective.
The full-price PC exclusives that sold more than 2 million copies this generation (2006 - present):
(2007) STALKER (2+ mil)
(2007) The Witcher (2+ mil)
(2008) Spore (2+ mil)
(2010) StarCraft II (5+ mil)
(2011) Star Wars: The Old Republic (2+ mil)
(2012) Diablo III (6+ mil)
(hope I didn't forget a game)
I'm not sure why anyone would use the RMAH when you are connected to the entire world in the actual AH, and due to supply and demand, buying stuff is ultra cheap.
So, PC gamers don't mind always online DRM anymore.
It is the future.
WoW?
The game is pretty badly balanced.
The real laugh is that the bosses and purple mobs you fight are much much easier to fight than the unique mobs. I was more eager to fight the boss of act 4 than the unique mob that spammed meteor and spammed arcane/teleport and had extra health that I died 6 times to.
To put this impressive number into some perspective.
The full-price PC exclusives that sold more than 2 million copies this generation (2006 - present):
(2007) STALKER (2+ mil)
(2007) The Witcher (2+ mil)
(2008) Spore (2+ mil)
(2010) StarCraft II (5+ mil)
(2011) Star Wars: The Old Republic (2+ mil)
(2012) Diablo III (6+ mil)
(hope I didn't forget a game)
So this hasn't launched in Russia and mainland China yet right? Those are huge PC gaming regions.
2004
I think this is an often overlooked part of the RMAH. By having a constant revenue stream, Blizzard is likely to support the game much longer with much more content than D2 ever had simply to keep that stream flowing.
Vaneras said: