I don't. I haven't done that for at least 9 months now. So... Try again? Maybe this time make your post a little bit more specific.Everyone preaches the DF analysis and how good they are, yet now they messed up somehow?
I don't. I haven't done that for at least 9 months now. So... Try again? Maybe this time make your post a little bit more specific.Everyone preaches the DF analysis and how good they are, yet now they messed up somehow?
I JUST watched this cutscene on the PS4 and there was no texture streaming issue with that red flag. I have an upgraded 1.5 tb HDD (same RPM as stock) with a full install of the game.
The Cell didn't bork textures, it was the limited amount of RAM.
While your analogy is correct from your perspective, his if im correct is based on hardware power, we are not seeing the evidence in this game that the developers used the 40%+ GPU advantage + Ram bandwidth etc, ie hardware, not software.
While your analogy is correct from your perspective, his if im correct is based on hardware power, we are not seeing the evidence in this game that the developers used the 40%+ GPU advantage + Ram bandwidth etc, ie hardware, not software.
I don't. I haven't done that for at least 9 months now. So... Try again? Maybe this time make your post a little bit more specific.
Good question.. although personally i couldnt care less which console version they deem to be the "winner". All i care about is them patching the PS4's framerate and filtering, and sorting out the texture streaming issues (which i havnt noticed in the 3 or so hours iv spent with it), but damn, iv noticed the framerate, its terribly unstable.
Some salty in here.
Everyone preaches the DF analysis and how good they are, yet now they messed up somehow?
I'll chop this up to some terrible development, but then again who knows. Both systems look identical in most cases I find
some things are better, some things are worse. the performance costs of each of those things is something we can only make educated guesses at. which looks better and which looks worse is a matter of opinion in cases like this. this isn't a case like Strider where the Xbox One version undoubtedly wins, or Tomb Raider where the PS4 version undoubtedly wins. Here we have pros and cons on both sides, so choosing a winner is based on how you weight those pros and cons against each other, and that's a matter of opinion.
In hindsight this may be the sort of game where we go "why the fuck did we care either way?" if it still plays mediocre.So glad I didn't buy this. Can't support developer incompetenceand I hear the game is pretty damn bad too, dat 60s metacritic
I get how you feel; there's nothing massively demanding technically from Strider or Thief III to the point where the PS4 shouldn't be able to have the better-looking version. That being said, we might as well get used to these stray cats, because they will be popping up from time to time throughout the gen.My point was a generalisation, not specific to this game. It was a response to someones comment about how some games will look better on Xbox One and some games will look better on PS4; from my understanding these is no reason for the former to be true, maybe someone could point out maybe why a game would ever look better on Xbox One without it coming down to less than adequate programming/bugs.
Strider looking better on XB1 just should not be the case, Tomb Raider looking better on PS4 is the expected outcome.
Yeah the majority of us know, others just like throwing jabs when they're obviously wrong. DF seemed to not have the game on Ps4 installed all the way before playing and if that's the case, pretty shoddy job.
Have any PS4 exclusives had anisotropic filtering missing?
I'm gonna guess a big fat "no". I mean look at the Killzone SF images in the console screenshots thread. This is clearly a case of a developer error. I wouldn't be surprised if they patched in better texture filtering.
These are my favorite KZ screenshots that i took so far.
Record it for us so we can expose DF as frauds. Doing a comparison while the PS4 version is still installing just stinks of Leadbetter.
You are right should of just thought of u when I said that.
I have seen plenty of instances where people say "let's wait for the DF analysis" especially since the start of this generation.
Not mad, just seems a lot of people, myself included think they do a good job.
Where does this cutscene take place? What chapter?
You are right should of just thought of u when I said that.
I have seen plenty of instances where people say "let's wait for the DF analysis" especially since the start of this generation.
Not mad, just seems a lot of people, myself included think they do a good job.
Only on multiplayer games. Single-player games will allow you to install in the background. The game knows you'll be on the first level, so it installs that one first (takes seconds) and installs the rest of the game while you're running through the first level. The entire install only takes a few minutes anyway, it's a lot faster than people think.For the record: From what I heard (and please correct me if it's not true), upon booting the game the installation begins and you have no ability to play while it installs in the background.
Yea, I do agree that it is sub-par, and I don't want to give off the impression that I'm agreeing with what TheKayle says, because I think he's crazy, lol.
I just disagreed with the idea that devs can't view different console audiences differently (not necessarily claiming that they actually made a decision based on this). I think we've seen plenty on this forum from people like Dennis, to see that often what will be important to say a PC gamer, isn't the same as someone using the Wii U as their main console, and I think devs are often aware of this too. I just think the average PS4 user is more likely to be put off by a game not being 1080p than the average XB1 user.
People say this because I mean, besides them and Gamersyde, some people do latch on to their "analysis". The same people calling it bias today are the same people praising it when it's in their favor.
I think they are okay. However their analysis doesn't stop me from playing the game on any platform.
Only on multiplayer games. Single-player games will allow you to install in the background. The game knows you'll be on the first level, so it installs that one first (takes seconds) and installs the rest of the game while you're running through the first level. The entire install only takes a few minutes anyway, it's a lot faster than people think.
The question about that red banner is A) was the game installing at the time, and B) does the problem still exist if you exit and reload the level?
That's down to the game, though, I believe.
here is some KZ SF panoramic shots by HolyFridge over at the ScreenShot thread
I don't see any issues with AF
with my play-through too I didn't see any noticeable blurred roads, etc..
Edit: This is also a good one.... the last shot's floor isn't as clustered as the others
with normal maps and shadows popping in later on the Sony platform especially.
from the developers own mouth, KZ uses varying levels of AF, generally between 1x (aka off) and 4x, but in some instances going up to 16x. they use it where it makes sense to use it, but there are definitely parts where it isn't used.
Man, higher resolution means nothing if the textures are gonna be blurry looking.
from the developers own mouth, KZ uses varying levels of AF, generally between 1x (aka off) and 4x, but in some instances going up to 16x. they use it where it makes sense to use it, but there are definitely parts where it isn't used.
from the developers own mouth, KZ uses varying levels of AF, generally between 1x (aka off) and 4x, but in some instances going up to 16x. they use it where it makes sense to use it, but there are definitely parts where it isn't used.
there is no logical reason to expect the PS4 version to NEVER perform worse than the Xbox One version, when there is a large resolution difference as there is here.
for those who don't know about the times amount here is an example image
Well, there you are:
1-4x usually
Really cool though that the AF is on a per shader artist basis.
Is it possible that there is a recent demand from Sony to push all games to 1080p, and Thief being a u optimized mess, lead them to drop the filtering to achieve that?
There are sharpening halos all over these images. Does the game use post-processing or does the console screenshot thread allow manual post-processing?
I think we all owe Albert Penello an apology.
Giffed:Even their own video says otherwise. Shadows in the Xbone version (items on the right) popped in later and the LOD on the cart on top popped in twice. WTF?
http://www.dpchallenge.com/tutorial.php?TUTORIAL_ID=80What's a sharpening halo? Can you point one out?
WTF? Who's responsible for the PS4 version of Thief?
It's in German, but estimated installation time at the bottom reads over an hour, with the actual time being roughly half an hour.
Came in to make sure thread was enough kill zone talk. Seems to be going well.
Giffed:
here is some KZ SF panoramic shots by HolyFridge over at the ScreenShot thread
I don't see any issues with AF
with my play-through too I didn't see any noticeable blurred roads, etc..
Edit: This is also a good one.... the last shot's floor isn't as clustered as the others
Giffed:
It has nothing to do with merging, the images are clearly sharpened. But you're right, it was offtopic as I was just curious.Probably just the way HolyFridge merges images to get his panoramic images, but I wouldn't know.
That wouldn't improve AF anyway.
Check any silhouette against the sky. Sorry for OT, now back to work everyoneI... can't really see them. My eyes suck at detail lol.
Ahhh so that's what i see on my desktop when i hook it up to my HDTV (Sharpening by default at 50) ?