EDIT: New papers: http://www.neogaf.com/forum/showthread.php?p=115712936#post115712936
Microsoft's article: http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
NVIDIA's article: http://blogs.nvidia.com/blog/2014/03/20/directx-12/
Official Twitter: https://twitter.com/directx12
Microsoft said:Q: Should I wait to buy a new PC or GPU?
A: No if you buy a PC with supported graphics hardware (over 80% of gamer PCs currently being sold), youll be able to enjoy all the power of DirectX 12 games as soon as they are available.
Q: Does DirectX 12 include anything besides Direct3D 12?
A: Also new is a set of cutting-edge graphics tools for developers. Since this is a preview of DirectX 12 focused on Direct3D 12, other technologies may be previewed at a later date.
Q: When will I be able to get my hands on DirectX 12?
A: We are targeting Holiday 2015 games.
Q: What hardware will support Direct3D 12 / will my existing hardware support Direct3D 12?
A: We will link to our hardware partners websites as they announce their hardware support for Direct3D 12.
Event has ended. No video streaming was allowed so, we had PC Perspective's live blogging only.
http://www.coveritlive.com/index2.p...ng=on/channelPage=no/lightboxGallery=yes/ev=5
- In DX11, one core is doing most of the work, on DX12, overall CPU utilization is down 50% and the workload is more spread out.
- "Solved" multi-threaded scalability.
- API is now much lower level. Application tracks pipeline status, not the API.
- Better collision and culling.
- Existing base of AMD users will benefit from DX12.
- Intel commits to having Haswell support DX12 at launch.
- NVIDIA will support DX12 on Fermi, Kepler, Maxwell and forward.
- By the time DX12 ships, 50% of all PC gamers will be DX12-capable.
- Targeting December 2015 games.
- Early access coming this year.
- Windows 7 support seems to currently be a question mark.
Some of the slides:
http://schedule.gdconf.com/session-id/828184
Microsoft said:For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.
However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware.
You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.
Come learn our plans to deliver.