Done: http://www.neogaf.com/forum/showthread.php?p=47337930
This is like some critical mass for my hatred of the mass gaming media. I mean jesus fucking christ.
I hope you don't get banned, but this will be hilarious.
Done: http://www.neogaf.com/forum/showthread.php?p=47337930
This is like some critical mass for my hatred of the mass gaming media. I mean jesus fucking christ.
http://www.mcvuk.com/news/read/capcom-almost-halves-dmc-sales-expectations/0110372
The shitstorm is about to begin.
I'm glad there's people like you to provide fine, upstanding examples of DMC fans with level heads who resort to well-reasoned arguments rather than condescending bullshit.
The game is plenty easy and cinematic enough.That's the thing the game does not appeal to the average joe. It's not cinematic and easy enough for them nor engaging and deep for hardcore. It's yet another niche game.
I'm still confused as to what exactly NT added that brought the game into the 21st century.http://www.mcvuk.com/news/read/capcom-almost-halves-dmc-sales-expectations/0110372
The shitstorm is about to begin.
Done: http://www.neogaf.com/forum/showthread.php?p=47337930
This is like some critical mass for my hatred of the mass gaming media. I mean jesus fucking christ.
I'll concede that DMC4 has better and more refined combat than DmC. I can't deny that. However, despite the combat, DMC4 runs into problems with level design, pacing issues, excessive padding, and backtracking. So even though the combat is top tier, it can't overcome these issues (for me), and it made extended play a chore. And it was the first game in the series to make me feel this way. I can honestly say that DmC is much superior game in those regards, even with the different combat engine that doesn't quite reach DMC4's. It's a much more well rounded experience in my opinion.
And no, playing 100+ hours of BP in DMC4 doesn't constitute as a better gameplay experience either.
I'm still confused as to what exactly NT added that brought the game into the 21st century.
Story: even if you liked it, it still uses a ton of material from DMC.
Combat: it's worse.
Exploration : it has pretty sky boxes, shallow platforming and less back tracking then DMC4.
There is nothing here that is unique about DmC that justifies the claims of modernizing it, it's just the same shit (with added level transformation) with a twist that you may or may not jive with.
There is nothing here that is unique about DmC that justifies the claims of modernizing it,
Why not? The 100+ hours I spent on BP is so far much more entertaining than the 50 hours I have spent on DmC. Maybe that might change with the BP of DmC but that is doubtful.And no, playing 100+ hours of BP in DMC4 doesn't constitute as a better gameplay experience either.
The game is plenty easy and cinematic enough.
The problem is that the aesthetic is too out there for the average joe and the cinematic production values aren't up to snuff with a GoW/Uncharted game. The combat is also still too much like a DMC game and in today's age people want that instant gratification press single button to do fancy shit (Batman games for example).If that is the case casuals should be running to DmC like they do to God of War games. It is cinematic the way past DMC games are but still hasn't reached that movie quality feel that average folks love. And as far as accessibility I found DMC4 easier to get into than DmC.
The problem is that the aesthetic is too out there for the average joe and the cinematic production values aren't up to snuff with a GoW/Uncharted game. The combat is also still too much like a DMC game and in today's age people want that instant gratification press single button to do fancy shit (Batman games for example).
I'm still confused as to what exactly NT added that brought the game into the 21st century.
Story: even if you liked it, it still uses a ton of material from DMC.
Combat: it's worse.
Exploration : it has pretty sky boxes, shallow platforming and less back tracking then DMC4.
There is nothing here that is unique about DmC that justifies the claims of modernizing it, it's just the same shit (with added level transformation) with a twist that you may or may not jive with.
The problem is that the aesthetic is too out there for the average joe and the cinematic production values aren't up to snuff with a GoW/Uncharted game. The combat is also still too much like a DMC game and in today's age people want that instant gratification press single button to do fancy shit (Batman games for example).
I'm not sure what's worse: their implication that the fans owed them anything, the fact that they still think that anyone cares about his hair color, or the fact that a so-called journalist used the words "surely of" instead of "surely have".http://www.mcvuk.com/news/read/capcom-almost-halves-dmc-sales-expectations/0110372
The shitstorm is about to begin.
I'm still confused as to what exactly NT added that brought the game into the 21st century.
Story: even if you liked it, it still uses a ton of material from DMC.
Combat: it's worse.
Exploration : it has pretty sky boxes, shallow platforming and less back tracking then DMC4.
There is nothing here that is unique about DmC that justifies the claims of modernizing it, it's just the same shit (with added level transformation) with a twist that you may or may not jive with.
Yeah, I called this shit back when DmC was first announced and the backlash begun. DMC fans are going to get the blame for no one buying a game no one fucking asked for. It's all on us. This shit was so inevitable.http://www.mcvuk.com/news/read/capcom-almost-halves-dmc-sales-expectations/0110372
The shitstorm is about to begin.
Yeah, I called this shit back when DmC was first announced and the backlash begun. DMC fans are going to get the blame for no one buying a game no one fucking asked for. It's all on us. This shit was so inevitable.
I also think the DMC franchise is done (or at the very least will be put on hold for a while). I have no hope for a DMC5 at all. DmC2 is much more likely imo. But neither one will happen.
I just pray I'm wrong and Capcom pulls another DMC3 and throws the kitchen sink at the real fans and not this mythical make-believe audience they're so sure exists. Capcom: "FREE CANDY AND BLOW JOBS FOR EVERYONE! Are we cool again???"
This is Capcpom, they'll misconstrue this whole debacle as no more demand for DMC, and put it away for a real long time.
Normally, I'd agree. But at this point in time, Capcom's running out of fodder that they can just afford to cast off from the top of their pantheon in Mount Olympus.
Does Capcom really just want to be a one trick pony relying on the likes of RE and Monster Hunter for the rest of their lives? If not, then they should think twice about retiring an established and adored brand, just because it didn't reach what expectations they may have had.
But hey, if I'm wrong, and Capcom is just fine following Konami in being known as "That Company that Produces that One Game series", then that's on them.
Interesting and insightful perspective. An open world kung fu brawler like the ones you mentioned is easier to sell and are refreshing in this generation than a game with swords and guns that even mediocre titles like Neverdead do. I don't know if it being by Ninja Theory makes as much a difference, but that's hypothetical.
How was the marketing of DmC? I haven't seen any posters or trailers in other places like the cinema.
Great post, especially the bolded bits.
I see it as games where the gameplay is an end in and of itself, vs games where the gameplay is merely a means to an end; or gamers who like to learn systems and master skills vs gamers who like power fantasies and want to get to the end without any faff.
So I see a divide as well. Game companies would do better to serve one market or the other with excellence instead of trying to serve both and ending up mediocre or worse.
You assume Capcpom is smart. I guess they once were. Now they just have a westaboo boner and a slash-and-burn tactic for getting money.
I don't think this has anything to do with being smart any longer. The Tsujimoto family HAS to be aware of the increasing disconnect between them, Capcom's development staff and their franchises' audiences. If nothing else, self-preservation should be kicking in about now, or else their company is just going to lose even more money as costs rises with this new generation of gaming.
http://www.mcvuk.com/news/read/capcom-almost-halves-dmc-sales-expectations/0110372
The shitstorm is about to begin.
EDIT: Oh, hey, I'm not "Junior Member" any more! I'm ordering a celebratory pizza.
Someone linked a similar article just the other day where some other bitter journalist was blaming the masses for allowing such an interesting game as Enslaved to bomb at retail lol
NT is like the Lara Croft of video game developers. They just make you want to protect them I guess.
could it be that because every single time dmc has been mentioned on the internet a bunch of dorks with vested interest in seeing it fail called it all sorts of hyperbolic bullshit it might just have impacted sales? *vibrates out of chair*
A good post to get your upgrade on. I agree entirely.
What I don't get is why Capcom thought they'd suddenly appeal to this magical mainstream audience that secretly loves niche character action games. If they had a real plan in place other than "Western DMC" they would have designed a game more like God of War than Devil May Cry. Every "mainstream" game player I know that loves God of War love it because of Kratos, great graphics and killing big Greek mythological creatures and Gods. It's never "the combat is really deep and stimulating" or "it has the feel of 60fps."
If Capcom wanted a mainstream audience for DmC then they should have made a mainstream game...instead they pushed aside fans of the series and just recreated what they already had, in a lesser form, and did little to appeal to anyone who doesn't give a shit about how the game plays. For the mainstream audience, the overall experience is the draw. They made the wrong game for the audience they were targeting, and it's really that simple but they didn't get it.
I actually had a startling revelation when I was about... I dunno.. 16 or so perhaps. My dad used to pop his head into my room now and then when I had friends over, playing video games. We played a lot of fighting games at the time, and really had been since Street Fighter 2 on the SNES. This particular time it was Virtua Fighter, Soul Calibur, and maybe one or two ironic bouts of Mortal Kombat Gold. One time he finally commented "I don't know why you keep playing these fighting games. Don't you ever get bored? All you ever do is fight, fight, fight."
could it be that because every single time dmc has been mentioned on the internet a bunch of dorks with vested interest in seeing it fail called it all sorts of hyperbolic bullshit it might just have impacted sales? *vibrates out of chair*
I genuinely don't understand complaints about DMC4's level design that also forgive DmC's.
They're both bad in different ways, yes, but they're also both bad.
I genuinely don't understand complaints about DMC4's level design that also forgive DmC's.
They're both bad in different ways, yes, but they're also both bad.
could it be that because every single time dmc has been mentioned on the internet a bunch of dorks with vested interest in seeing it fail called it all sorts of hyperbolic bullshit it might just have impacted sales? *vibrates out of chair*
I genuinely don't understand complaints about DMC4's level design that also forgive DmC's.
They're both bad in different ways, yes, but they're also both bad.
Anyone who played Devil May Cry 4 must surely of seen how desperately the IP needed an injection of new ideas and modernisation which is exactly what the skilful Ninja Theory achieved.
LOOOL. All NT injected into DmC is a weaker combat system and automatic platforming. The story is still shit, albiet now it's got that injection of social commentary squeezed right out of some teenage 9/11 conspiracy theorist's youtube channel.
DmC is still 'corrider > fightbox >corridor > fightbox >corrider, littered with annoying cutscenes. It's literally the same fucking formula as every other DMC game, but some MANDATORY features such as hard lock on taken out.
do these PR simps even fucking play the games they talk about or do they just like to think they know what they're talking about?
I must be like your dad, because I don't see much of a difference between Virtua Figher or Tekken other than having different characters. Maybe Tekken has more juggling. Without playing the games, the complex differences aren't as obvious. My cousin is super into Virtua Fighter and talks about frame counting, I see those clips of fighting game pro and people shouting and I don't get it.
I genuinely don't understand complaints about DMC4's level design that also forgive DmC's.
They're both bad in different ways, yes, but they're also both bad.
I just don't understand why Capcom thought that OG Dante didn't appeal to western audiences?
They have ugly demon women getting boned doggy style over desks by sweaty bald men!
Then the DMC community shouldn't have tried to make a huge deal out of the hair in the first placeWhat angers me most about this more than anything is, dumbasses still saying "It's about the hair". It's not about the fucking hair!
He wears a bra.I just don't understand why Capcom thought that OG Dante didn't appeal to western audiences?
And they also got pregnant woman shot through the stomach and then through the head.
If that doesn't scream modern to you, I don't know what does.
I just don't understand why Capcom thought that OG Dante didn't appeal to western audiences?