I work at Bioware. I know a lot of you are pissed that the game is shifting more towards an action RPG, but I assure you, it's still DA. When I first heard about the changes and saw the early gameplay I honestly said the exact same thing "omg dynasty warriors". Now that it's all coming together, I can tell you that it's basically DA combat at a quicker pace, with clearer feedback and a more stylized aesthetic.
Obviously some of you aren't happy about the aesthetic you've seen so far, and wish we were sticking with a more traditional fantasy art style and sense of physics. This really just comes down to personal preference though, so all we can really do is make the game we want and hope that people like it. You have to realize that the people behind these games want to do something different on a project to project basis. We're always trying to move forward, but sometimes we might just move sideways because we feel like trying a new style.
The gameplay has really become a very interesting hybrid that is playable in multiple ways. You can play it almost exactly like DA:O if you like: pausing and giving commands, jumping between party members, fine tuning tactics, choosing from hundreds (I think... must be up there) of different abilities.
Or....
You can play it more like an action-rpg, sticking mostly to a single character, and really focusing on their unique skills. I think many people (maybe the majority of those on console?), will find themselves playing this way. Honestly I may do both, depending on what mood I'm in that night. I'm currently spending my free time playing through DA:O again, as well as my first run-through of The Witcher. They're both great games with very different combat styles. I'm always surprised though to see people upset at Bioware injecting some action into our RPG, while being perfectly happy with The Witcher. The fact that the combat is simple and rhythm-based, and that it has almost no equipment customization doen't take away from the immersion of it's story and the depth of it's atmosphere. CD Projekt understands that RPGs can be many things, and did exactly what they wanted, with great success.
As usual, we have difficulty settings that will let you decide exactly how much strategy is needed. If you play on normal and complain that the game didn't require any strategic thinking, well, jack it up next time. I'm not responsible for any of this kind of balancing so I really don't know how it'll all be set up when the game ships.
Sorry about the giant post. I normally just lurk, but felt I should chime in to let you guys know that we're still making a Dragon Age game, and that I think the fears about dynasty warriorizing will calm once you see it in more depth. Hopefully that's soon... I'm also not in charge of marketing