Wallach said:
*ding ding ding*
Wait, hold on, I just upgraded my GUN. YES.
Now it's red. It doesn't do anything different whatsoever - it fires exactly the same way, at the same rate for the same distance with the same recoil - but the invisible damage bar went up and THAT MOTHERFUCKER IS RED. I AM PUMPED AT HOW RPG THIS RPG IS.
just to get this out of the way - I never said that ME is a true rpg or something like that. I said the opposite.
so *ding ding ding* indeed
Weapon upgrade
Squad bonus +50% submachine gun damage. Upgrades the submachine guns of your entire squad.
This upgrade improves a weapon's mass effect field generator, increasing a velocity of each slug fired.
For sniper rifle:
.....increasing the mass and acceleration of each slug fired.
so there's nothing for the game to show - no improvement to recoil or fire rate, but definitely an improvement in acceleration and velocity/mass of a slug which can't be shown due to technical limitation of the game and natural limitations of the human eye. Stats are improved but you can't see it and there's a reasonable explanation for that.
There was nothing like that in the first game. In ME2 it's in the weapon and you can't see it because of the reasons I described above. In ME1 your weapon damage depends on some bar which represents your skill, but your skill isn't represented by animations of better weapon handling. So instead of doing all this for ME2 they just explained it in the way which allowed them to link RPG stats with standart shooting mechanic without doing any visible representation of stats (saving time and money).