ItWasMeantToBe19
Banned
^ According to Retro's job pages, they're hiring for a Wii game.
Parmenides said:-Xbox 360 before 2014? Highly unlikely,but not impossible
-PS4 before 2014? No chance
1)-It's been well known for a while that Sony and Microsoft are planning a 2014 release for the their next generation consoles.
GAMESTOP: Xbox 720 and PS4 not out until 2014 (July 2011)
2)-Wii U isn't going to pressure anyone
John Carmack:The Next Gen Of Consoles With Be 10 Times As Powerful (June 2011)
Michel Ancel: WiiU is not a next-gen system (June 2011)
Gearbox:Wii U is 'a stop-gap before real next-gen (July 2011)
3)-The Xbox 360 has been performing exceptionally well in the U.S. market
4)-The PS3 won't hit the mass market price point (/$199) until 2012.The PS4 will be released when the PS3 is at /$129
5)-Sucker Punch has already posted a job listing seeking a senior producer for its next PS3 game (June 2011)
6)-So far, everything is going according to Sony's plan.
Sony Shuhei's Yoshida: Watch our rivals go next-gen first (July 2010)
Shin Johnpv said:Since forever. People can keep telling themselves otherwise but its the truth.
Where did I say anything about sales. I didn't, that doesn't change the fact that Madden, CoD, Halo, GTA, Mario, and Zelda are all mainstream/casual games.
szaromir said:I'm not saying MS and Sony shouldn't invest in advanced technology, just that being as powerful as absolute highest end PC is irrelevant. I hope they include the best possible tech for $400 or whatever they're supposed to cost (possibly with the traditional subsidizing by manufacturer), but matching 300W monster GPUs might turn out impossible.
DaSorcerer7 said:yeah, i guess they planned to lose billions on the ps3 as well.
Neifirst said:I wonder what price point Sony will be targeting for their console? They were very outspoken that they were going to get to $249 for Vita. I guess it depends on where WiiU comes in, but is $399 considered reasonable, or will they try for $299 like PS and PS2?
This coming from someone who doesn't realize the difference between initially selling hardware at a loss, and never turning a profit at allThe Crimson Kid said:They did!
All of Sony's platforms have been loss leaders. They lose money on the system at first but can eventually break even through licensing fees and manufacturing efficiencies.
They didn't want to lose as much as they did, but that was due to the insane amount of tech crammed into the original PS3.
Your snarkiness ignores the reality of the situation. Try thinking before you post. It'll help you out here.
The Crimson Kid said:They did!
All of Sony's platforms have been loss leaders. They lose money on the system at first but can eventually break even through licensing fees and manufacturing efficiencies.
They didn't want to lose as much as they did, but that was due to the insane amount of tech crammed into the original PS3.
Your snarkiness ignores the reality of the situation. Try thinking before you post. It'll help you out here.
mblitek said:my claim to fame is that my family used to own horses/ride horses at the same barn as Mark Rein. At the time I believe he was just starting on quake. I should probably get in touch with him again
The Crimson Kid said:They did!
All of Sony's platforms have been loss leaders. They lose money on the system at first but can eventually break even through licensing fees and manufacturing efficiencies.
They didn't want to lose as much as they did, but that was due to the insane amount of tech crammed into the original PS3.
Your snarkiness ignores the reality of the situation. Try thinking before you post. It'll help you out here.
eastmen said:2013 will give us a 22nm or possibly even a 18nm console. Compared to the 40nm card we currently have we could see a 4 to 5 times increase in rendering power . Ram would most likely hit 8 gigs and we would possibly see 8 core cpus in the console.
Wow. That's almost exactly what he just said.DaSorcerer7 said:No I think i've grasped the reality of the situation actually. In that, no company, plans to lose that much money, even if they are adopting a loss leading strategy, the ps3 has sold nowhere near the level of sony's previous consoles. That fact is well documented.
Parmenides said:-Xbox 360 before 2014? Highly unlikely,but not impossible
-PS4 before 2014? No chance
1)-It's been well known for a while that Sony and Microsoft are planning a 2014 release for the their next generation consoles.
GAMESTOP: Xbox 720 and PS4 not out until 2014 (July 2011)
2)-Wii U isn't going to pressure anyone
John Carmack:The Next Gen Of Consoles With Be 10 Times As Powerful (June 2011)
Michel Ancel: WiiU is not a next-gen system (June 2011)
Gearbox:Wii U is 'a stop-gap before real next-gen (July 2011)
3)-The Xbox 360 has been performing exceptionally well in the U.S. market
4)-The PS3 won't hit the mass market price point (/$199) until 2012.The PS4 will be released when the PS3 is at /$129
5)-Sucker Punch has already posted a job listing seeking a senior producer for its next PS3 game (June 2011)
6)-So far, everything is going according to Sony's plan.
Sony Shuhei's Yoshida: Watch our rivals go next-gen first (July 2010)
eastmen said:2013 will give us a 22nm or possibly even a 18nm console. Compared to the 40nm card we currently have we could see a 4 to 5 times increase in rendering power . Ram would most likely hit 8 gigs and we would possibly see 8 core cpus in the console.
22nm is a bit of a stretch yes, but almost all of what said is possible. Depending on how they want to develop there consoles you could def see 8gbs of ram. And as far as CPU you saw 6 in CELL this year what makes you think 8 is so impossible?StevieP said:No. To all of it, no.
Possible? Of course. Lots of insanely expensive, unwieldy configurations are possible on paper. It's just not likely. Both Microsoft and Sony got burned in various ways by hot, expensive, top of the line hardware. I don't mean to say that their next systems will be underpowered, but it's not unreasonable to think that they'll take a more measured approach to keep things reasonably priced and free of issues like the RROD.iamshadowlark said:22nm is a bit of a stretch yes, but almost all of what said is possible. Depending on how they want to develop there consoles you could def see 8gbs of ram. And as far as CPU you saw 6 in CELL this year what makes you think 8 is so impossible?
Ready to be posted when requested.StevieP said:Where are Jokeropedia's charts when you need them.
iamshadowlark said:22nm is a bit of a stretch yes, but almost all of what said is possible. Depending on how they want to develop there consoles you could def see 8gbs of ram. And as far as CPU you saw 6 in CELL this year what makes you think 8 is so impossible?
Pizza Luigi said:This might be the best place to ask this, althought it is slightly OT. A couple of weeks (months?) ago a thread was made that a magazine (I think GameInformer) was going to reveal a game from, I kind of quote, 'the guys that brought you *** and fucking ****'. So what was this magazine and what was the reveal, or isn't it there yet? I searched but for the life of me I cannot find it.
Yea remember one was shut off for redundancy. And yes I do know the architecture.patsu said:PS3 Cell is 8 cores. 7 SPUs + 1 PPU.
I don't know about the other parameters though. Number of cores doesn't really say much without understanding the architecture.
Yeah it would be nice to get more context with that statement.szaromir said:Funny also a Crytek guy said Avatar-like visuals are possible on today's [high-end] DX11 hardware.
Yes but when people point to omg this gen was 599$ they aren't understanding where and why those costs came and why most of them won't be returning next gen. I suggest looking up the first teardowns of the ps3.Orayn said:Possible? Of course. Lots of insanely expensive, unwieldy configurations are possible on paper. It's just not likely. Both Microsoft and Sony got burned in various ways by hot, expensive, top of the line hardware. I don't mean to say that their next systems will be underpowered, but it's not unreasonable to think that they'll take a more measured approach to keep things reasonably priced and free of issues like the RROD.
I do not want "next-gen graphics" to come at the cost of overheating $700 boxes.
o'rlyiamshadowlark said:22nm is a bit of a stretch yes, but almost all of what said is possible. Depending on how they want to develop there consoles you could def see 8gbs of ram. And as far as CPU you saw 6 in CELL this year what makes you think 8 is so impossible?
You are absolutely right and I am a dumbass.patsu said:The 8th SPU was shut off. 9 cores for the complete Cell.
Sho_Nuff82 said:It was Game Informer. New stealth/action FP game from some of the guys behind Deus Ex and Dark Messiah.
"So we argued, and argued, and what Tim did is he actually sent a screenshot of what Gears of War would look like if we only had 256 megs of memory. So the day they made the decision, we were apparently the first developed they called; we were at Game Developers Conference, was it two years ago, and then I got a call from the Chief Financial Officer of MGS and he said 'I just want you to know you cost me a billion dollars' and I said, 'we did a favor for a billion gamers'."
The problem was that they had to go back and redesign the hardware to add in 256MB RAM, if they set a RAM ammount of 4GB from the start they won't have to redo the design this time.bgassassin said:I really wonder if people are acknowledging the costs involved with memory because it gets thrown out there quite often about having at least 4GB.
http://news.teamxbox.com/xbox/12066/Microsoft-to-Epic-You-Cost-Me-a-Billion-Dollars/
*still waiting to see a billion gamers for MS by the way*
Anyway adding 256MB of memory for the 360 cost MS around an extra $1 billion. Even if memory is 1/4 of what it cost back then, 4GB will still roughly cost them twice as much to implement it now as opposed to back then. Now Sony and/or MS may be crazy enough to do it, but there really isn't much to justify it.
[Nintex] said:The problem was that they had to go back and redesign the hardware to add in 256MB RAM, if they set a RAM ammount of 4GB from the start they won't have to redo the design this time.
[Nintex] said:The problem was that they had to go back and redesign the hardware to add in 256MB RAM, if they set a RAM ammount of 4GB from the start they won't have to redo the design this time.
StevieP said:1) TSMC is having a hard time making 28nm for a PAPER LAUNCH IN 2012. Ponder that for a second. They've also delayed 22nm until 2014. Guess what - stuff that's having a tough time being fabricated with enough volume for 2014 is not going into a console that's releasing in 2013.
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2) 8GB of ram of the type that goes into consoles (which is MUCH faster and MUCH lower latency than the kind that goes into PC, hence MUCH more expensive) would be unfeasable and overkill, to say the least. If your console is releasing in 2013, be happy with a shared pool of 2GB of XDR/GDDR5/etc. Even the highest top-end PC games of today don't use 4GB of ram, and they're contending with 1-2GB of ram usage by the OS.
3) Developers hate the Cell. The SPUs are cumbersome, to say the least. Beyond the cell - in the space of regular multicore CPUs, it's the same situation as with the ram. If developers aren't going to use 8 cores, why bother? Because they're not. Most games and programs today don't even take advantage of 4. To have an 8 core CPU in a console, it would draw a lot of heat/power, so you'd have to downclock it to make it feasable as well. Games benefit a lot more from raw power than they do parallellizataion.
StevieP said:If he can evade the banhammer (despite posting factual inaccuracies like that), you should be able to do the same.
There is still discussion amongst fans of an enthusiast-level gaming GPU in the machine, but the fact that the Wii U itself is quite small would present some serious heat dissipation issues - the pre-production units photographed at E3 certainly possess a lot more vents than the original Wii. Curiously, the diminutive form factor of the console itself tells us far more about the potential power of the machine than Nintendo's own spec sheet.
At this point we're speculating, but our guess is that Wii U's RAM is based on GDDR3 or DDR3 - far more cost efficient than the top-end GDDR5 and the hitherto non-existent DDR4. In terms of the make-up of AMD's custom Radeon GPU, we reckon it probably has more in common with the Radeon HD 4650/4670 as opposed to anything more exotic. The 320 stream processors on those chips would have more than enough power to support 360 and PS3 level visuals, especially in a closed-box system. Fabricated on AMD's current 40nm process, it would be cool enough and cheap enough, but the 2012 launch may well mean that Nintendo could move directly to 28nm, making for a more cost-efficient, cooler box.
DaSorcerer7 said:"In terms of something aimed at running Samaritan, I don't think it would be practical to come out with a new console at that spec right now," Rein continues, "I think we're a few years away from that kind of hardware being available at a price consumers would embrace.
I found this part to be most interesting.
What I find amazing is that you say it as fact when they themselves say:Luckyman said:Eurogamer should clearly be blocked for people with Mario glasses. This guy obviously don't know anything better go with Nintendo GAF dreams.
http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo?page=3
At this point we're speculating
FoneBone said:This coming from someone who doesn't realize the difference between initially selling hardware at a loss, and never turning a profit at all
GTA is a very tough game. GTA4 is not casual friendly! Some of the missions are fucking brutal. There is no regenerating health and missions are hardly scattered with health pack. You have to go out your own way to buy weapons and armor too.Shin Johnpv said:You can keep telling yourself this, but GTA, Halo have always been casual. Or as was the term in previous generations mainstream.
[Nintex] said:The problem was that they had to go back and redesign the hardware to add in 256MB RAM, if they set a RAM ammount of 4GB from the start they won't have to redo the design this time.
-viper- said:GTA is a very tough game. GTA4 is not casual friendly! Some of the missions are fucking brutal. There is no regenerating health and missions are hardly scattered with health pack. You have to go out your own way to buy weapons and armor too.
Shin Johnpv said:I would bet money that more than half the people who play GTA, don't do more than 1/3 of the missions and spend more time just roaming around doing random shit.
patsu said:The 8th SPU was shut off. 9 cores for the complete Cell.
Yea until its sales completely bottomed out and it lost almost all third party support.Tom Penny said:Specs mean nothing. Wii proved graphics and horsepower are not really relevant to gaming.