Good, I can't imagine playing this with the art in there now. Personally I think the GBA art is great too, even prefer it. But I never played it originally on the SNES so there is that.
GBA is a faithful version
Good, I can't imagine playing this with the art in there now. Personally I think the GBA art is great too, even prefer it. But I never played it originally on the SNES so there is that.
GBA is a faithful version
Depends if you want something true to the original art. I don't find the original art repulsive
Yeah, with some of the designs in FFXIV, and the monsters in FFXV(Goblin and Naga), Square don't seem AS anal regarding Amano's art as they were in the 00s.
Oh! I didn't think much was different but he imagine in the OP made me think I probably missed something.
If we're going to talk original art... I'll take Amano's over the chibi character art any day.
If we're going to talk original art... I'll take Amano's over the chibi character art any day.
hollly shit that is gorgeous
I'M WAITING FOR THE DAY that Square uses modern tech to create a game that remains totally faithful to Amano's concept artwork. MAKE IT HAPPEN.
I wish they would get whoever it is that did the PSP version of Final Fantasy 4 to make these ports
Here's a more recent and higher quality bilinear filter removal patch by Nyxo from the Steam discussion and posted here by jshackles:
https://steamcommunity.com/linkfilt....com/u/38150185/FFVI/FFVI_Defilter_903963.zip
That's Lord Nomura for you(yes, he did the concept art for those designs):
Yeah, with some of the designs in FFXIV, and the monsters in FFXV(Goblin and Naga), Square don't seem AS anal regarding Amano's art as they were in the 00s.
Here's a more recent and higher quality bilinear filter removal patch by Nyxo from the Steam discussion and posted here by jshackles:
https://steamcommunity.com/linkfilt....com/u/38150185/FFVI/FFVI_Defilter_903963.zip
When people praise this shot, I feel like I'm from another planet. This looks like a shitty RPG Maker 2000 game.Alternate Scenario (if anyone at SqEx actually made some effort):
When people praise this shot, I feel like I'm from another planet. This looks like a shitty RPG Maker 2000 game.
GBA is a faithful version
I'M WAITING FOR THE DAY that Square uses modern tech to create a game that remains totally faithful to Amano's concept artwork. MAKE IT HAPPEN.
What is this a comparison for ants?
When people praise this shot, I feel like I'm from another planet. This looks like a shitty RPG Maker 2000 game.
Nice to see some progress. Removing that blur was a good first step. Hope they can fix the horizontal scaling next, as that won't require new assets.
As for the sprites: I think a good first step would be to revert all the new character sprites to double-scaled versions of the SNES sprites. That would at least prevent vomit.
It'd be very cool if a project was stared to make new sprites that weren't trash. Maybe something like FF4 PSP. But at least better than the official ones.
I love it. Especially the sprites.When people praise this shot, I feel like I'm from another planet. This looks like a shitty RPG Maker 2000 game.
what should have happened is a FFIV Complete Collection style remake.
The new sprites lack so much depth its insane. Removing the filtering makes them better as they're LESS of a blurry mess. But they're still in a clashing style with the tiles and everything else. The arms are perfectly vertical lines with no shading. They look like paper cutouts.Honestly,I'd rather someone just cleaned the new "HD" sprites up a bit, perhaps pick a slightly less saturated palette to better match the backgrounds, but since the filter removal I think they look fine personally.
The reason the OP is like that is because the music in the GBA is of lower quality. The art/graphics are the same.
GBA is a faithful version
What is this a comparison for ants?
You'll get your FF6 remake.
Just give it another 10 years.
Better?
Edit: Better.
And thank you, Renmyra, for being a faster mind than I.
Here's a more recent and higher quality bilinear filter removal patch by Nyxo from the Steam discussion and posted here by jshackles:
https://steamcommunity.com/linkfilt....com/u/38150185/FFVI/FFVI_Defilter_903963.zip
Square said almost every FF will be playable on PS4 one way or another.Why do you think square is releasing it on PSN?
Why do you think square is releasing it on PSN?
Except the iOS/Steam sprites actually look fantastic in motion; they just don't look that great in still screens.
Do they look better than the SNES sprites? Not particularly, but they don't necessarily look worse either. They just look different.
Anyone actually calling Square (or any game developer) "lazy" just because they don't like something genuinely, truly has absolutely no clue what they're talking about.
This looks absolutely horrible and amateurish, and far worse than either the SNES or iOS/Steam versions. I would never want to play this.
Does the GBA titles wash out all of their games due to a portion of their playerbase not having a back light available?
When people praise this shot, I feel like I'm from another planet. This looks like a shitty RPG Maker 2000 game.
Say what you will about everything else but am I the only one who thinks the battle backgrounds look beautiful in this and the ios version of the game? To me they capture the feeling of the original backgrounds very well.
The new sprites lack so much depth its insane. Removing the filtering makes them better as they're LESS of a blurry mess. But they're still in a clashing style with the tiles and everything else. The arms are perfectly vertical lines with no shading. They look like paper cutouts.
The new sprites could be saved...if they were entirely redone.
The battle backgrounds and enemy sprites seem to look great, the problem lies in the lack of cohesion in the art style.
It's readily apparent that the player sprites were done by a different team completely disconnected from the main port team.
Also, how the fuck do you not notice your sprites are scaling improperly?