Good review there Kagari. We're definitely finding a consensus on certain things. Especially the flaws in the battle system towards the end game with casting priority, along with the lack of being able to switch party leader in battle, as well as "extras" in missions.
7Th said:
The problem with FFXIII's storytelling is that it was perhaps a little too ambitious in its vision. I enjoy games with rich backstories and coherent lore, but after a while there was always a backstory to a backstory to a backstory and then suddenly you realize that the initial backstory the game spent so many hours developing was completely irrelevant compared to a much bigger backstory and then the game is already at its climax and you feel like you haven't seen anything yet.
I totally agree with this statement. Which is a shame, because there is so much you could focus on, but they just don't. I guess the idea was to show how "regular people" could be pulled into an overlooming story. Unfortunately it was just a little too much by then.
7Th has got me interested in the light novel, so I think I'll pick it up this week. Heading back to the states for a bit so I'll have a couple of 12 hour flights to read it.
As for the TP, I believe there is a couple of items that increase the amount of TP that charges in battle. One specifically I recall was that you got an increase when defeating enemies.
I honestly never used summons aside from Odin a couple of times. To this day I haven't summoned anyone elses, though I've been meaning to use Vanille's because I want to see her go bang bang. When I did summon it was generally by accident too, as I want to move over to Full Cure but accidently hit the summon button. Kind of frustrating that you couldn't re-arrange your icons. Whenever I'd get a pre-emp strike I'd be like "come on hurry up" when trying to move down to command > right, down select quake > execute. In a battle where seconds can literally make you lose a 5 star ranking it would have been a little nice to be able to adjust the commands.
Sadly, I've not gone back to the game after beating it to continue on with the missions... I've gone back to the broken mess of MW2 along with Darksiders now. Plus I managed to snag a KH PSP bundle so will be playing that now.
As an aside, I heard that Versus is a seperate world? I was completely under the impressed that the whole Fabula Nova Crystalluswhatsthis? project was all centered around the same world, like the Ivalice project. That was one of the reasons why I would be able to forgive some of the emptiness, and lack of background stories and locales being explained because I thought Versus would be the same world, albiet in a different era. Hearing that it's not is a bit of a disappointment. Still looking forward to Versus, but now to see more or less which is deserving of the main FF13 title.
In the long run, I stick with the statement I made the other day "In the end, FFXIII comes across as a fantastic experience indeed. The world it paints is beautiful, but empty. It makes you wonder why Gran Pulse is the way it is, what the ruins you come across were, where the legends you hear come from, and makes you ask more questions than you get answers. It boldly takes steps forward, for the sake of evolution, and brings a lot to the RPG, and cinematic gaming experience. This comes at the expense of standard RPG concepts; your hand is held, your growth is capped per chapter, and theres no where to go but forward. This makes FF XIII a one way experience, and theres little to make you want to go back and do it all over again. "