Aaah, I could watch this all day. The way Noctis clothes moves and looks with those amazing animations, mhmmm.
Next gen chocobos so goodddd
I'm very interested in knowing what towns and cities in the game will really be like. Also in terms of how lively and interactive they feel, especially if there's going to be a day/night cycle and they're aiming for a "realistic" feeling world. Aiming for something like FFXII's cities but in a modern context would be a great way to do it, but I'm not really sure if they're capable of that sort of thing anymore. I just hope it's not some lifeless backdrop which serves as a "town" area but has very little interactivity and lots of fenced off areas. That would be disappointing.
Aaah, I could watch this all day. The way Noctis clothes moves and looks with those amazing animations, mhmmm.
Noctis looks fine, it's the way the enemies react is what makes the combat look a bit janky imo. Especially the hitbox on that final spear weapon which barely touches the goblin but sends him flying.Aaah, I could watch this all day. The way Noctis clothes moves and looks with those amazing animations, mhmmm.
This was posted in the other thread, a full translation of the demo: http://www.reddit.com/r/FinalFantas...nslation_for_ffxv_segment_during_ff_type0_hd/
Holding for continuous attack sounds horrible......damn just set it to charge attacks or something
Holding for continuous attack sounds horrible......damn just set it to charge attacks or something
Finally, cloth animation since the promised FF13 2006 trailer
Weapon switching is in. Read op
Hold on, don't misunderstand me.Thanks
Thanks for the info Verendus!
Same here. Noctis' animations in the demo video are almost mesmerizing. Stellar work.Aaah, I could watch this all day. The way Noctis clothes moves and looks with those amazing animations, mhmmm.
Hold on, don't misunderstand me.
Weapon switching was in, in a demo, from a while ago. It looks like the mechanic is still very much present from the way this TGS tech demo seems to play in the presentation, but that can't be said for sure. I'm like 75% sure, but there is that 25% because Square Enix.
That's a better way to put it.
Great link. Nice detail there.
Born to drive. Shame you don't take direct control of the car.
Same here. Noctis' animations in the demo video are almost mesmerizing. Stellar work.
edit: resposting because too good.
You missed the part where Hajime Tabata said: "If you are driving, you will have manual control of the car." It's in the translation.
No.Ohhh, before I forget. I have a question regarding the concept video you saw of another FF last year. You mentioned a video with summons and traversal involving them. Could this have been Type-0 HD where you can control your summons/eidolons and fight as them?^^
Yep, I missed that. Tired. I'm interpreting this to mean Noctis will actually be the one behind the wheel if the player chooses, rather than just controlling the car. That's good then. Now if only they could confirm we can control control robots, bikes and rowing boats.You missed the part where Hajime Tabata said: "If you are driving, you will have manual control of the car." It's in the translation.
Hold on, don't misunderstand me.
Weapon switching was in, in a demo, from a while ago. It looks like the mechanic is still very much present from the way this TGS tech demo seems to play in the presentation, but that can't be said for sure. I'm like 75% sure, but there is that 25% because Square Enix.
That's a better way to put it.
Aaah, I could watch this all day. The way Noctis clothes moves and looks with those amazing animations, mhmmm.
Have you heard something new about it since? Is that summon traversal one the same as the FFXVI that you described as the opposite of FFXIII recently?
Hajime Tabata specifically uses the word "押してる" when he said "press the Attack button". He only uses the word "続けてる" when saying "hold onto the Defend button".
I went into more detail about this issue in the comment section of that reddit thread.
Type-0 HD and FFXV should have a small piece this upcoming week on famitsu any idea when the magazine comes out?
And more relevant to Tabata, didn't Type-0 have a couple of alternate uniforms you could use as well?
Auto travel is the one feature that was immediately obvious from the trailer. It's also the feature I'm excited about the most. I love basking in a game, and I felt that XIII was amazing with that because of its awesome graphics and music.
We might get translations/info on Tuesday at the earliest.
Yeah, I hope we can still switch swords on the fly for combos like that (or atleast set up combos in advance might be how they achieve that), hopefully them still having the swords materialize during attacks means this is still in.
I'm hopeful since while the commands don't show it, he does still switch between several weapons in this:
Since there was that shot of Noctis hanging off of a building using his sword I hope so.
Guessing: There's a town you can visit.
Reading your comments. He just seems to be stating that if you press attack, he will attack. Nothing about exclusively being automatic.
Pressing the attack is the key part. The hold is to chain after and works well with the switching mechanic. A slight difference, but it's important. It's very much action based. I'll be pretty happy with it being the final thing.After reading what Verendus has said and seeing this I am much more confident in the battle system and am okay with it no longer being KH related.
If weapon changes are manual that would awesome......guessing you can create lots of combo's with that and yeah animations are insane.
That's what makes the most sense to me too. You hold the attack button while you switch weapons on the fly for different combos.Pressing the attack is the key part. The hold is to chain after and works well with the switching mechanic. A slight difference, but it's important. It's very much action based. I'll be pretty happy with it being the final thing.
This is a good gif. I'll try and use this to compare to the older demo in the notes. If it was played like that, then:
This is a good gif. I'll try and use this to compare to the older demo in the notes. If it was played like that, then:
L1 to implement switch as beginning of combo
Circle press to attack
L1 to implement switch
Circle press to attack
L1 to implement switch
Circle press to attack and then hold for chain
L1 to implement final switch
Circle press for attack
Can you see the pause in the gif after the third switch after the first attack with it? That's where I'd press and hold for the remaining chain.
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This is a good gif. I'll try and use this to compare to the older demo in the notes. If it was played like that, then:
L1 to implement switch as beginning of combo
Circle press to attack
L1 to implement switch
Circle press to attack
L1 to implement switch
Circle press to attack and then hold for chain
L1 to implement final switch
Circle press for attack
Can you see the pause in the gif after the third switch after the first attack with it? That's where I'd press and hold for the remaining chain.
This is a good gif. I'll try and use this to compare to the older demo in the notes. If it was played like that, then:
L1 to implement switch as beginning of combo
Circle press to attack
L1 to implement switch
Circle press to attack
L1 to implement switch
Circle press to attack and then hold for chain
L1 to implement final switch
Circle press for attack
Can you see the pause in the gif after the third switch after the first attack with it? That's where I'd press and hold for the remaining chain.
Tuesday is around the corner for more info! Even if it's small I'm still hype.
Yeah, gifs are magical. I think that portrays what I was trying to say much better than the notes did. I hope it's not dumbed down more than this. This is about right for me personally. You can't button bash, but it's also not completely restrictive.Sounds great, actually. Thanks for the breakdown.
This is a good gif. I'll try and use this to compare to the older demo in the notes. If it was played like that, then:
L1 to implement switch as beginning of combo
Circle press to attack
L1 to implement switch
Circle press to attack
L1 to implement switch
Circle press to attack and then hold for chain
L1 to implement final switch
Circle press for attack
Can you see the pause in the gif after the third switch after the first attack with it? That's where I'd press and hold for the remaining chain.
What would happen if you keep playing as though it was Kingdom Hearts? By that I mean, what would happen instead of holding it you just keep tapping. Will Noctis just perform the same beginning combo attack over again or will it still do the combo?This is a good gif. I'll try and use this to compare to the older demo in the notes. If it was played like that, then:
L1 to implement switch as beginning of combo
Circle press to attack
L1 to implement switch
Circle press to attack
L1 to implement switch
Circle press to attack and then hold for chain
L1 to implement final switch
Circle press for attack
Can you see the pause in the gif after the third switch after the first attack with it? That's where I'd press and hold for the remaining chain.
I understand what you mean. I also don't think there is a lazy auto-attack button. I just didn't know any other suitable words that I can translate "勝手に" into. Maybe "arbitrarily"?
The combat sounds good but I'd prefer the option to be able to button mash. It gives me a greater feeling of control
Yeah. I like how Grivenger and Verendus put it, that adds depth to it and doesn't make it annoyingly complex for the sake of it. Hold to chain while you switch weapons.