jeff_rigby
Banned
This is a long vision for the Connected Home | World from 1995 by leaders in the industry (Sony, Microsoft, Intel and others ATEF = XTV and NRT) and it kicks off in 2014 (EDIT: Tivo suit this April 2014 moves it to June 2015) due to FCC mandates for the cable industry and ATSC 2.0 (1080P, S3D, XTV, NRT). They have to replace all tru2way boxes (DVR, VOD....) with DLNA-RVU Gateway boxes either with head (has a HDMI port) or headless. For Comcast which is setting many of the standards a X5 is headless and X1 has a HDMI port (Notice the X1, and XB1 similarity in name).
All industry players agreed on DLNA and open source software standards so that all platforms and devices can interface/talk to each other (no walled ecosystem) and one standard DRM scheme (not open source and sometime in 2011 Microsoft's Playready DRM was chosen). Microsoft officially started work on Playready in 2007.
Edit: Cable Labs Paper on DLNA CVP2 has everything outlined in fairly easy to read language
What does this mean for the consumer; with a Cable gateway box connected to your home network, all connected platforms can display HD TV without a cable box provided it supports h.264 and DLNA cvp2. This includes all game consoles with DLNA support as well as phones, tablets and some Smart TVs. This makes game consoles more valuable.
From the above; Samba is a open source Linux standard for File access. So planned is File support which would allow Connected platforms like a Windows 8.1 PC to have an open standard to support remote file access for diskless game consoles. Then we have rumors of a Diskless Xbox 360 refresh that can use shared drives as well as remote play on the XB1 and Windows 8.1 PCs.
Also allowed by the FCC and supported by Playready is the use of a PC as a Cable box DVR which should also be supported by the XB1 and PS4.
I've been following Sony since 2010 and have made multiple posts pointing out connections between the open source software choices and Standards that Sony has been making (DLNA in 2003) and what's coming. HTML5-WebGL Browser Desktop was one of the first predictions for the PS3 and we see that in the PS4 but not yet in the PS3. The PS3 software stack supported the older CEA-2014 proposal and the PS4 supports the CEA-2014B. I assume the PS3 will eventually support the newer CEA revision.
Linux Gnome mobile libraries which includes Cairo, Gstreamer, BlueZ, Mono and Glib (any application that calls Glib is considered a Gnome application. Gnome Mobile is the minimum set of libraries to support GTK Webkit designed for mobile like phones) have made it into the PS4 as Free BSD versions except for Gstreamer. The PS3, Vita and I believe the PS4 are using GTKWebkit 2 APIs with Cairo. Gnome Mobile Linux is also the Comcast Cable SDK for their Open Source software in gateway boxes but they use the QT interface library not GTK+, Samsung also chose QT.
The XB1 and PS4 hardware designs are to support the above in addition to playing games. Rumors that include the above features understanding that DLNA-RVU is designed to support Game and media remote play with an open source standard using a standard DRM over the network are likely correct even though many have a hard time believing them.
Edit: Tivo suit moves this to 2015. The CES 2014 Keynote is to be given by the President of Sony, Microsoft is to have the largest presence ever at CES (in private rooms). You will hear about the connected Home | World, machine to machine, the internet of everything, Media Gateways and DLNA-RVU..
All industry players agreed on DLNA and open source software standards so that all platforms and devices can interface/talk to each other (no walled ecosystem) and one standard DRM scheme (not open source and sometime in 2011 Microsoft's Playready DRM was chosen). Microsoft officially started work on Playready in 2007.
Edit: Cable Labs Paper on DLNA CVP2 has everything outlined in fairly easy to read language
What does this mean for the consumer; with a Cable gateway box connected to your home network, all connected platforms can display HD TV without a cable box provided it supports h.264 and DLNA cvp2. This includes all game consoles with DLNA support as well as phones, tablets and some Smart TVs. This makes game consoles more valuable.
These open source standards point to features we can have. See the following picture:http://www.accton.com/Newspage.asp?sno=82 said:At the recent May 2012 NCTA Cable Show in Boston, Glenn Britt, Time Warner Cable CEO told attendees at the opening session that traditional digital cable set-tops will become extinct and eventually replaced by smart TVs and other IP-connected devices such as gaming consoles.
With a media gateway, Cable Operators can deliver a mix of everything from home automation, home security, and multi-screen video (wireless distribution of video to PCs, tablets, and mobile phones in the home) in addition to online gaming and video conferencing services.
From the above; Samba is a open source Linux standard for File access. So planned is File support which would allow Connected platforms like a Windows 8.1 PC to have an open standard to support remote file access for diskless game consoles. Then we have rumors of a Diskless Xbox 360 refresh that can use shared drives as well as remote play on the XB1 and Windows 8.1 PCs.
Also allowed by the FCC and supported by Playready is the use of a PC as a Cable box DVR which should also be supported by the XB1 and PS4.
I've been following Sony since 2010 and have made multiple posts pointing out connections between the open source software choices and Standards that Sony has been making (DLNA in 2003) and what's coming. HTML5-WebGL Browser Desktop was one of the first predictions for the PS3 and we see that in the PS4 but not yet in the PS3. The PS3 software stack supported the older CEA-2014 proposal and the PS4 supports the CEA-2014B. I assume the PS3 will eventually support the newer CEA revision.
Linux Gnome mobile libraries which includes Cairo, Gstreamer, BlueZ, Mono and Glib (any application that calls Glib is considered a Gnome application. Gnome Mobile is the minimum set of libraries to support GTK Webkit designed for mobile like phones) have made it into the PS4 as Free BSD versions except for Gstreamer. The PS3, Vita and I believe the PS4 are using GTKWebkit 2 APIs with Cairo. Gnome Mobile Linux is also the Comcast Cable SDK for their Open Source software in gateway boxes but they use the QT interface library not GTK+, Samsung also chose QT.
The XB1 and PS4 hardware designs are to support the above in addition to playing games. Rumors that include the above features understanding that DLNA-RVU is designed to support Game and media remote play with an open source standard using a standard DRM over the network are likely correct even though many have a hard time believing them.
Edit: Tivo suit moves this to 2015. The CES 2014 Keynote is to be given by the President of Sony, Microsoft is to have the largest presence ever at CES (in private rooms). You will hear about the connected Home | World, machine to machine, the internet of everything, Media Gateways and DLNA-RVU..