What about Morpheus? Was it available for hands-on on the show floor?
I used Morpheus at E3, it was a VR unit alright. Not really a fan of VR and Morpheus didn't do anything to win me over.
What about Morpheus? Was it available for hands-on on the show floor?
Compared to The Last of Us?
Still heavier. Character moved like a tank. Reminded me more of something like Gears.
Yoshi Wooly World
Game of the Show! Never expected this, but I had so much fun. Looks and plays fantastic.
what exactly is so unexpected about hearing the order plays clunky? its looks very generic and the devs even admitted they cant get around gameplay because its a game but they focus on story. this game is going to flop so hard
Played it today for 20 Minutes
(should be only ~10 minutes, at first).
Looks damn damn good. Best looking game this gen, together with DRIVECLUB.
Plays a bit like Uncharted, which is a mighty compliment. Atmosphere, design, etc. stands out. Really good job, Ready at Dawn.
Only issue with this unfinished build.
You're shooting 5 bullets into an enemy (far away) but he doesn't get hit (hit detection way off). But hey, this was an early alpha
Still heavier. Character moved like a tank. Reminded me more of something like Gears.
Driveclub
This is a weird one. I played it twice on two different tracks. First on was muddy and grey looking, jaggies everywhere (even on objects) and a really ugly skybox.
Second one was great. It really seemed like this game could benefit from another delay to reach its full potential.
We have seen nice quality videos of every track playable at Gamescom on the Gamersyde site in case you're worried.I'm surprised by this. All their trailers show how brilliant their skybox looked. If your impression is the most accurate based upon hands-on impressions, I'm getting worried.
I'm surprised by this. All their trailers show how brilliant their skybox looked. If your impression is the most accurate based upon hands-on impressions, I'm getting worried.
3. All clouds are full 3D models to ensure accurate light diffusion from the sun. They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.
4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.
Driveclub
This is a weird one. I played it twice on two different tracks. First on was muddy and grey looking, jaggies everywhere (even on objects) and a really ugly skybox.
Second one was great. It really seemed like this game could benefit from another delay to reach its full potential.
The Order
Looks great, transitions work as advertised, plays super clunky. It´s always hard to get a solid impression in such a short time, but it didn´t feel good at all. Shooting felt off, too.
Not sure.
It's an online multiplayer game.
On a side note, there are no traditional skyboxes in DriveClub. The game uses volumetric and dynamic clouds.
51 Details About DRIVECLUB on PS4
I was there yesterday.
Bloodborne
I only played and finished Dark Souls so far. While the fighting system in Bloodborne is definitely more dynamic (you have no shield, you can counter attack with your shotgun), it still feels very similiar to the first Dark Souls game. I am not so sure but i also managed to evade around enemies - seems like a new way to dodge enemy attacks? 10min is just too short. Graphically it looks fine - gamescom trailer gave a good idea about that. Sound was none, even with headset. Loading times were abysmal. It is still hard, so don't worry. Fans will love this.
Sunset Overdrive
most suprising game of the show. I was very interested in this game but i didn't think this could be so. much. fun. We played horde mode with 8 players in total. Traversing through the level is so fluid yet it really requires skill to make it look seamless. We were given a wide choice of different weapons to experiment with - all of them were very cool and fun to use. Graphically is looks very colorful and there is just mayhem but i didn't notice any serious framerate problems. As i said i was shocked how much fun i had with this game. I wasn't expecting this.
Bayonetta 2
As expected - my game of the show. I played through a part of Chapter IV (at the end you fight against the lumen sage) with dual sword both on hand and feet. In my opinion trailers don't do this game justice from a graphical standpoint. It is head and shoulders above Bayonetta 1. The fighting is so fluid and the new moves are choreographically even more ridiculous. Also, Umbran Climax is just insane.This is shaping up to be like Super Mario Galaxy 2 - won't deliver a better experience than the first one, yet from a gameplay standpoint it is just plain better.
.
So anybody played the damn Shadow of Mordor demo?
Come on man, Im dying for some regular people inpressions.
On a side note, there are no traditional skyboxes in DriveClub. The game uses volumetric and dynamic clouds.
51 Details About DRIVECLUB on PS4
Oh wow. Did not know that.
You're happy with Dragon Age... yissss.
Drive Club got me a little worried though from what you just said.
Can someone confirm that the " The Order" demo is the same like the E3 one? I wanted to play it tomorrow and hoped there would be a new one.
Thanks for taking teh time to write this, yeah Batman probaly will be better since they are just perfectioning what is alreayd awesome, but from what you say it seems that Shadow is a decent open world with some fun combatNot hands-on, but I saw other play it. It really does come across as a LOTR-themed mix of Arkham and Assassin's Creed. There's certainly a ton of stuff you can do (ride beasts, use enemies as shields, dominate them using the Nemesis system, sneak up on them, use your wraith blink attack and so on), but I played Arkham Knight right after this one and that just looks so much better. Much more fluid as well. I do like Batman a lot more than LotR though, so that plays a part in my impressions as well.
But the guy I was with who actullay played the game really liked it.
Did they finally do away with that terrible vertical motion control for Splatoon?
Did they finally do away with that terrible vertical motion control for Splatoon?
Thanks very much for all the impressions everyone.
I was about to say the same thing, too bad that we can't attend but at least we get a taste of what's to come via impressions.
Bayonetta 2 sounds absolutely amazing from your impressions guys, even more fluid than the first game? wow...can't wait for this game. Really happy to read positive impressions on Bloodborne & Quantum Break too.
BTW did anyone of you guys played Ori? if yes how the controls/platforming felt?
Some brief stuff:
The Order
Absolutely gorgeous, loved their cutscene to gameplay transitions but the game felt very clunky and the actual gameplay didn't impress me. Its aiming controls were way off, similar to Uncharted pre-patch, huge dead-zone. The aspect ratio and narrow FOV made your character cover 30% of the screen at all times. The demo had monster closets with infinite enemies you could make respawn by walking back and forth... Sincerely hope this doesn't turn out to be another over-hyped dud.
DriveClub
Fucking amazing looking, most of the time, and throughout fantastic car handling. Played two levels, one was gray and jaggy as hell (Scotland?) and the other was fantastic with wonderful IQ - think this was India. Really inconsistent impression from the two play sessions I had. I have to wonder what was up with the first level. Best car cockpit view and damage modelling ever. This game will be a winner.
Forza Horizon 2
Didn't play this, just watched. Looked really smooth and fun to play. Never did play Horizon 1 so I unfortunately have no reference point. The game ran on PC though masquerading as an Xbox One. I'm assuming the game will look the same once actually released though.
Bloodborne
oh my god, the true Souls sequel, you know it'll be aaaaalll goooood.
Project Morpheus VR - Knight Demo
In my veins! Giiiiive it too meee noooow! Absolutely brilliant and super impressive with x2 Move controllers acting as your arms. Beats Oculus DK2 in comfort and clarity hands down.
The Divison
On Xbox One, fantastic stuff. Really impressive scope and the gameplay was very solid tactical shooter type stuff. Was a damn relief to finally see actual game, it's not vaporware! Didn't look quite as good as the amped up PC reveal but really fucking solid overall. Reminded me of Watch Dogs to some extent, had a wireframe building zoom-out map with hotzones (events/missions) and some really nice UI design reminiscent of Dead Space - everything was rendered inside the game environment so-to-speak. Had some jaggies on fences and such and it wasn't running at 1080 nor had a stable 30 fps but saying it wasn't gorgeous would be a lie. The demo was a night-time mission set around Madison Sq. earlier in the time line from the MS presentation trailer but same ish locations. Had to take over a power station, were two players and a third via an iPad, seemed to work just as advertised!
Shape Up
Hilarious fitness game which works super nicely with Kinect. If I had an Xbox One this would be the fitness game I would get!
Heroes 7
This seems solid, was a huge fan of old Heroes 2-3-4 and this looked great. Haven't kept up on Heroes 5-6 so I'm not sure what was really new. It's using the Unreal Engine to great effect.
Farcry 4
It's Farcry 3 in the Himalayas with weaponized animals and weird ass spiritual mind-trippy dream quests (seriously, think Prey 1 death sequences but wacky shit). Seems just as balls to the walls crazy as FC3.
Assassins Creed Unity
Incredibly detailed, and they seem to have changed up almost everything that made the other games feel formulaic. Pro change: you apparently no longer accidentally run up a wall repeatedly when trying to pass a corner, Game changer.
Batman Arkam Knight
Jesus Christ CGI level of graphics Batman running on PS4. I have no idea what magic they pulled but this was the real deal. Only played Arkam Asylum and skipped the others but this one is Day 1.
Lords of the Fallen
Watched this one being played by another GAFer, this is the "western" version of Dark Souls. Looks to have incredibly unforgiving but satisfying gameplay. Streamlined some mechanics to be less annoying, no degrading weapons and such. Looked great.
Quantum Break
Remedy is pioneering another 3rd person cover shooter with a slow motion gimmick. This looks bloody awesome but I didn't get a sense it was breaking much new ground in the demo they had. Still no clue what the TV show bits are really about either.
Splatoon
Went to play it on a recommendation and yeah this was really damn fun to play. Nintendo knows how to generate pure fun. I really hope the game has non-inverted controls to choose upon release though, demo was invert or motion only.
No Bloodborne impressions?
Forza Horizon 2 is running on Xbox One, not on PC. What made you think it was?
One of the demo stations blue-screened.
Nope, we are definitely on Xbox One. Maybe you're confusing it with a return back to the dashboard?
Driveclub has no skybox. You're looking at real clouds and a real sun.
If it's the same demo at E3 for The Order, then shooting isn't the point of the weapon if it's the flammable gun. Using that weapon felt great.
I definitely saw one of the stations next to the Forza 2 demo monitors having a fit. Looked like a bluescreen to me but it could have been a video error I suppose. If I'm mistaken I apologize I don't mean to make up rumors. I'll edit my post.
I want to hear some Shadows of Mordor impressions. The stage demo I saw made the game, at least graphically look pretty bad. I want to hear how it plays in general and if it's worth my preorder.
I think it looks great graphically, unless something really bad happened or it was the 360 or PS3 version that you saw maybe?
The Divison
On Xbox One, fantastic stuff. Really impressive scope and the gameplay was very solid tactical shooter type stuff. Was a damn relief to finally see actual game, it's not vaporware! Didn't look quite as good as the amped up PC reveal but really fucking solid overall. Reminded me of Watch Dogs to some extent, had a wireframe building zoom-out map with hotzones (events/missions) and some really nice UI design reminiscent of Dead Space - everything was rendered inside the game environment so-to-speak. Had some jaggies on fences and such and it wasn't running at 1080 nor had a stable 30 fps but saying it wasn't gorgeous would be a lie. The demo was a night-time mission set around Madison Sq. earlier in the time line from the MS presentation trailer but same ish locations. Had to take over a power station, were two players and a third via an iPad, seemed to work just as advertised!