My highlights (bear with me GAF, I'm no gaming journo but I'll do my best):
Project Morpheus
THIS was the first thing I tried out. They only had this opened to winners of some online raffle that took place some time ago. They allowed people to hang around and try out the units if these people didn't show, lucky for a lot of us most of them were in fact no-shows. I only had to wait about 30-45 mins to try this bad boy out. They had the same two demos they showed at the reveal (underwater cage/shark one, and the knight demo) with an additional 2 that I don't remembering ever seeing in the press. One dealt with you sitting on some sort of sled and sliding down a street avoiding vehicles and other things that may get in your way. Sense of speed looked pretty great, and obviously this one was designed to feel as natural as possible sitting down.
The other one was a space combat flight sim akin to what we've seen recently with "No Man's Land" and "Star Citizen." As soon as I got in line I knew I wanted to try that one out and prayed to the freakin gods I got chosen for it (they didn't let you choose your demo, it was whichever one was available first). One thing I'd like to point out that got me even more hyped while waiting in line was everyone else's response to this thing in person. As soon as the reps put the visor and headset on them, the majority of people got in instant grin and started looking around like a mad man. Pretty awesome thing to see.
So after about 30 mins my time to try one out finally arrived and my prayers to the Sony Gods were answered! Got picked for the space combat sim. I was pretty nervous since I've been a follower of the "VR Movement" since the days of the OR kickstarter. This would be my first ever taste of this tech that's been touted as the next big thing. First thing I noticed after the rep put the visor and headphones on was just how comfortable it felt. I wear glasses and figured I'd be, for a lack of better terms, discriminated against in the same fashion as the obnoxious 3D glasses us four-eyes have had to put over our glasses for years. Nope. This felt great and I didn't feel any pressure on my glasses at all.
The next thing was retrieving the so called "sweet spot" with your headset. The best way I could describe it is adjusting the resolution on your monitor but... on your face. Until you hit that spot everything looks out of focus and pretty terrible. It only took me about 20 seconds of adjusting to get it perfect (I'm sure that would be cut down with more experience). The game starts up with the controls, but most people are probably too busy going "WTF I CAN ACTUALLY LOOK AROUND THIS COCKPIT OMG THIS IS SWEEEET." Well, that was my reaction anyway. So needless to say I didn't really pay attention to the controls and had no idea what I was doing when the game started. Luckily it's pretty straightforward and I picked up on it quick.
The graphics were much better than what I was anticipating. Definitely not up there with what we've seen so far this gen, but I'd say we could get visuals from late last gen replicated on it easily. Which is more than enough for the general public to enjoy I think. Let me just say that a 60 FPS space sim has to be the best way you can showcase VR. I really felt like I was transported into one of these things. I was dodging fighters left and right, blowing up random asteroids; etc. Using the controller to move the ship and looking around with my head felt so natural too.
All in all VR HAS to be tried before you make a snap judgement on it. It really is the next jump in gaming we've been waiting for. I was grinning like a fool from ear-to-ear the whole time. I hadn't felt that excited since the jump from 2d to 3d. It really is that amazing.
I asked the reps to take some pics, here are a couple:
Only pic I got of the game, that's me in the background and I'm pretty sure this is right after the control setup screen as your fighter pilot is blasting off into space.
This one is awesome because I had NO IDEA they were even there! I was so entrenched in this experience (it's likely my mouth was like that the entire time) I didn't even feel them that close to me. Felt creepy checking my phone afterwards and finding that pic haha.
Sunset Overdrive
This game is indeed Insomniac's "return to form." I don't own an Xbone and didn't intend to own one anytime soon, but I'd be lying if playing this game didn't make me wanna go out and buy one right away. The weapons have that uniqueness that Insomniac is known for and the COLORS! Good god the game is full of em and it's awesome. I also really liked their set-up for the booth area.
We had an 8 person co-op session with one of the reps leading/narrating our game (she did a great job at setting the overall tone of the game and getting us comfortable with rules/controls). Not to mention the art for this game is terrific. While waiting in line you're greeted with murals upon murals of the awesome art/design of this game. I'd say design/art-wise it's up there with Insomniac's best. Gameplay/controls are also fluid and easy to pick up on (especially if you've played games like Infamous). They had about 8-10 weapons available the whole time and they varied a ton. Being a fan of the Infamous series, this game reeeeally makes me hope Sucker Punch is taking notes for the next one. This horde mode was tons of fun and needs to be copied for the next Infmaous outing.
Dead Island 2
Although being the pre-alpha I was very impressed at how great everything seemed. Not a huge fan of the series (played a few hours into the first and got bored with it), I only tried this one out because a few of my friends wanted to. Left pleasantly surprised by how much fun I had with it though. Graphics were crisp (not too much slowdown, but it was there) and I loved that I could easily mod my machete into a lightsaber-like weapon using electric devices picked up in the area. I had a great time slicing up zombies and watching them get momentarily paralyzed by the electric currents.
They had what looked like a randomized event occur (think GTA) where I had to protect some movie theater from getting destroyed by hordes of zombies. The game actually alerted everyone in my gaming session to get to this area ASAP. Of course everyone was too busy farting around slicing up zombies/modding their weapons to notice this so only 4 of us showed up, which made things way more intense/fun anyway. Game is for sure on my radar, even if it my be a ways off.
Collar Dooty: House of Cards
Not a fan of COD but was dragged to this anyway. Was again super surprised by how much fun I had. Jet packs/wall climbing add that "something" to the game that kinda pulled me in. The weapons were also just futuristic enough to not make it look ridiculous in the COD-verse. They felt pretty grounded. Not much else to really say on this one, otherwise it felt pretty COD-ish. I like that they're doing something different with the series that doesn't seem too terrible.
Misc Notes
-Didn't have a chance to try out the Oculus Rift DK2 since the line was always bonkers. You can tell they're putting that FB money to good use because their booth is 1,000X better than it was last year. They put everyone else's to shame with the nice wood paneling and the plush couches. Looks like they tried to go for a transported living-room setting. Looked sweet and wish I got the chance to try it out. My neighbor should be getting his DK2 next month so I'm not too upset about missing out on this (for the 2nd year in a row!).
-I can't for the life of me figure out why the Destiny line was so freakin long. Wasn't it a reported 4-something million who downloaded the beta? Makes no sense since the game is about to hit too. People are nuts.
-Never been into any of the big MOBAs, but it's always great visiting the LoL section and seeing everyone going bananas like it's the superbowl.
-Saturday was waaaaaay less packed than Sunday. Was surprised at this since I figured most people would go on Saturday since Sundays everything shuts down in Germany.
-Watched people playing the current version of Driveclub and it looks INSANE. The year-long delay is justified based on what I saw.
Overall, I was most impressed by the Morpheus and Sunset Overdrive. Wish I had a chance to try out Bloodborne but couldn't fit it in. I would have probably spent the majority of my time dead like I do with most of the Souls games anyway.
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