SuperStiltzkin
Member
Haven't run into offensively bad voice acting yet. Ryudo sounds a lot like Raiden, but turns out he's Liquid Snake. And Skye is Campbell. Solidus and Big Boss are also in this. But I'm only like an hour in.
One of your party members is Ariel (As in the mermaid) and another is Etna. You may be surprised to learn who!Haven't run into offensively bad voice acting yet. Ryudo sounds a lot like Raiden, but turns out he's Liquid Snake. And Skye is Campbell. Solidus and Big Boss are also in this. But I'm only like an hour in.
Thanks! I was able to extract my save from nullDC via VMU Explorer and import it into the game with no issues whatsoever.I also want to help clarify what the VMU saves functionality means to the our new PC version.
- The VMS file format is the same file format used by the original Dreamcast console
- Because the Anniversary Edition is based off the original Dreamcast code, Grandia II also writes & reads to the VMS save file format within the data/save file directory
- This allows the player to import their own VMS save files that can be downloaded from any Dreamcast community websites like Blue Swirl
- Also, since Dreamcast emulators also use VMS save files, they can also bring any of their personal save files over from their emulator and continue on within the Anniversary Edition. Any Grandia II VMS save file will work.
- This allows the Grandia community to share VMS save files easily between their friends & fanbase regardless of platform
Where to find your save files
C:\Program Files (x86)\Steam\SteamApps\common\Grandia II Anniversary Edition\data\saves
In this folder you'll see a list with all your save files. All you need to do is rename your downloaded or personal VMS files to match the format used by the game which looks like:
GRANDIA2_000.VMS
That's all there is to it. The next time you load up the Anniversary Edition your imported save files will appear in the Load Game screen.
This fixed my XInput issues. However, the right stick doesn't work for XInput, instead putting the camera left/right controls of the RS over on L2/R2.fix for controller problems
go control panel, devices and printers, find 360 controller for winfows, right click and game controller setings, click advanced and it should come up with a box saying select device you want to use for older programs and click 360 controllers for windows. load up the game and 360 controller works
Widescreen won't happen officially. Most of the spells are video overlays. So if someone makes it work, those will be cut off at 4:3.
Cleared the game again. As blasphemous as it may be, Grandia 2 is still squarely my least favorite in the series, although I don't dislike it. I felt G3 only improved on the combat and dungeons, and made a few other tweaks that changed game-flow and challenge for the better (specifically regarding save points).
I should play Xtreme one of these days though.
Sorry to ask but, is it 30 fps locked?
Sorry to ask but, is it 30 fps locked?
I'm having immense difficulties making out the face parts, though. Aside from the obvious eye, of course.
Heh, it begins.
Any luck finding the fonts? I mean, they're obviously a bunch of bitmaps. Sprucing those up and giving e.g. the combat fonts proper outlines or shadowing so they pop (which wasn't worth it at 480p) along with the icons would make combat look so much better.
Surely they have like.. Mouths, or something, at least.
It's been a while since I've played G2
I should play Xtreme one of these days though.
Xtreme uses an improved and modified version of the Grandia II combat system. However it has the feel of a dungeon crawler, making have similar ties to games like Diablo II with the dungeon crawling aspect but wrapped up in the Grandia 2 battle engine. It's definitely different from typical Grandia game.
Heh, I mean you could always go through the first step of texture-replacement-101 which is to paint a bunch of fluorescent patterns of differing orientation and colors and see where they go in-game.
This is a long shot, but in case there are any old-school hardcore Grandia 2 completionists in here: I'm going through the cheevo list. Hurricane Belt? I only recall Hurricane Belts in Grandia 1. Any ideas re: Grandia 2?
Don't wanna do a 100% playthrough only to realize it's a missable item from the start of the game or something.
edit: It has a gold cost. Is it buyable somewhere?
Is the game limited to 1080p resolution?
Is Grandia 2 worth trying when I thought 1 was pretty dogshit? I didn't enjoy anything about the first aside from the music. Combat was okay but magic felt broken, writing felt pretty juvenile and downright cringeworthy at times and overall I thought there was just way too much extraneous dialogue to keep up a decent pacing.
Any chance 2 is... less of that?
Eh, personally I just crack up to the point of being semi-functional every time someone yells out an ability name as they use it in English.
I first got Xtreme as a christmas gift, I remember not liking anything about it when I first tried it. I had only played Grandia 2 briefly when I borrowed it from a friend and liked it enough that I asked for Xtreme. I remember not liking the fact that you got every single party member right off the bat, the fact that there was one city hub, the fact that the dungeons were so long and exhausting , and the fact that there was so little story involved. It wasn't what I was looking for in a JRPG at the time.
Coming back to it a few months later and finally understanding the battle system, I really started to enjoy the game and understand that it was a dungeon crawler RPG first more than a tradition JRPG. And because of that, I think it might be the best (gameplay wise) in the series. Of course I still haven't beaten 2, so I won't jump the gun. But I remember there being a ton of content in terms of eggs, fusions, skill books, weapons, armor, accessories, and replayable dungeons where you could farm bosses for better loot. It really was more Diablo-like in that respect. Remembering it now makes me want to go back and play it with new party members.
Is Grandia 2 worth trying when I thought 1 was pretty dogshit? I didn't enjoy anything about the first aside from the music. Combat was okay but magic felt broken, writing felt pretty juvenile and downright cringeworthy at times and overall I thought there was just way too much extraneous dialogue to keep up a decent pacing.
Any chance 2 is... less of that?
Story & battlesystem are the big plus points of G1 & G2 for me, so honestly speaking if you didn't find them so in G1, I don't think there's much for you here.
So, played a little while more.
Hard Mode is actually a decent boost in difficulty for being such a simple number adjustment. I'm pretty sure given time and determination some modders can make something truly brilliant for a challenge mode, but simply having mobs take longer to die changes strategy quite a bit. A lot of choices, even in normal battles, become thinking a few steps ahead and attempting to figure out how to minimize damage since you can't outright avoid it most of the time when enemies aren't going to die in the next hit.
Xtreme uses an improved and modified version of the Grandia II combat system. However it has the feel of a dungeon crawler, making have similar ties to games like Diablo II with the dungeon crawling aspect but wrapped up in the Grandia 2 battle engine. It's definitely different from typical Grandia game.
I first got Xtreme as a christmas gift, I remember not liking anything about it when I first tried it. I had only played Grandia 2 briefly when I borrowed it from a friend and liked it enough that I asked for Xtreme. I remember not liking the fact that you got every single party member right off the bat, the fact that there was one city hub, the fact that the dungeons were so long and exhausting , and the fact that there was so little story involved. It wasn't what I was looking for in a JRPG at the time.
Coming back to it a few months later and finally understanding the battle system, I really started to enjoy the game and understand that it was a dungeon crawler RPG first more than a tradition JRPG. And because of that, I think it might be the best (gameplay wise) in the series. Of course I still haven't beaten 2, so I won't jump the gun. But I remember there being a ton of content in terms of eggs, fusions, skill books, weapons, armor, accessories, and replayable dungeons where you could farm bosses for better loot. It really was more Diablo-like in that respect. Remembering it now makes me want to go back and play it with new party members.
He left Game Arts in 2000 to create G-Mode, and it's unfortunate he passed in 2011.
Outside of Grandia Online, and GungHo's acquisition of them. Game Arts projects have been relatively low key. For example outside of some minor releases like Lunar Genesis / Dragon Song on the DS, which is a prequel to Silver Star taking place 1000 years prior, and the 2nd remake of Silver Star called Silver Star Harmony.
Most recent game that I'm aware of that that old Game Arts staff did under the new name Gung Ho was Ragnarok Odyssey and it's improved re-release Ragnarok Odyssey Ace which is loosely based on the Korean MMO, Ragnarok Online
I never played it myself, but since it has ties to Gung Ho, I'm interested in checking it out. Norse myths are one of my favorite mythologies anyways.
And what's the excuse for the 30fps lock?Stop. We used the DC version. The PC version from old was not used at all. No need to make up stories.
And what's the excuse for the 30fps lock?
Grandia 3 seemed to try to bring back the coming-of-age and exploration focus of 1 and fell flat on its face :'(
And what's the excuse for the 30fps lock?
Heh, it begins.
Any luck finding the fonts? I mean, they're obviously a bunch of bitmaps. Sprucing those up and giving e.g. the combat fonts proper outlines or shadowing so they pop (which wasn't worth it at 480p) along with the icons would make combat look so much better.
That it's the DC version?
Lol. I swear some people forget what the year 2000 was like for games. The above statement is true: the Anniversary Edition is based on the DC version, which ran at 30fps. No need to label it as an excuse since we have found that fans appreciated the DC version the most and hated the old PC version the most.
Grandia 3 spoilers
Travelling around with your mum for a chunk of the game didn't help much lol
But...she was one of the better developed characters in the game :< I cared more for her troubles than most of the characters in that game.
If the text font is a bitmap, I'm either blind or it's in an unusual format and as such can't find it.
Bunch of combat png dumps:
But...Grandia 3 spoilers
Travelling around with your mum for a chunk of the game didn't help much lol
Caspel what's your excuse for no facebook integration
???
Lol. I swear some people forget what the year 2000 was like for games. The above statement is true: the Anniversary Edition is based on the DC version, which ran at 30fps. No need to label it as an excuse since we have found that fans appreciated the DC version the most and hated the old PC version the most.
Yourself included. 30fps locks on PC were unacceptable then, still are.Lol. I swear some people forget what the year 2000 was like for games. The above statement is true: the Anniversary Edition is based on the DC version, which ran at 30fps. No need to label it as an excuse since we have found that fans appreciated the DC version the most and hated the old PC version the most.
If it's anything like many Japanese-made games, the framerate might be tied to game logic in order to optimise things more on the limited platforms that they were originally made for, so "unlocking" it to 60fps may have unintended and adverse side-effects (see: Valkyria Chronicles and Dark Souls 1 PC ports as more recent examples). This might be especially true for a 15-year old console game originally programmed for the Dreamcast. Worse case scenario, things could actually break the game.Yourself included. 30fps locks on PC were unacceptable then, still are.