Johann said:
There are two design decision that make Metroid Other M's story much worse than the typical videogame story. The first is the increased emphasis on story. Most videogames have story as an excuse for the gameplay and setting of the game.
First of all: Pardon? In what reality is it like that? Unless I am misunderstanding you, you are saying that story is just an afterthought in most games, creating room for gameplay and setting? I would love that gaming industry, but unfortunately, developers focus on story as their primary goal and gameplay takes the backseat. It´s why there are so many debates on Neogaf about cinematic games.
Going into your argument regarding Other M, though, I have to repeat what I wrote previously on this page: You make it sound as if Other M took cutscenes to the level of a MGS-game, which is clearly untrue. Other M is the first Metroid-game to *have* a typical story. That doesnt mean that its story is some kind of special behemoth that kept bloating up the game. There are certain lengthier cutscenes at key points in the story, but the game never holds you in one place for too long.
I also think you are overplaying the importance of the non-skipable cutscenes. That´s a fault of many games and it is a fault in Other M, too. There is no deeper meaning behind it, though. I wont argue against your opinion regarding the voice-acting, which, as I mentiond was fine to me.
I can't speak for everyone's experience but I'll talk about my problems with the game. This game suffers from a case of two many cooks and a lack of a unified vision for the game.It has 3D gameplay with a D-pad control. There is an awkward transition to first person mode and missile usage when a nunchuck would help. Exploration and puzzle solving is amateurish, especially compared to the Prime trilogy. It's linear with past areas begin locked off for no apparent reason. Sensemove is utterly broken to the point that only a handful of enemies can hit you. So many things that should have been fixed in development were not.
This is where I have to highly disagree. Of course, since you played the game, I respect your opinion, but let me elaborate on why I disagree: The whole "why did they make me play a 3D-game with the wiimote held sideways?" issue isn´t an issue at all. The alternative would be wiimote+nunchuck controls, with a camera switch-button. However, that wouldn´t have worked at all with the fast playstyle of Other M. Simply changing the angle of a single wiimote and pointing at the screen was the only option to make a proper connection between third- and first person-gameplay. And it wasnt awkward at all in my experience. Exploration was *different* to the Prime-games, since Other M focused on a more linear progression. But this actually kept me motivated to go for 100% completion, since every room had its own little puzzle to overcome. And some of the platforming scenes even impressed me in terms of how challenging they were, completely unlike the Prime-trilogy, where platforming is never part of the challenge. As for last, sense move feels overly powerful in the mid-game part, but once you´re entering the last third of the game, even sense move fails you if don´t watch out. Which made for an unexpected surprise, when you grew to look at this action as your never-forsaking rescue.
I think you´re really underselling Other M´s combat by only stating how bad sense move is. The shooting, the choice between long- and close range, different kind of enemies and boss-fights are really great, not just "not as bad as the rest", but actually great.
The much maligned authorization system is a key point. There is really no logical reason for Samus to not use her defensive powers to maximize her chances of survival. I came away with the feeling that Samus and Adam have some bizarre S&M fetish
A common complaint, but I would complain about previous Metroid-games even more: Samus lands on an unknown, alien planet, loses all her powers. Then, miraculously, she finds replacements for all the needed powers on said planet. Again: She finds exactly the man-made technology she needs on an unknown, alien planet.
If we have to choose between the silliness I described, or a clunky, but at least technically believable scenario, I´d always go for the latter. I actually have to add that the whole "Adam allows you activation of your powers" was a huge plus to me, since I always hated how Samus loses her stuff, then finds replacements out of nowhere. Other M made sense.
How can you not say it's sexist? We're constantly reminded of Samus's femininity.(...) It presents Samus as an incompetent woman who is after the affection of her commanding officer over all reason. This is a sharp contrast to Samus as a very competent, professional bounty hunter.
This is what I meant when I wrote how some fans created their own Samus in their mind. Never was Samus in Other M shown as incompetent, much less incompetent because of her gender. The only scenes where we´re reminded of her femininity is ... in terms of looks, when we see her in her Zero Suit. Gosh, Samus is hot and has quite a nice rack. Sexist! Misogynistic! No. I feel like Metroid-fans such as yourself saw the two "issue scenes" (Adam giving permission, Ridley scaring Samus) and then proceeded to turn each and every following scene into something that it really is not. Samus felt as competent as ever, even moreso when she makes it clear in the final scene against the Metroid Queen how she only obeyed Adam out of good will: She activates a Power Bomb not only without awaiting permission, but actually against Adam strictly having told her not to use those inside the bottle ship. Obeying Adam was never sexist, it was out of good will, to show that she cares about this person of her past and is capable of cooperating.
There are no cuts, references, or visual cues to her Metroid 1 encounter or Super Metroid encounters with Ridley. There is no dialogue (ex: How can you still be alive!) to suggest surprise at a second resurrection.
I think the logical conclusion is that the writer wanted to have Samus have an emotional breakdown for the sake of having an emotional breakdown. There was no regard to past games and their Ridley boss fights. I also think this is terrible writing.
Wait, hold on a minute! You´re taking the lack of dialogue in Metroid 1 and Super Metroid as proof for Samus not having an emotional meltdown? I wouldn´t agree with that kind of interpretation. In my opinion, Metroid 1 and Super Metroid stem from a time in video gaming where a story wasn´t given that much attention and detail. How would they have presented emotional turmoil in Super Metroid? By some crappy sinking-on-her-knees animation and a rather funny than dramatic pixelated "Nooooooooo!"-line at the top of the screen?
Samus´ meltdown makes a lot of sense, as long as you aren´t recklessly trying to find flaws in it.