32k? Yikes, that means probably 45-55k 1st week... about half what I expected going by the 150k preorders. :/
Guess it's time for SEGA to greenlight that Psy-Phi Wii port... hell, they could still port VF4FT and it'd probably sell more than 32k 1st day. :lol
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Baten Kaitos makes a sort of bad example on your part though, as it and it's sequel were chiefly Nintendo funded iirc. It would've sold slightly better on PS2 probably sure, but it likely wouldn't have received 1st party subsidizing either. Same goes for FFCC and the MGS1 remake... for everything else though, the point stands.
I'd say personally 360 actually has a more compelling "heavy hitter" list for the rest of 2007 (Trusty Bell, Ninja Gaiden 2, Lost Odyssey, VF5+, Gundam Troy, ... maybe Infinite Undiscovery and Cry-On ) though most are unproven, it's especially tipped towards the casual RPG crowd I think. Not going to turn anything around, but it may keep 360 at selling a third what PS3 manages (which would be an achievement in itself). I expect Gundam Musou to turn up on 360 too probably.
Wii's got DQ Swords & Super Paper Mario this spring, and a ton of tentpole releases tenatively lined up for the rest of the year (Mario Galaxy, FFCC2, SSBX, Sword of Legendia, Biohazard UC, Kirby, Yawaraka Atamajuku, Mario Party 8, Mario Strikers 2, Wii Motorsports/Music/Cooking/Health/etc). It's going to be a massacre.
Given how Gundam and RR7 managed to eventually crawl past 100k (after what, 20-30k 1st week debuts) I think VF5 might be able to just eclipse 200k lifetime. If there's any notable additions to the 360 port (XBLA VF.TV?) maybe another 50-75k on top of that too.
Guess it's time for SEGA to greenlight that Psy-Phi Wii port... hell, they could still port VF4FT and it'd probably sell more than 32k 1st day. :lol
Inversely, if we use the same proportion argument as those defending VF5's 5% penetration sellthrough, we could say most multiplatform 3rd party games (ToS, RE4, SC2, etc) sold proportionately better on GC.Bebpo said:You could say that about every single 3rd party GC game as well. Baten Kaitos would've sold A LOT more on PS2![]()
Baten Kaitos makes a sort of bad example on your part though, as it and it's sequel were chiefly Nintendo funded iirc. It would've sold slightly better on PS2 probably sure, but it likely wouldn't have received 1st party subsidizing either. Same goes for FFCC and the MGS1 remake... for everything else though, the point stands.
Ninja Gaiden Sigma in the spring, Mingol 5 in the summer... then in the fall/winter it's DMC4, MGS4, White Knight Story, WE11 and maybe Monster Hunter.Error2k4 said:so... what's next for PS3 in japan after gundam musou?
I'd say personally 360 actually has a more compelling "heavy hitter" list for the rest of 2007 (Trusty Bell, Ninja Gaiden 2, Lost Odyssey, VF5+, Gundam Troy, ... maybe Infinite Undiscovery and Cry-On ) though most are unproven, it's especially tipped towards the casual RPG crowd I think. Not going to turn anything around, but it may keep 360 at selling a third what PS3 manages (which would be an achievement in itself). I expect Gundam Musou to turn up on 360 too probably.
Wii's got DQ Swords & Super Paper Mario this spring, and a ton of tentpole releases tenatively lined up for the rest of the year (Mario Galaxy, FFCC2, SSBX, Sword of Legendia, Biohazard UC, Kirby, Yawaraka Atamajuku, Mario Party 8, Mario Strikers 2, Wii Motorsports/Music/Cooking/Health/etc). It's going to be a massacre.
And VF4 sold ~600k in the US. VF hasn't sold better in Japan versus outside Japan since it was on the SEGA platforms... the second it moved to PS2, it starting selling better in the west.jj984jj said:I believe VF4 did do better in Japan than it did here actually even if most people don't think so.
VF4 did 500K in Japan.
From my understanding, VF5's charting has more to do with SEGA's unfavorable LindBergh licensing details than any watershed shift in franchise popularity. A next gen Tekken 6 would've sold even less in it's place imo.CowGirl said:Sure, check out this thread about Japanese arcade charts:
Virtua Fighter is simply not as popular in Japan as it used to be.
Actually, most of VF5's R&D costs would be recoupled already from the arcade release. VF5 PS360 will only need to recoup the costs of porting, which are pretty low by comparison... even with these sad JP sales, I think it'll make a nice return overall.Jammy said:The worse part is the development costs. 32,000 is bad enough for a Virtua Fighter game but the next-generation devleopment costs can only hurt.
:lol Good point.Dragona Akehi said:Hell, out of 300 000 Xbox360 owners, DOA4 still managed to sell 120 000 units.
DOA4
XBOX360
Given how Gundam and RR7 managed to eventually crawl past 100k (after what, 20-30k 1st week debuts) I think VF5 might be able to just eclipse 200k lifetime. If there's any notable additions to the 360 port (XBLA VF.TV?) maybe another 50-75k on top of that too.