You know what y'all need? Being stuck with a potatoe PC as your only form of gaming for a few years. Its the best way to learn how to have fun with games again instead of worshiping these SSDs, teraflops or whatever.
Well, I guess insulting me instead of actually addressing what I said is one approch.Your comprehension of the difference between appriasal of rendering technology and does it shoot things is frustrating yes, its like being back at school.
I have work to do man,.
Fine, it works tooI'd rather be stuck with the Atari VCS than use a PC much less a potato
In the end what's important are the real world tests. And both have demoed a current gen game loading on their machine, and the results we have seen (virtually no loading times on PS5, <1s, standard PC SSD loading times on XSX, 11sec) is what you will see for the whole generation whether you like it or not. You should start thinking about accepting those results. The sooner, the better.
But it is. "NEARLY match it" isn't enough for PS5. Last year, Cerny said there is no SSD available on the market right now. And till this date, he is still right. Btw., that Sabren SSD won't work in PS5 because it's still slow. Maybe Samsumg 980 Pro will get the certificate for PS5
Emm, except I did?Neither does the poster he is answering to. Who makes a claim carries the burden of proof.
Well, I guess insulting me instead of actually addressing what I said is one approch.
As an engineer you should be fully across the fact that the tech demo was not an actual game and that further compromises would have to be made if it was. Further compromises to a demo that is already running at 30fps and 1440.
It looked amazing, no doubt about it, I'm looking forward to next-gen games that utilise Unreal 5, they'll be great.
However you said "Whats been revealed so far is the most technically advanced gameplay so far on console". It's not a game, it's a tech demo. A demo that would be 'awesome' on the Series X, according to the company that made it. It's not PS5 exclusive, it's an engine designed to run on pretty much everything that has buttons.
It's hardly the 'PS5 revelation' that you'd like to think it is.
The funniest thing is that they probably didnt catch the sarcasm12 > 10. This is the most important number.
Other numbers are also larger, and that's all that matters.
Don't tell me that latency and bottlenecks are a thing! All I care about is who has the larger top numbers!
/s
The tech will be there, but the mass adoption of the PS4 by consumers will be what drives the utalisation of it fully by game developers.Why are you talking like you know what’s going on? You do realize that the only way an expanded SSD will work in PS5 is if matches the speed of their current drive right? Third parties will be making these drives to sell for PS5 and they’ll be available shortly after launch.
In terms of PC nvme SSDs, pci-e 6.0 is due to release next year and will surpass PS5. Not even a year after launch it won’t “nearly match it” it will render Cerny’s “advanced tech” obsolete.
I know the truth hurts but this is a good lesson.
Why are you talking like you know what’s going on? You do realize that the only way an expanded SSD will work in PS5 is if matches the speed of their current drive right? Third parties will be making these drives to sell for PS5 and they’ll be available shortly after launch.
In terms of PC nvme SSDs, pci-e 6.0 is due to release next year and will surpass PS5. Not even a year after launch it won’t “nearly match it” it will render Cerny’s “advanced tech” obsolete.
I know the truth hurts but this is a good lesson.
You are assuming feature parity and only talking about TF. The thing is that you don't know if both GPUs have the same feature set nor have you provided any confirmation that they do.Point 1 is the official on paper delta between the two.
I think you are grasping at straws. A one off test is not an indicator of anything.Point 2 is scaling that delta to a 4k resolution image, which shows virtually no gain.
There are also devs that say the contrary and I wouldn't take one thing said by the chief engineer as something impartial, at all. In addition to that faster is not better. And peak power can also be lower than what is achievable with Xbox.Point 3 is a statement made both by Cerny on stage, and supported by devs: achieving peak power is easier on fewer but better CUs.
No, the poster he answered to talked about a 15% difference in POWER, not TFLOPS. And that assumes feature parity which we don't know about.The poster he answered to spoke to a 15% difference in TFLOPS, which is a mathematical conclusion.
I'm glad you endorse Sweeney quotes, he's the one that said that the tech demo (you know, the one that ran at 30fps - capped or not), would be 'awesome' on Series X.Nope, it was locked at 30 FPS, you dont know what the frame rate was other than its was capped at 30 and the target is 60 FPS (Unreal dev comments).
Also, just for you........No...
No, the poster he answered to talked about a 15% difference in POWER, not TFLOPS. And that assumes feature parity which we don't know about.
In terms of PC nvme SSDs, pci-e 6.0 is due to release next year and will surpass PS5. Not even a year after launch it won’t “nearly match it” it will render Cerny’s “advanced tech” obsolete.
Umm what evidence do you have that PS5 has less bottlenecks than XSX? How did we get to this point? Your post seems more like wishful thinking with no facts to back them up.
And again, XSX will have next gen only titles at their July even. Whether that Hellblade 2, Bloobers new project,Playgrounds new Fable, or The Initiative's new game.
Let's not fudge this all important detail; it was a playable tech demo, not actual gameplay. There is a massive difference. That slice is not part of any upcoming release, you'll never be able to 'play' it outside of that demo.
Also, if it were a game, it would also be available on Series X where it would, according to it's creator, be 'awesome'.
For somebody that complained about me not using sources, you didn't find one yourself.You are assuming feature parity and only talking about TF. The thing is that you don't know if both GPUs have the same feature set nor have you provided any confirmation that they do.
I think you are grasping at straws. A one off test is not an indicator of anything.
There are also devs that say the contrary and I wouldn't take one thing said by the chief engineer as something impartial, at all. In addition to that faster is not better. And peak power can also be lower than what is achievable with Xbox.
There are no arguments to support those claims nor the ones the other way around. We'll need to wait for the multiplatform games and engines to start rolling to have a clear view of what's true and what's not
The "garbage post" you're referring to, is from a senior programmer at Ubisoft. And he's 100% right.The CPU needs to be threaded, a GPU does not.
These garbage posts lol.
What he said about Amdahl's law, applies to any computational task. Whether it's CPU or GPU.He's talking about CPU's when Jason's post was about GPU's.
I guess you missed that little detail, WHOOOPS!
I'm tipping that you won't see the irony.Making shit up to defend your console from "maybe devs don't like it as much" is frankly pathetic.
Sweeney called it "the absolute best hardware that will exist at the end of this year" ffs!
Making shit up to defend your console...is frankly pathetic.
Yup, that's why I don't dare to compare GPUs with unknown feature sets.It's implicit he's talking about TFLOPs. But sure, you know that cuts both ways right?
VRS Tier 2 is not confirmed for PS5 for example.Imaginary unnamed "features" to make the gap mysteriously larger
And what does this have anything to do with one GPU being more powerful than another? Is your point that PS5 can use the same effects as XSX but in lower res and then upscale? If that's the case, why couldn't the XSX do the same and use its highest CU count to better effects?ignoring the very obvious way resolution can be scaled (please tell me which image you think is full 4k)
If you want to read about how GPU works and learn here it's a good read about this. Just to leave you a snippet of it:and also quoting nonexisting devs, who somehow think more CUs is easier than a higher clock.
The higher the number of CU units in a GPU, the more work it can perform in parallel per clock cycle. Rendering is a type of problem that’s sometimes referred to as “embarrassingly parallel,” meaning it has the potential to scale upwards extremely well as core counts increase.
The last is especially bullshit when there's a whole new engine using potentially billions of very small triangles, which we already know benefit from higher clocks.
Do we? AFAIK Epic neither any of their engineers have said anything in that direction.which we already know benefit from higher clocks
Exactly. BTW pointing the gaps in your arguments doesn't mean I'm an Xbot or something like that.Making shit up to defend your console is frankly pathetic.
Why are you talking like you know what’s going on? You do realize that the only way an expanded SSD will work in PS5 is if matches the speed of their current drive right? Third parties will be making these drives to sell for PS5 and they’ll be available shortly after launch.
In terms of PC nvme SSDs, pci-e 6.0 is due to release next year and will surpass PS5. Not even a year after launch it won’t “nearly match it” it will render Cerny’s “advanced tech” obsolete.
I know the truth hurts but this is a good lesson.
What else could he ever possibly be referring to beside the PS5, the hardware the tech demo was literally running on in the same video he said this?Sweeney actually said... "The Nanite technology we showed here is going to run across all next-gen platforms and PC, and most importantly, this is what's possible on the absolute best hardware that's going to exist at the end of the year."
He's not necessarily talking about the PS5 in that quote, that's an assumption you're making based on your personal bias.
Why are you talking like you know what’s going on? You do realize that the only way an expanded SSD will work in PS5 is if matches the speed of their current drive right? Third parties will be making these drives to sell for PS5 and they’ll be available shortly after launch.
In terms of PC nvme SSDs, pci-e 6.0 is due to release next year and will surpass PS5. Not even a year after launch it won’t “nearly match it” it will render Cerny’s “advanced tech” obsolete.
I know the truth hurts but this is a good lesson.
No, I am excited for the rendering technology and quality. Some of us engineers appreciate quality.
Arrgh, which question is he saying NO to?Nope, it was locked at 30 FPS, you dont know what the frame rate was other than its was capped at 30 and the target is 60 FPS (Unreal dev comments).
Also, just for you........No...
Arrgh, which question is he saying NO to?
Insults, again.What else could he ever possibly be referring to beside the PS5, the hardware the tech demo was literally running on in the same video he said this?
What level of brainworms you have to be on for this to be your excuse?
You are an engineer?
Arrgh, which question is he saying NO to?
Sony have taken a bit different aproach from MS. Their ultimage goal was not winning the TF fanboy war, but designing a console that really changes the gaming development enviroment with Speed as the center of definition of what the PS5 is all about, with unique custom level decisions that completely removes the need to make typical tricky "gamey" stuff that plagued gaming developers for decades.
It is a platform that really brings a whole New perspective when developing a game.
What kind of nonsense is this?
You have proof that MS built the XSX is order to win a fanboy war? The sooner we move from the tired narrative that it was only Sony that asked devs what they wanted, that the XSX is a lumbering beast compared to the agile PS5 the better.
That is unless you want to keep on perpetuating this shit.
I'm not familiar with the term 'semic'. Semiconducter maybe? Or seismic? What do you rascals get up to?Yes, semic
I'm not familiar with the term 'semic'. Semiconducter maybe? Or seismic? What do you rascals get up to?
Yes, semic, not related to gaming though.
So it has no use in this context? so why state it? It came across that you were trying to imply something. Like you were a electric/software engineer.
If i was a petroleum engineer. I wouldn't for example watch Cerny's presentation and then say "I'm an engineer so i understand everything he's talking about".
That gives the illusion that i'm talking about electrical or software.
Hardware engineer / electronics / semi why does it matter FFS, its a message board, stop being a dick.
I am not surprised, you have Cerny on one hand optimising caches and fine detail to remove the smallest of delays.
And MS with big fat API abstraction layers to make all stuff run on all things.
Totally different mindsets, MS great for back compatability but not the most efficient use of hardware.
Choose
What you saw can be done on the Xbox...you are aware of that, yeah?Well the demo we saw from Unreal blew anything that Xbox has shown out of the water... Spencer can talk the talk but he has yet to walk the walk!
Where is everyone getting this narrative from that Microsoft are not efficiently using their hardware? I keep seeing that implied or stated and there is absolutely nothing I have found to support it other than folks using the balance of the PS5 to imply that the Xbox Series X is imbalanced which is not a factual statement at all. Confirmation of one is not confirmation of the other.
Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result.
In general - I don't really get why they choose DX11 as a starting point for the console. It's a console! Why care about some legacy stuff at all? On PS4, most GPU commands are just a few DWORDs written into the command buffer, let's say just a few CPU clock cycles. On Xbox One it easily could be one million times slower because of all the bookkeeping the API does.
He says no to everything that the Xbox fanboy says on his tweet.Arrgh, which question is he saying NO to?
It is pushing it a bit, but Phil did do an interview stating he design goal was 12 TF, double the XB1X, make it happen.
Cerny design goal was make a more efficient games machine for developers and reduce latency and bottlenecks in the whole pipe line..
There is a difference here in starting points, might mean nothing in the end, could all be diminishing returns on everything, lets see how it falls.
Why are you talking like you know what’s going on? You do realize that the only way an expanded SSD will work in PS5 is if matches the speed of their current drive right? Third parties will be making these drives to sell for PS5 and they’ll be available shortly after launch.
In terms of PC nvme SSDs, pci-e 6.0 is due to release next year and will surpass PS5. Not even a year after launch it won’t “nearly match it” it will render Cerny’s “advanced tech” obsolete.
I know the truth hurts but this is a good lesson.
Phil also spoke about creating a balanced console design. I don't know how anyone gets "MS designed the XSX to win a fanboy war..." from any of that.
The comment that I was referring to was pure FUD. Both systems are well designed. No one dropped the ball or fucked up. Both will be glorious.