jett said:I think overall it seems video game writers don't care much about GT5, one way or another.
Been left in the oven too long I guess.
jett said:I think overall it seems video game writers don't care much about GT5, one way or another.
-viper- said:What I hate about turrets and bots is that they can headshot me. It's bullshit.
Galvanise_ said:Then be more careful. If I was a futuristic fighting force, I'd design my turrets to aim for the head. Its logical. If I get headshot in KZ2 its because I'm being careless.
BattleMonkey said:Modern fighting forces train to shoot at the body. Aiming at head is impractical and leads to more misses, while body shots have more leeway in the case of missing and hitting another body part. It makes sense, doubt in the future this is going to change at all.
nib95 said:Been left in the oven too long I guess.
kittoo said:But wont machines be more accurate, much more?
I guess that with all their accuracy in calculating physics and everything of the enemy, bullet etc, it would be pretty easy for them to shoot in the head than its for a human.
Internet Celebrity said:I miss your KZ2 gameplays man.
I believe so, yes. Hopefully some clue on Move integration, or even have it playable.Galvanise_ said:Are we getting MP news at Gamescom?
While I appreciate that ADS increased accuracy, the game encourages you NOT to use the sights. Why do you think it's so difficult to track a moving target when scoped in?Ninja-Matic said:It increased accuracy as well as just crouching in KZ2. ADS is a jump in accuracy for sure :|
Therefore, KZ2 is an example. :|
Still - the highest accuracy during firing of any kind was achieved by short bursts vs spraying all over the place.
Just another prick on the internet. Had you on my friends list for a while, but I think you deleted me because I haven't been online for a few weeks. I've also posted a couple of KZ2 gameplays, but they didn't get too much attention because of the shitty quality. :lolX-Frame said:Who iz you?
Internet Celebrity said:While I appreciate that ADS increased accuracy, the game encourages you NOT to use the sights. Why do you think it's so difficult to track a moving target when scoped in?
I remember passing entire MP matches without using the sights even once.
SolidSnakex said:More like people don't like to give credit to racing games in that area. Nothing touches GT5 from a tech POV of the PS3.
No other graphical effect in the world compares to adding another dimension. Totally changes the ball game.-NinjaBoiX- said:How will this game look in 3D? Half as good?
I think they've fixed that now. The tracks in GT5 looks now look amazing.nib95 said:Good list. Decent mix of both technical wizardry and artistic integrity. Surprised GT5 didn't make it but ahh wel. The visuals are a touch inconsistent with GT, namely with backgrounds not matching the quality of the vehicles. But I've always thought the lighting made up for that.
Such situations very rarely arose for me - I always tried to ensure that I was located where the action was concentrated. I can only recall needing to use the sights like this on PR, SM and (rarely) on HI. I guess it partially comes down to playstyle.Dubbedinenglish said:ADS was for long range and precision shots, which most KZ2 maps didn't need the former in it. I could go all day on Radec/ Tharsis/ Cruiser ets etc and never need it. On the longer maps to hit snipers or long you do need it. IMO it is the the balance between ADS and "hip fire (really it is more close to shoulder firing)."
Internet Celebrity said:Just another prick on the internet. Had you on my friends list for a while, but I think you deleted me because I haven't been online for a few weeks. I've also posted a couple of KZ2 gameplays, but they didn't get too much attention because of the shitty quality. :lol
I've never seen your issue with lag on KZ2 before. I'm sure someone around here might be able to get to the bottom of it.
Raoh said:will you be taller this time?
CrushDance said:Just played some matches and went 1st despite my team losing...>_> freaking randoms. Then Lince and Steroyd joined but by that time it was too late and I'm off to work now! Can't wait for the MP beta.
mr_nothin said:Sounds like you never went into the options.
Wax Free Vanilla said:i did and guerrilla shafted the southpaws
hold zoom on l1 please
-viper- said:u mad son?
Internet Celebrity said:While I appreciate that ADS increased accuracy, the game encourages you NOT to use the sights. Why do you think it's so difficult to track a moving target when scoped in?
I remember passing entire MP matches without using the sights even once.
I hope you realize that everyone's 'lack of basic English' is purposeful...right?Ninja-Matic said:No, dad. Rather, laughing my ass off at everyone's lack of basic english, hahahah! :lol :lol :lol :lol
BattleMonkey said:Modern fighting forces train to shoot at the body. Aiming at head is impractical and leads to more misses, while body shots have more leeway in the case of missing and hitting another body part. It makes sense, doubt in the future this is going to change at all.
-NinjaBoiX- said:How will this game look in 3D? Half as good?
Knowing Killzone 3, the sequel to my favorite shooter of 2009, was on the cards, I spent the last of my energy reserves getting there. I think it was worth it.
Okay, so the jetpack? Badass. Easy to use and designed to make you feel like the death-dealing beast you are, Killzone 3's jetpack is awesome. I love the way it envelops the player like a big metal claw, and comes equipped with a machine gun that cooks fools in seconds. The level I played was well designed, crafted superbly to give the jetpack time to shine without feeling like a mess of shoddy first-person platforming.
Wearing a jetpack is awesome, but fighting Helghast who also have them is even cooler, because when you shoot them, they spiral out of control and hit the ground in an explosion. The general gritty, intense, orange-eyed action of the Killzone series has been preserved, and it looks like Killzone 3 is set to become yet another awesome PlayStation 3 experience when it hits next February.
Killzone 3 has jetpacks. Killzone 3 is badass. You cannot argue with this.
Your destructoid link actually links to GOW: Ghosts of Sparta. :lol :lol :lolKZObsessed said:A very excited impressions of KZ3 from Destructoid. No new info but full of praise.
http://www.destructoid.com/e3-10-re...-with-god-of-war-ghost-of-sparta-176976.phtml
Some really awful IGN quality videos here:
http://uk.ps3.ign.com/dor/objects/14324403/killzone-/videos/e310_killzone3_gmp_chaingun_061510.html
Thi one you can see the M82 sight, definitely looks more accurate, the dot doesn't jump around as much (difficult to see it tho), but there's still some decent recoil there.
http://uk.ps3.ign.com/dor/objects/1...os/e310_killzone3_gmp_reflexsight_061510.html
Terrible quality footage but I'm just gathering up the scraps until August 18th where hopefully we'll get some MP info. We should do. Don't see when else they'll announce with the launch in February. TGS wouldn't really make sense.
NightBlade88 said:Your destructoid link actually links to GOW: Ghosts of Sparta. :lol :lol :lol
KZObsessed said:A very excited impressions of KZ3 from Destructoid. No new info but full of praise.
http://www.destructoid.com/e3-10-jimpressions-of-killzone-3-omg-jetpacks--177022.phtml
Some really awful IGN quality videos here:
http://uk.ps3.ign.com/dor/objects/14324403/killzone-/videos/e310_killzone3_gmp_chaingun_061510.html
This one you can see the M82 reflex sight, definitely looks more accurate, the dot doesn't jump around as much (difficult to see it tho), but there's still some decent recoil there.
http://uk.ps3.ign.com/dor/objects/1...os/e310_killzone3_gmp_reflexsight_061510.html
Terrible quality footage but I'm just gathering up the scraps until August 18th where hopefully we'll get some MP info. We should do. Don't see when else they'll announce it with the launch in February. TGS wouldn't really make sense.
SolidSnakex said:More like people don't like to give credit to racing games in that area. Nothing touches GT5 from a tech POV of the PS3.
Massa said:Are there any direct feed gameplay videos to show that? The GT5 demo that I played was easily below the top PS3 games imo.
<3 Kyle. Kyle's Unite!KZObsessed said:
KZObsessed said:
Hydrargyrus said:So KZ3 starts in the stairs where KZ2 ends, isn't it? wow. I suppose that I should play KZ2 again, before KZ3 will be released.
I like his face when he ask him about the coop mode. For me, it's something I don't care about, but it's +0'5 on metacritic... sigh
Some very unfortunate lines said there.. I still have hope, but it's fading.KZObsessed said:
Sentry said:Some very unfortunate lines said there.. I still have hope, but it's fading.
I defiine 'accessible' by him saying the guns aren't weighty anymore, which simply sucks. Obviously i'll need to try it out for myself, but it's not looking very good at this point.ZeroRay said:Depends, how they define "accessible". If it is making mechanics easier to use while keeping the same difficulty of the previous games, I have no problem with that. Just keep the recoil and have each weapon feel unique and balanced and I'm good.
Seems like GG is the kind of dev that loves some hardcore old school design as evidenced by KZ2, so I have faith in them turning out another frustratingly amazing game.