Ninja-Matic
Banned
Well I'm glad they fixed the INPUT LAG and left they weighty controls in. BC2 controls nice My fave so far - including the control scheme... never thought to put crouch on R3 but it works so damn well :lol :lol
Redbeard said:It was seriously nothing more than spray-and-pray garbage, the person that had the luckiest spray wins. Controlling the cursor felt like I was ice skating and I had very little control of my movements.
Man said:http://www.builtfit.com/wp-content/uploads/2009/01/barbell-weight.jpg[IMG]
[IMG]http://www.tgnobby.com/ballog/images/ducttape.jpg[IMG]
[IMG]http://ps3media.gamespy.com/ps3/image/article/107/1076661/playstation-move-20100311024352787_640w.jpg[IMG][/QUOTE]
Genius :lol
KZObsessed said:Can't believe what I'm reading here.
KZObsessed said:Can't believe what I'm reading here.
alr1ghtstart said:c'mon real guns stay locked onto targets and have no recoil at all.
Redbeard said:Option 2 is a win-win, and it will make the game better overall. No one played KZ2 for the controls, what a joke, people played it IN SPITE of the controls. Even if they make the controls exactly like CoD, who cares? KZ2 is fun not because of the controls but because of the gameplay...MP was fun because of the well designed maps, rotating objectives, and the class system. Having CoD controls would be better than having KZ2 controls.
alr1ghtstart said:High Precision reduced the dead zone of the sticks. The 150ms lag is comparable to other 30fps games, so your 400ms figure is laughable.
KZObsessed said:To say no one played KZ2 for the way the shooting felt is ignorant, obnoxious and down right foolish.
I was always on the fence about the controls. I could respect the fact that it was "different" because I personally find the lack of recoil, roller skate controls in COD kind of funny and a bit too easy (me going 21 and 1 in any fps game doesnt make sense, I suck at these games).Redbeard said:Bow to your Guerrilla masters and just come to the same realization they did - KZ2 controls were abysmal and needed real fixing.
Here's the two options facing Guerrilla:
1. Keep the controls the same and 90% of your potential audience won't play an otherwise great game because of the controls.
2. Change the controls, the hardcore KZ2 lovers will eat it up anyway, and you'll get a much larger audience that would appreciate your game.
Option 2 is a win-win, and it will make the game better overall. No one played KZ2 for the controls, what a joke, people played it IN SPITE of the controls. Even if they make the controls exactly like CoD, who cares? KZ2 is fun not because of the controls but because of the gameplay...MP was fun because of the well designed maps, rotating objectives, and the class system. Having CoD controls would be better than having KZ2 controls.
KZObsessed said:KZ2 is fun for many reasons, yeah maps, rotating objectives, class system but you seem to be forgetting the most important aspect of the gameplay of any FPS... err the gunplay. And the controls are a part of that, as are the shooting mechaincs themselves, the recoil, spread which are unique to each weapon, the way they animate, the sound effects, the impact of the bullets, the death animations, the relative lack of auto-aim when compared to many other shooters, the challenge and therefore satisfaction of the kills, the chirp etc etc. It doesn't matter how good the maps are, or how well the rotating objectives keep things fresh if you don't like the way the guns feel to shoot, which is down to both the mechanics and the controls then you're not gonna play a shooter for hundreds/thousands of hours which many people did.
To say no one played KZ2 for the way the shooting felt is ignorant, obnoxious and down right foolish.
* The lowest latencies a video game can have is 50ms (three frames) - the PS3 XMB runs at this rate, but few games reach it.
* Most 60FPS games have a 66.67ms latency - Ridge Racer 7, for example.
* 30FPS games have a minimum potential lag of 100ms, but many exceed this.
* Game developers should test their own games using the camera technique in order to weed out bugs - West says that Heavenly Sword's response slows down to 300ms just by turning the character, and reckons it's a technical issue that should have been resolved before going gold with the game.
* Citing GTAIV as an example, West suggests that a 166ms response is where gamers notice controller lag, which could also explain the Killzone 2 furore too.
* Game reviewers should accurately measure latency for their reviews where controller lag is an issue, in the hope that sloppy game response times come under far more scrutiny.
Based on this video, we see that the lag in the fully patched Killzone 2 is 12 frames. Factor out the three frames of lag in the display itself and we're left with a 150ms "ping" between gamer and on-screen action. Now, many people have complained about the unresponsive nature of the controls in Guerrilla Games' epic to the point where the game was patched (this is captured from the latest code by the way), though based on my experiences I believe the analogue "dead zone" on the sticks was the main focus of the tweaks.
Redbeard said:I said no one played KZ2 for the way it controlled, not the way the shooting felt. There's a difference.
The animations, spread, etc, were not the issue with KZ2's controls. The issue was the responsiveness of the controls. They felt all over the place. No one played the game because of that. That was the worst part of KZ2.
People put up with that garbage to actually have fun with the rest of the package.
Gunplay is important. Being able to actually aim responsively is also important. The two are not the same.
I DID NOT feel in control of my character in KZ2 like I do other shooters, and that's a HUGE issue. It is simply not fun to play because of this reason alone.
.GqueB. said:I was always on the fence about the controls. I could respect the fact that it was "different" because I personally find the lack of recoil, roller skate controls in COD kind of funny and a bit too easy (me going 21 and 1 in any fps game doesnt make sense, I suck at these games).
But at the same time, the "different" in KZ2 made no sense. Everyone always said weight weight weight but how does making it harder to shoot when aiming down the sights supposed to simulate weight. Why did turning take so long. Was gravity different? Am I carrying a bazooka? And watching two people engage in close quarter combat was just laughable. The definition of bumbling. In a sense, I rarely actually felt in control of my character. It was sort of detached and I constantly had this feeling.
Now as I said, I was on the fence. Despite my gripes, I did have a lot of fun with the game and while the controls got in the way at times I did manage. But the only reason I can speak out against the controls is because of the fact that I didnt understand them. None of it really made sense and I couldnt understand why they did what they did. So if they achieve something in between COD and KZ2 I'll be happy. Otherwise Im not sure Im willing to dive in again.
Redbeard said:I said no one played KZ2 for the way it controlled, not the way the shooting felt. There's a difference.
The animations, spread, etc, were not the issue with KZ2's controls. The issue was the responsiveness of the controls. They felt all over the place. No one played the game because of that. That was the worst part of KZ2.
People put up with that garbage to actually have fun with the rest of the package.
Gunplay is important. Being able to actually aim responsively is also important. The two are not the same.
I DID NOT feel in control of my character in KZ2 like I do other shooters, and that's a HUGE issue. It is simply not fun to play because of this reason alone.
TacticalFox88 said:GG just needs to make Alt 2 control scheme standard.
I can see alt 2 being standard if they allow a toggle cover in SP.Dubbedinenglish said:Alt 2 was best without cover for MP. In SP the default was the way to go.
I can live with BC2-esque controls as just as long as it is not camera on ice with super auto aim like COD. Actually please let me turn of auto-aim like in BC2, that is fantastical.
alr1ghtstart said: