I finally got a chance to try this for a bit over the weekend. I definitely liked what I played/saw in comparison to KZ2. There's a lot more variety in the colour palette which is great, and the controls are decidedly more responsive than the previous game. Controls and the feel that accompanies them is a huge part of what makes an FPS for me. On the other hand, the amount of auto-aim is much too generous, and I feel like KZ2 was better in this respect.
I honestly find it baffling that there are still those of you who subscribe to the theory that the "weighted" controls of KZ2 were some sort of intentional part of the game design. It's been documented on numerous tech sites, most notably Digital Foundry, that the input lag permeates throughout the game's menus and is also noticeable when pressing buttons/triggers, which should have absolutely nothing to do with how a gun feels or weighs. It was measured as a good deal slower than Call of Duty or Halo's input response times. I really doubt Guerrilla intended to have "weighty" pause menus and title screens, and I genuinely believe it was a limiting factor of the tech at the time. Anyways, good on them for polishing up the response times for this round.
It wouldn't be a Killzone thread without the crazies of course, so I present to you, the following nuggets of wisdom from some of our more distinguished and mature posters.
zoukka said:
Didn't like KZ2 at all, but those screens look crazy. PC master race am cry.
Arnie said:
Best looking game ever, eat that PC master race.
I mean, it's not like it's possible for someone who owns a PC, to also own a PS3,360 or Wii. And for someone to own all three consoles
and a PC? Jesus titty-fucking christ, that would be inconceivable.